}\r
\r
//TODO: update!!\r
+/*\r
tileset_t\r
bitmapLoadPcxTiles(char *filename, word twidth, word theight) {\r
tileset_t ts;\r
bitmap_t result;\r
int i;\r
\r
- /* open the PCX file for reading */\r
+ // open the PCX file for reading\r
file = fopen(filename, "rb");\r
if(!file) {\r
printf("Could not open %s for reading.\n", filename);\r
exit(-2);\r
}\r
\r
- /* load the first part of the pcx file */\r
+ // load the first part of the pcx file\r
loadPcxStage1(file, &result);\r
\r
- /* get the number of tiles and set up the result structure */\r
+ // get the number of tiles and set up the result structure\r
ts.twidth = twidth;\r
ts.theight = theight;\r
ts.ntiles = (result.width/twidth) * (result.height/theight);\r
ts.palette = result.palette;\r
\r
- /* allocate the pixel storage for the tiles */\r
+ // allocate the pixel storage for the tiles\r
ts.data = _fmalloc(sizeof(byte*) * ts.ntiles);\r
//ts.data[0] = malloc(sizeof(byte) * ts.ntiles * twidth * theight);\r
for(i=1; i < ts.ntiles; i++) {\r
ts.data[i] = ts.data[i-1] + twidth * theight;\r
}\r
\r
- /* finish off the file */\r
+ // finish off the file\r
loadPcxPalette(file, &result);\r
\r
fclose(file);\r
\r
return ts;\r
-}\r
+}*/\r