-#if 0\r
-// SoundBlaster variables\r
-static boolean sbNoCheck,sbNoProCheck;\r
-static volatile boolean sbSamplePlaying;\r
-static byte sbOldIntMask = -1;\r
-static volatile byte huge *sbNextSegPtr;\r
-static byte sbDMA = 1,\r
- sbDMAa1 = 0x83,sbDMAa2 = 2,sbDMAa3 = 3,\r
- sba1Vals[] = {0x87,0x83,0,0x82},\r
- sba2Vals[] = {0,2,0,6},\r
- sba3Vals[] = {1,3,0,7};\r
-static int sbLocation = -1,sbInterrupt = 7,sbIntVec = 0xf,\r
- sbIntVectors[] = {-1,-1,0xa,0xb,-1,0xd,-1,0xf,-1,-1,-1};\r
-static volatile dword sbNextSegLen;\r
-static volatile SampledSound huge *sbSamples;\r
-static void interrupt (*sbOldIntHand)(void);\r
-static byte sbpOldFMMix,sbpOldVOCMix;\r
-\r
-// SoundSource variables\r
- boolean ssNoCheck;\r
- boolean ssActive;\r
- word ssControl,ssStatus,ssData;\r
- byte ssOn,ssOff;\r
- volatile byte far *ssSample;\r
- volatile dword ssLengthLeft;\r
-#endif\r
-\r