]> 4ch.mooo.com Git - 16.git/blobdiff - src/lib/scroll16.c
==== PRE SHOWPAGE TO SHOWMV CONVERSION ==== i am going to work on a really big area...
[16.git] / src / lib / scroll16.c
index 3a5f568e918a421f42336d8b40e189363affdb08..0bc42e7e1261d27878eeddcb0a52681d08d51b12 100755 (executable)
@@ -214,64 +214,63 @@ void walk(map_view_t *pip, player_t *player, word pn)
 }\r
 \r
 //panning page\r
-void panPageManual(map_view_t *pip, player_t *player, word pn)\r
+void ZC_panPageManual(map_view_t *pip, player_t *player, word pn)\r
 {\r
+#define SHOWMVFUN_ ZC_ShowMV(pip, 0, 0);\r
        switch(player[pn].d)\r
        {\r
                //right movement\r
                case 3:\r
-                       if(pip[pip[0].pan->pn].tx >= 0 && pip[pip[0].pan->pn].tx+pip[pip[0].pan->pn].page->tw < pip[pip[0].pan->pn].page->tilesw)\r
+                       if(pip[0].tx >= 0 && pip[0].tx+pip[0].page->tw < pip[0].page->tilesw)\r
                        {\r
                                if(player[pn].q<=player[pn].spt)\r
                                {\r
-                                       pip[pip[0].pan->pn].page[0].dx+=4;\r
-                                       modexShowPage(pip[pip[0].pan->pn].page);\r
+                                       pip[0].page->dx+=4;\r
+                                       SHOWMVFUN_;\r
                                        player[pn].q++;\r
-                               } else { player[pn].q = 1; player[pn].d = 2; pip[pip[0].pan->pn].tx++; }\r
+                               } else { player[pn].q = 1; player[pn].d = 2; pip[0].tx++; }\r
                        }\r
                break;\r
 \r
                //left movement\r
                case 1:\r
-                       if(pip[pip[0].pan->pn].tx > 0 && pip[pip[0].pan->pn].tx+pip[pip[0].pan->pn].page->tw <= pip[pip[0].pan->pn].page->tilesw)\r
+                       if(pip[0].tx > 0 && pip[0].tx+pip[0].page->tw <= pip[0].page->tilesw)\r
                        {\r
                                if(player[pn].q<=player[pn].spt)\r
                                {\r
-                                       pip[pip[0].pan->pn].page[0].dx-=4;\r
-                                       modexShowPage(pip[pip[0].pan->pn].page);\r
+                                       pip[0].page->dx-=4;\r
+                                       SHOWMVFUN;\r
                                        player[pn].q++;\r
-                               } else { player[pn].q = 1; player[pn].d = 2; pip[pip[0].pan->pn].tx--; }\r
+                               } else { player[pn].q = 1; player[pn].d = 2; pip[0].tx--; }\r
                        }\r
                break;\r
 \r
                //down movement\r
                case 4:\r
-                       if(pip[pip[0].pan->pn].ty >= 0 && pip[pip[0].pan->pn].ty+pip[pip[0].pan->pn].page->th < pip[pip[0].pan->pn].page->tilesh)\r
+                       if(pip[0].ty >= 0 && pip[0].ty+pip[0].page->th < pip[0].page->tilesh)\r
                        {\r
                                if(player[pn].q<=player[pn].spt)\r
                                {\r
-                                       pip[pip[0].pan->pn].page[0].dy+=4;\r
-                                       modexShowPage(pip[pip[0].pan->pn].page);\r
+                                       pip[0].page->dy+=4;\r
+                                       SHOWMVFUN_;\r
                                        player[pn].q++;\r
-                               } else { player[pn].q = 1; player[pn].d = 2; pip[pip[0].pan->pn].ty++; }\r
+                               } else { player[pn].q = 1; player[pn].d = 2; pip[0].ty++; }\r
                        }\r
                break;\r
 \r
                //up movement\r
                case 0:\r
-                       if(pip[pip[0].pan->pn].ty > 0 && pip[pip[0].pan->pn].ty+pip[pip[0].pan->pn].page->th <= pip[pip[0].pan->pn].page->tilesh)\r
+                       if(pip[0].ty > 0 && pip[0].ty+pip[0].page->th <= pip[0].page->tilesh)\r
                        {\r
                                if(player[pn].q<=player[pn].spt)\r
                                {\r
-                                       pip[pip[0].pan->pn].page[0].dy-=4;\r
-                                       modexShowPage(pip[pip[0].pan->pn].page);\r
+                                       pip[0].page->dy-=4;\r
+                                       SHOWMVFUN_;\r
                                        player[pn].q++;\r
-                               } else { player[pn].q = 1; player[pn].d = 2; pip[pip[0].pan->pn].ty--; }\r
+                               } else { player[pn].q = 1; player[pn].d = 2; pip[0].ty--; }\r
                        }\r
                break;\r
        }\r
-       //ZC_MVSync(pip);//&(pip[pip[0].pan->pn]));\r
-       //if (player[pn].d!=2) printf("player[%u].d=%u player[%u].q=%u\n", pn, player[pn].d, pn, player[pn].q);\r
 }\r
 \r
 /*\r
@@ -309,75 +308,44 @@ void ZC_MVInit(map_view_t *pip, int tx, int ty)
        //pip[0].ty = pip[1].ty = ty;\r
 }\r
 \r
-void\r
-ZC_MVSync(map_view_t *pip)\r
+void ZC_ShowMV(map_view_t *moo, boolean vsync, boolean sr)\r
 {\r
-       //printf("0 dx=%d %d    dy=%d %d\n", pip->dx, pip[!pip[0].pan->pn].dx, pip->dy, pip[!pip[0].pan->pn].dy);\r
-       //printf("1 dx=%d %d    dy=%d %d\n", pip[1].dx, pip[pip[0].pan->pn].dx, pip[1].dy, pip[pip[0].pan->pn].dy);\r
-       pip[!pip[0].pan->pn].dx = pip[pip[0].pan->pn].dx;// =   pip[pip[0].pan->pn].tx*TILEWH;\r
-       pip[!pip[0].pan->pn].dy = pip[pip[0].pan->pn].dy;// =   pip[pip[0].pan->pn].ty*TILEWH;\r
-}\r
+       word high_address, low_address, offset;\r
+       byte crtcOffset;\r
 \r
-void ZC_panPageManual(map_view_t *pip, player_t *player, word pn)\r
-{\r
-       switch(player[pn].d)\r
-       {\r
-               //right movement\r
-               case 3:\r
-                       if(pip[0].tx >= 0 && pip[0].tx+pip[0].page->tw < pip[0].page->tilesw)\r
-                       {\r
-                               if(player[pn].q<=player[pn].spt)\r
-                               {\r
-                                       pip[0].page->dx+=4;\r
-                                       //modexShowPage(pip[0].page);\r
-                                       VL_ShowPage(&(pip->video->page[pip[0].pan->pn]), 0, 0);\r
-                                       player[pn].q++;\r
-                               } else { player[pn].q = 1; player[pn].d = 2; pip[0].tx++; }\r
-                       }\r
-               break;\r
+       /* calculate offset */\r
+       offset = (word) moo[moo[0].pan->pn].page->data;\r
+       offset += moo[0].page->dy * (moo[0].page->width >> 2 );\r
+       offset += moo[0].page->dx >> 2;\r
 \r
-               //left movement\r
+       /* calculate crtcOffset according to virtual width */\r
+       switch(sr)\r
+       {\r
                case 1:\r
-                       if(pip[0].tx > 0 && pip[0].tx+pip[0].page->tw <= pip[0].page->tilesw)\r
-                       {\r
-                               if(player[pn].q<=player[pn].spt)\r
-                               {\r
-                                       pip[0].page->dx-=4;\r
-                                       //modexShowPage(pip[0].page);\r
-                                       VL_ShowPage(&(pip->video->page[pip[0].pan->pn]), 0, 0);\r
-                                       player[pn].q++;\r
-                               } else { player[pn].q = 1; player[pn].d = 2; pip[0].tx--; }\r
-                       }\r
+                       crtcOffset = moo[0].page->sw >> 3;\r
                break;\r
-\r
-               //down movement\r
-               case 4:\r
-                       if(pip[0].ty >= 0 && pip[0].ty+pip[0].page->th < pip[0].page->tilesh)\r
-                       {\r
-                               if(player[pn].q<=player[pn].spt)\r
-                               {\r
-                                       pip[0].page->dy+=4;\r
-                                       //modexShowPage(pip[0].page);\r
-                                       VL_ShowPage(&(pip->video->page[pip[0].pan->pn]), 0, 0);\r
-                                       player[pn].q++;\r
-                               } else { player[pn].q = 1; player[pn].d = 2; pip[0].ty++; }\r
-                       }\r
-               break;\r
-\r
-               //up movement\r
+               default:\r
                case 0:\r
-                       if(pip[0].ty > 0 && pip[0].ty+pip[0].page->th <= pip[0].page->tilesh)\r
-                       {\r
-                               if(player[pn].q<=player[pn].spt)\r
-                               {\r
-                                       pip[0].page->dy-=4;\r
-                                       //modexShowPage(pip[0].page);\r
-                                       VL_ShowPage(&(pip->video->page[pip[0].pan->pn]), 0, 0);\r
-                                       player[pn].q++;\r
-                               } else { player[pn].q = 1; player[pn].d = 2; pip[0].ty--; }\r
-                       }\r
+                       crtcOffset = moo[0].page->width >> 3;\r
                break;\r
        }\r
+\r
+       high_address = HIGH_ADDRESS | (offset & 0xff00);\r
+       low_address  = LOW_ADDRESS  | (offset << 8);\r
+\r
+       /* wait for appropriate timing and then program CRTC */\r
+       if(vsync) while ((inp(INPUT_STATUS_1) & DISPLAY_ENABLE));\r
+       outpw(CRTC_INDEX, high_address);\r
+       outpw(CRTC_INDEX, low_address);\r
+       outp(CRTC_INDEX, 0x13);\r
+       outp(CRTC_DATA, crtcOffset);\r
+\r
+       /* wait for one retrace */\r
+       if(vsync) while (!(inp(INPUT_STATUS_1) & VRETRACE));\r
+\r
+       /* do PEL panning here */\r
+       outp(AC_INDEX, 0x33);\r
+       outp(AC_INDEX, (moo[0].page->dx & 0x03) << 1);\r
 }\r
 \r
 /*map_t\r