]> 4ch.mooo.com Git - 16.git/blobdiff - src/lib/scroll16.c
==== PRE SHOWPAGE TO SHOWMV CONVERSION ==== i am going to work on a really big area...
[16.git] / src / lib / scroll16.c
index fb893e61b96ead77dcea5b3ca09fa313a4ff3553..35b142090ef06fc0560fe716febf5e6dd0ad40ed 100755 (executable)
@@ -68,7 +68,7 @@ void walk(map_view_t *pip, player_t *player, word pn)
                        {\r
                                if(!pageflipflop) modexCopyPageRegion(pip[1].page, pip[0].page, player[pn].x, player[pn].y-TILEWH, player[pn].x, player[pn].y-TILEWH, 24, 32);\r
 #ifdef SPRITE\r
-                               PBUFSFUN(pip[0].page, player[pn].x, player[pn].y-TILEWH, 24, 32, 24, 32, PLAYERBMPDATA);\r
+                               PBUFSFUN(pip[0].page, player[pn].x, player[pn].y-TILEWH, 24, 32, 24, 32, PLAYERBMPDATAPTR);\r
 #else\r
                                modexClearRegion(pip[1].page, player[pn].x, player[pn].y-TILEWH, 24, 32, 14);\r
 #endif\r
@@ -112,7 +112,7 @@ void walk(map_view_t *pip, player_t *player, word pn)
                        {\r
                                if(!pageflipflop) modexCopyPageRegion(pip[1].page, pip[0].page, player[pn].x, player[pn].y-TILEWH, player[pn].x, player[pn].y-TILEWH, 24, 32);\r
 #ifdef SPRITE\r
-                               PBUFSFUN(pip[0].page, player[pn].x, player[pn].y-TILEWH, 24, 96, 24, 32, PLAYERBMPDATA);\r
+                               PBUFSFUN(pip[0].page, player[pn].x, player[pn].y-TILEWH, 24, 96, 24, 32, PLAYERBMPDATAPTR);\r
 #else\r
                                modexClearRegion(pip[1].page, player[pn].x, player[pn].y-TILEWH, 24, 32, 10);\r
 #endif\r
@@ -156,7 +156,7 @@ void walk(map_view_t *pip, player_t *player, word pn)
                        {\r
                                if(!pageflipflop) modexCopyPageRegion(pip[1].page, pip[0].page, player[pn].x, player[pn].y-TILEWH, player[pn].x, player[pn].y-TILEWH, 24, 32);\r
 #ifdef SPRITE\r
-                               PBUFSFUN(pip[0].page, player[pn].x, player[pn].y-TILEWH, 24, 64, 24, 32, PLAYERBMPDATA);\r
+                               PBUFSFUN(pip[0].page, player[pn].x, player[pn].y-TILEWH, 24, 64, 24, 32, PLAYERBMPDATAPTR);\r
 #else\r
                                modexClearRegion(pip[1].page, player[pn].x, player[pn].y-TILEWH, 24, 32, 9);\r
 #endif\r
@@ -200,7 +200,7 @@ void walk(map_view_t *pip, player_t *player, word pn)
                        {\r
                                if(!pageflipflop) modexCopyPageRegion(pip[1].page, pip[0].page, player[pn].x, player[pn].y-TILEWH, player[pn].x, player[pn].y-TILEWH, 24, 32);\r
 #ifdef SPRITE\r
-                               PBUFSFUN(pip[0].page, player[pn].x, player[pn].y-TILEWH, 24, 0, 24, 32, PLAYERBMPDATA);\r
+                               PBUFSFUN(pip[0].page, player[pn].x, player[pn].y-TILEWH, 24, 0, 24, 32, PLAYERBMPDATAPTR);\r
 #else\r
                                modexClearRegion(pip[1].page, player[pn].x, player[pn].y-TILEWH, 24, 32, 12);\r
 #endif\r
@@ -223,6 +223,170 @@ src/lib/scroll16.c:       pip->video->r=1;
 src/lib/scroll16.c:    mv->video->r=1;\r
  */\r
 \r
+void ZC_walk(map_view_t *pip, player_t *player, word pn)\r
+{\r
+       #define INC_PER_FRAME if(player[pn].q&1) player[pn].persist_aniframe++; if(player[pn].persist_aniframe>4) player[pn].persist_aniframe = 1;\r
+       switch(player[pn].d)\r
+       {\r
+               //no direction\r
+               case 2:\r
+                       //0000pip[0].video->startclk = (*clockw);\r
+               break;\r
+               //right movement\r
+               case 3:\r
+                       if(pip[0].tx >= 0 && pip[0].tx+pip[0].page->tw < pip[0].map->width && player[pn].tx == pip[0].tx+pip[0].page->tilemidposscreenx &&\r
+                       !(pip[0].map->data[(player[pn].tx)+(pip[0].map->width*(player[pn].ty-1))] == 0))//!(player[pn].tx+1 == TRIGGX && player[pn].ty == TRIGGY))      //collision detection!\r
+                       {\r
+                               if(player[pn].q<=player[pn].spt)\r
+                               {\r
+                                       INC_PER_FRAME;\r
+                                       animatePlayer(pip, player, pn, 1);\r
+                                       ScrollRight(pip, player, 3, pn);\r
+                                       ScrollRight(pip, player, 2, pn);\r
+                                       mapScrollRight(pip, player, (pip[0].video->p), pn);\r
+                                       player[pn].q++;\r
+                                       //0000pip[0].video->clk = ((*clockw)-pip[0].video->startclk)/18.2;\r
+                               } else { player[pn].q = 1; player[pn].d = 2; player[pn].tx++; }\r
+                       }\r
+                       else if(player[pn].tx < pip[0].map->width && !(pip[0].map->data[(player[pn].tx)+(pip[0].map->width*(player[pn].ty-1))] == 0))//!(player[pn].tx+1 == TRIGGX && player[pn].ty == TRIGGY))\r
+                       {\r
+                               if(player[pn].q<=player[pn].spt)\r
+                               {\r
+                                       INC_PER_FRAME;\r
+                                       player[pn].x+=(player[pn].speed);\r
+                                       animatePlayer(pip, player, pn, 0);\r
+                                       player[pn].q++;\r
+                               } else { player[pn].q = 1; player[pn].d = 2; player[pn].tx++; }\r
+                       }\r
+                       else\r
+                       {\r
+#ifdef SPRITE\r
+                               PBUFSFUN(pip[0].page, player[pn].x, player[pn].y-TILEWH, 24, 32, 24, 32, PLAYERBMPDATAPTR);\r
+#else\r
+                               modexClearRegion(pip[1].page, player[pn].x, player[pn].y-TILEWH, 24, 32, 14);\r
+#endif\r
+                               player[pn].d = 2;\r
+                       }\r
+                       player[pn].triggerx = player[pn].tx+1;\r
+                       player[pn].triggery = player[pn].ty;\r
+               break;\r
+               //left movement\r
+               case 1:\r
+                       if(pip[0].tx > 0 && pip[0].tx+pip[0].page->tw <= pip[0].map->width && player[pn].tx == pip[0].tx+pip[0].page->tilemidposscreenx &&\r
+                       !(pip[0].map->data[(player[pn].tx-2)+(pip[0].map->width*(player[pn].ty-1))] == 0))//!(player[pn].tx-1 == TRIGGX && player[pn].ty == TRIGGY))    //collision detection!\r
+                       {\r
+                               if(player[pn].q<=player[pn].spt)\r
+                               {\r
+                                       INC_PER_FRAME;\r
+                                       animatePlayer(pip, player, pn, 1);\r
+                                       ScrollLeft(pip, player, 3, pn);\r
+                                       ScrollLeft(pip, player, 2, pn);\r
+                                       mapScrollLeft(pip, player, (pip[0].video->p), pn);\r
+                                       player[pn].q++;\r
+                                       //0000pip[0].video->clk = ((*clockw)-pip[0].video->startclk)/18.2;\r
+                               } else { player[pn].q = 1; player[pn].d = 2; player[pn].tx--; }\r
+                       }\r
+                       else if(player[pn].tx > 1 && !(pip[0].map->data[(player[pn].tx-2)+(pip[0].map->width*(player[pn].ty-1))] == 0))//!(player[pn].tx-1 == TRIGGX && player[pn].ty == TRIGGY))\r
+                       {\r
+                               if(player[pn].q<=player[pn].spt)\r
+                               {\r
+                                       INC_PER_FRAME;\r
+                                       player[pn].x-=(player[pn].speed);\r
+                                       animatePlayer(pip, player, pn, 0);\r
+                                       player[pn].q++;\r
+                               } else { player[pn].q = 1; player[pn].d = 2; player[pn].tx--; }\r
+                       }\r
+                       else\r
+                       {\r
+#ifdef SPRITE\r
+                               PBUFSFUN(pip[0].page, player[pn].x, player[pn].y-TILEWH, 24, 96, 24, 32, PLAYERBMPDATAPTR);\r
+#else\r
+                               modexClearRegion(pip[1].page, player[pn].x, player[pn].y-TILEWH, 24, 32, 10);\r
+#endif\r
+                               player[pn].d = 2;\r
+                       }\r
+                       player[pn].triggerx = player[pn].tx-1;\r
+                       player[pn].triggery = player[pn].ty;\r
+               break;\r
+               //down movement\r
+               case 4:\r
+                       if(pip[0].ty >= 0 && pip[0].ty+pip[0].page->th < pip[0].map->height && player[pn].ty == pip[0].ty+pip[0].page->tilemidposscreeny &&\r
+                       !(pip[0].map->data[(player[pn].tx-1)+(pip[0].map->width*(player[pn].ty))] == 0))//!(player[pn].tx == TRIGGX && player[pn].ty+1 == TRIGGY))      //collision detection!\r
+                       {\r
+                               if(player[pn].q<=player[pn].spt)\r
+                               {\r
+                                       INC_PER_FRAME;\r
+                                       animatePlayer(pip, player, pn, 1);\r
+                                       ScrollDown(pip, player, 3, pn);\r
+                                       ScrollDown(pip, player, 2, pn);\r
+                                       mapScrollDown(pip, player, (pip[0].video->p), pn);\r
+                                       player[pn].q++;\r
+                                       //0000pip[0].video->clk = ((*clockw)-pip[0].video->startclk)/18.2;\r
+                               } else { player[pn].q = 1; player[pn].d = 2; player[pn].ty++; }\r
+                       }\r
+                       else if(player[pn].ty < pip[0].map->height && !(pip[0].map->data[(player[pn].tx-1)+(pip[0].map->width*(player[pn].ty))] == 0))//!(player[pn].tx == TRIGGX && player[pn].ty+1 == TRIGGY))\r
+                       {\r
+                               if(player[pn].q<=player[pn].spt)\r
+                               {\r
+                                       INC_PER_FRAME;\r
+                                       player[pn].y+=(player[pn].speed);\r
+                                       animatePlayer(pip, player, pn, 0);\r
+                                       player[pn].q++;\r
+                               } else { player[pn].q = 1; player[pn].d = 2; player[pn].ty++; }\r
+                       }\r
+                       else\r
+                       {\r
+#ifdef SPRITE\r
+                               PBUFSFUN(pip[0].page, player[pn].x, player[pn].y-TILEWH, 24, 64, 24, 32, PLAYERBMPDATAPTR);\r
+#else\r
+                               modexClearRegion(pip[1].page, player[pn].x, player[pn].y-TILEWH, 24, 32, 9);\r
+#endif\r
+                               player[pn].d = 2;\r
+                       }\r
+                       player[pn].triggerx = player[pn].tx;\r
+                       player[pn].triggery = player[pn].ty+1;\r
+               break;\r
+               //up movement\r
+               case 0:\r
+                       if(pip[0].ty > 0 && pip[0].ty+pip[0].page->th <= pip[0].map->height && player[pn].ty == pip[0].ty+pip[0].page->tilemidposscreeny &&\r
+                       !(pip[0].map->data[(player[pn].tx-1)+(pip[0].map->width*(player[pn].ty-2))] == 0))//!(player[pn].tx == TRIGGX && player[pn].ty-1 == TRIGGY))    //collision detection!\r
+                       {\r
+                               if(player[pn].q<=player[pn].spt)\r
+                               {\r
+                                       INC_PER_FRAME;\r
+                                       animatePlayer(pip, player, pn, 1);\r
+                                       ScrollUp(pip, player, 3, pn);\r
+                                       ScrollUp(pip, player, 2, pn);\r
+                                       mapScrollUp(pip, player, (pip[0].video->p), pn);\r
+                                       player[pn].q++;\r
+                                       //0000pip[0].video->clk = ((*clockw)-pip[0].video->startclk)/18.2;\r
+                               } else { player[pn].q = 1; player[pn].d = 2; player[pn].ty--; }\r
+                       }\r
+                       else if(player[pn].ty > 1 && !(pip[0].map->data[(player[pn].tx-1)+(pip[0].map->width*(player[pn].ty-2))] == 0))//!(player[pn].tx == TRIGGX &&  player[pn].ty-1 == TRIGGY))\r
+                       {\r
+                               if(player[pn].q<=player[pn].spt)\r
+                               {\r
+                                       INC_PER_FRAME;\r
+                                       player[pn].y-=(player[pn].speed);\r
+                                       animatePlayer(pip, player, 0, pn);\r
+                                       player[pn].q++;\r
+                               } else { player[pn].q = 1; player[pn].d = 2; player[pn].ty--; }\r
+                       }\r
+                       else\r
+                       {\r
+#ifdef SPRITE\r
+                               PBUFSFUN(pip[0].page, player[pn].x, player[pn].y-TILEWH, 24, 0, 24, 32, PLAYERBMPDATAPTR);\r
+#else\r
+                               modexClearRegion(pip[1].page, player[pn].x, player[pn].y-TILEWH, 24, 32, 12);\r
+#endif\r
+                               player[pn].d = 2;\r
+                       }\r
+                       player[pn].triggerx = player[pn].tx;\r
+                       player[pn].triggery = player[pn].ty-1;\r
+               break;\r
+       }\r
+}\r
+\r
 //panning page\r
 void ZC_panPageManual(map_view_t *pip, player_t *player, word pn)\r
 {\r
@@ -286,7 +450,7 @@ void ZC_panPageManual(map_view_t *pip, player_t *player, word pn)
 /*\r
  * modex mv setup\r
 */\r
-void ZC_MVSetup(map_view_t *pip, map_t *map, pan_t *pan, global_game_variables_t *gv)\r
+void ZC_MVSetup(map_view_t *pip, map_t *map, global_game_variables_t *gv)\r
 {\r
 #define ZC_MVI 1\r
        nibble i;\r
@@ -294,7 +458,7 @@ void ZC_MVSetup(map_view_t *pip, map_t *map, pan_t *pan, global_game_variables_t
        pip[0].page = &gv->video.page[0];\r
        pip[0].map = map;\r
        pip[0].video = &gv->video;\r
-       pip[0].pan      = pan;\r
+       pip[0].panp     = &gv->video.panp;\r
        ZC_MVInit(pip, 1, 1);\r
 \r
        for(i=ZC_MVI;i<gv->video.num_of_pages;i++)\r
@@ -302,7 +466,7 @@ void ZC_MVSetup(map_view_t *pip, map_t *map, pan_t *pan, global_game_variables_t
                pip[i].page     =       &gv->video.page[i];\r
                pip[i].map      =       pip[0].map;\r
                pip[i].video    =       pip[0].video;\r
-               pip[i].pan      =       pip[0].pan;\r
+               pip[i].panp     =       pip[0].panp;\r
 //             if(i>ZC_MVI) {\r
                pip[i].tx =     1;\r
                pip[i].ty =     1;\r
@@ -324,7 +488,7 @@ void ZC_ShowMV(map_view_t *moo, boolean vsync, boolean sr)
        byte crtcOffset;\r
 \r
        /* calculate offset */\r
-       offset = (word) moo[moo[0].pan->pn].page->data;\r
+       offset = (word) moo[moo[0].video->panp].page->data;\r
        offset += moo[0].page->dy * (moo[0].page->width >> 2 );\r
        offset += moo[0].page->dx >> 2;\r
 \r
@@ -861,7 +1025,6 @@ void mapDrawWCol(map_view_t *mv, int tx, int ty, word x)
        //setkb(0);\r
 }*/\r
 \r
-unsigned char shinku_fps_indicator_page = 2;\r
 boolean pageflipflop = 1;\r
 boolean pageploop = 1;\r
 \r
@@ -875,9 +1038,9 @@ void shinku(global_game_variables_t *gv)
        //modexCopyPageRegion(pip[1].page, pip[2].page, 16, 16, 16, 16, (14*8)+4, 8+4);\r
        /* block copy to visible RAM from offscreen */\r
 //     vga_setup_wm1_block_copy();\r
-//     modexCopyPageRegion(&(gv->video.page[shinku_fps_indicator_page]), &(gv->video.page[!shinku_fps_indicator_page]), x, y, x+w, 0, w, h);\r
+//     modexCopyPageRegion(&(gv->video.page[gv->video->sfip]), &(gv->video.page[!gv->video->sfip]), x, y, x+w, 0, w, h);\r
 //     o =     *(gv->video.page[2].data); // source offscreen\r
-//     o2 =    *(gv->video.page[shinku_fps_indicator_page].data)+(y * vga_state.vga_stride) + (x >> 2); // dest visible (original stride)\r
+//     o2 =    *(gv->video.page[gv->video->sfip].data)+(y * vga_state.vga_stride) + (x >> 2); // dest visible (original stride)\r
 //     for (i=0;i < h;i++,o += vga_state.vga_draw_stride,o2 += vga_state.vga_stride) vga_wm1_mem_block_copy(o2,o,w >> 2);\r
        /* must restore Write Mode 0/Read Mode 0 for this code to continue drawing normally */\r
 //     vga_restore_rm0wm0();\r
@@ -891,15 +1054,15 @@ void shinku(global_game_variables_t *gv)
         //\r
         //      This fixes *** Null pointer assignment detected error message in ZCROLL.EXE on exit.\r
                sprintf(global_temp_status_text, "%.0f fps", (double)gv->kurokku.tiku/ticktock(gv));\r
-               //modexClearRegion(&(gv->video.page[shinku_fps_indicator_page]), x, y, w, h, 45);\r
+               //modexClearRegion(&(gv->video.page[gv->video->sfip]), x, y, w, h, 45);\r
                modexprint(&(gv->video.page[/*!*/(gv->video.p)]), x, y, type, col, bgcol, global_temp_status_text);\r
                gv->kurokku.tiku=0;\r
                /* block copy to visible RAM from offscreen */\r
 //             vga_setup_wm1_block_copy();\r
-//             o =     *(gv->video.page[shinku_fps_indicator_page].data); // source offscreen\r
+//             o =     *(gv->video.page[gv->video->sfip].data); // source offscreen\r
 //             o2 =    *(gv->video.page[2].data)+(y * vga_state.vga_stride) + (x >> 2); // dest visible (original stride)\r
 //             for (i=0;i < h;i++,o += vga_state.vga_draw_stride,o2 += vga_state.vga_stride) vga_wm1_mem_block_copy(o2,o,w >> 2);\r
-//             modexCopyPageRegion(&(gv->video.page[shinku_fps_indicator_page]), &(gv->video.page[!shinku_fps_indicator_page]), x, y, x, 0, w, h);\r
+//             modexCopyPageRegion(&(gv->video.page[gv->video->sfip]), &(gv->video.page[!gv->video->sfip]), x, y, x, 0, w, h);\r
                /* must restore Write Mode 0/Read Mode 0 for this code to continue drawing normally */\r
 //             vga_restore_rm0wm0();\r
        }else //copy dat sheet\r
@@ -908,7 +1071,7 @@ void shinku(global_game_variables_t *gv)
        switch(gv->kurokku.fpscap)\r
        {\r
                case 0:\r
-                       //modexprint(&(gv->video.page[shinku_fps_indicator_page]), x, y+8, type, col, bgcol, "sanic!");\r
+                       //modexprint(&(gv->video.page[gv->video->sfip]), x, y+8, type, col, bgcol, "sanic!");\r
                        gv->kurokku.frames_per_second=1;\r
                break;\r
                case 1:\r
@@ -932,7 +1095,7 @@ void shinku(global_game_variables_t *gv)
        }\r
 }\r
 \r
-void near animatePlayer(map_view_t *pip, player_t *player, word pn, sword scrollswitch)\r
+void /*near*/ animatePlayer(map_view_t *pip, player_t *player, word pn, sword scrollswitch)\r
 {\r
        sword x = player[pn].x;\r
        sword y = player[pn].y;\r
@@ -984,10 +1147,10 @@ void near animatePlayer(map_view_t *pip, player_t *player, word pn, sword scroll
        }\r
 \r
 #ifdef SPRITE\r
-#define FRAME1 PBUFSFUN(pip[/*!*/(pip->video->p)].page, x, y, 48, dire, 24, 32,        PLAYERBMPDATA);\r
-#define FRAME2 PBUFSFUN(pip[/*!*/(pip->video->p)].page, x, y, 24, dire, 24, 32,        PLAYERBMPDATA);\r
-#define FRAME3 PBUFSFUN(pip[/*!*/(pip->video->p)].page, x, y, 0, dire, 24, 32, PLAYERBMPDATA);\r
-#define FRAME4 PBUFSFUN(pip[/*!*/(pip->video->p)].page, x, y, 24, dire, 24, 32,        PLAYERBMPDATA);\r
+#define FRAME1 PBUFSFUN(pip[/*!*/(pip->video->p)].page, x, y, 48, dire, 24, 32,        PLAYERBMPDATAPTR);\r
+#define FRAME2 PBUFSFUN(pip[/*!*/(pip->video->p)].page, x, y, 24, dire, 24, 32,        PLAYERBMPDATAPTR);\r
+#define FRAME3 PBUFSFUN(pip[/*!*/(pip->video->p)].page, x, y, 0, dire, 24, 32, PLAYERBMPDATAPTR);\r
+#define FRAME4 PBUFSFUN(pip[/*!*/(pip->video->p)].page, x, y, 24, dire, 24, 32,        PLAYERBMPDATAPTR);\r
 #else\r
 #define FRAME1 modexClearRegion(pip[/*!*/(pip->video->p)].page, x, y, 24, 32, 2+dire);\r
 #define FRAME2 modexClearRegion(pip[/*!*/(pip->video->p)].page, x, y, 24, 32, 1+dire);\r
@@ -1046,7 +1209,7 @@ boolean coll_check(int x, int y, int dx, int dy, map_view_t *map_v)
        return dx && 1;//crossable_tile(x + dx, map_v) || dy && crossable_tile(y + dy, map_v);\r
 }\r
 \r
-boolean ZC_walk(entity_t *ent, map_view_t *map_v)\r
+boolean ZC_walk2(entity_t *ent, map_view_t *map_v)\r
 {\r
        //return 1;\r
        int dx = 1;\r
@@ -1080,7 +1243,7 @@ boolean ZC_walk(entity_t *ent, map_view_t *map_v)
 \r
 void player_walk(player_t *player, map_view_t *map_v){\r
        int dx=16, dy=16;\r
-       if(ZC_walk(player->ent, map_v) && boundary_check(map_v->tx, map_v->ty, dx, dy, map_v->map->width - 2*map_v->page->tilesw, map_v->map->height - 2*map_v->page->tilesh))\r
+       if(ZC_walk2(player->ent, map_v) && boundary_check(map_v->tx, map_v->ty, dx, dy, map_v->map->width - 2*map_v->page->tilesw, map_v->map->height - 2*map_v->page->tilesh))\r
        {\r
                mapScroll(map_v, player);\r
                // (Un)load stuff?\r