//fix this to be far~\r
// bp = bitmapLoadPcx("data/ed.pcx");\r
// map->tiles->data = &bp;\r
-#ifdef __DEBUG_MAP__\r
- dbg_mapdata = map->data;\r
-#endif\r
map->tiles->tileHeight = 16;\r
map->tiles->tileWidth = 16;\r
map->tiles->rows = 1;\r
#endif\r
}\r
#ifdef __DEBUG_MAP__\r
- else dbg_maptext = false;\r
+ else\r
+ {\r
+ dbg_maptext = false;\r
+ }\r
#endif\r
return 0;\r
}\r
case 0:\r
#endif\r
#ifndef TILERENDER\r
- if(!pagenorendermap) modexClearRegion(page, x, y, t->tileWidth, t->tileHeight, ((dbg_mapdata[i])+1));\r
- //modexprint(page, x, y, 1, 15, 0, (char const *)(t->debug_data[i]));\r
+ if(!pagenorendermap) modexClearRegion(page, x, y, t->tileWidth, t->tileHeight, i);\r
+ sprintf(global_temp_status_text2, "%d", i);\r
+ modexprint(page, x, y, 1, 1, 2, global_temp_status_text2);\r
#else\r
- modexDrawBmpRegion (page, x, y, rx, ry, t->tileWidth, t->tileHeight, (t->data));\r
+ modexDrawBmpRegion (page, x, y, rx, ry, t->tileWidth, t->tileHeight, i);\r
/* then the sprite. note modding ram ptr means we just draw to (x&3,0) */\r
//draw_vrl1_vgax_modex(x-rx,y-ry,vrl_header,vrl_lineoffs,buffer+sizeof(*vrl_header),bufsz-sizeof(*vrl_header));\r
//modexDrawBmpRegion (page, x, y, rx, ry, t->tileWidth, t->tileHeight, (t->data));\r
#ifdef __DEBUG_MAP__\r
break;\r
case 1:\r
- modexClearRegion(page, x, y, t->tileWidth, t->tileHeight, (dbg_mapdata[i])+1);\r
+ modexClearRegion(page, x, y, t->tileWidth, t->tileHeight, i);\r
//modexprintbig(page, x, y, 1, 15, 0, (t->debug_data));\r
/*for(texty=0; texty<2; texty++)\r
{\r