]> 4ch.mooo.com Git - 16.git/blobdiff - src/lib/scroll16.c
==== animation fram walk ==== i polished the shit out of it and it works MUCH better...
[16.git] / src / lib / scroll16.c
index 8d02cacd465adef995e86326298ce58ce1a95097..b1d60d498ca5fd059e06e16b8157e2102672b7ee 100755 (executable)
@@ -24,7 +24,7 @@
 */\r
 #include "src/lib/scroll16.h"\r
 \r
-#define INC_PER_FRAME if(player[pn].enti.q&1) player[pn].enti.persist_aniframe++; if(player[pn].enti.persist_aniframe>4) player[pn].enti.persist_aniframe = 1;\r
+//#define INC_PER_FRAME if(player[pn].enti.q&1) player[pn].enti.persist_aniframe++; if(player[pn].enti.persist_aniframe>4) player[pn].enti.persist_aniframe = 1;\r
 \r
 void ZC_walk(map_view_t *pip, player_t *player, word pn)\r
 {\r
@@ -42,7 +42,7 @@ void ZC_walk(map_view_t *pip, player_t *player, word pn)
                                player[pn].walktype=2;\r
                                if(player[pn].enti.q<=player[pn].enti.spt)\r
                                {\r
-                                       INC_PER_FRAME;\r
+                                       //INC_PER_FRAME;\r
                                        ANIMATESPRIFUN(pip, player, pn, 2);\r
                                        ScrollRight(pip, player, 3, pn);\r
                                        ScrollRight(pip, player, 2, pn);\r
@@ -56,7 +56,7 @@ void ZC_walk(map_view_t *pip, player_t *player, word pn)
                                player[pn].walktype=1;\r
                                if(player[pn].enti.q<=player[pn].enti.spt)\r
                                {\r
-                                       INC_PER_FRAME;\r
+                                       //INC_PER_FRAME;\r
                                        player[pn].enti.x+=(player[pn].enti.speed);\r
                                        ANIMATESPRIFUN(pip, player, pn, 1);\r
                                        player[pn].enti.q++;\r
@@ -79,7 +79,7 @@ void ZC_walk(map_view_t *pip, player_t *player, word pn)
                                player[pn].walktype=2;\r
                                if(player[pn].enti.q<=player[pn].enti.spt)\r
                                {\r
-                                       INC_PER_FRAME;\r
+                                       //INC_PER_FRAME;\r
                                        ANIMATESPRIFUN(pip, player, pn, 2);\r
                                        ScrollLeft(pip, player, 3, pn);\r
                                        ScrollLeft(pip, player, 2, pn);\r
@@ -93,7 +93,7 @@ void ZC_walk(map_view_t *pip, player_t *player, word pn)
                                player[pn].walktype=1;\r
                                if(player[pn].enti.q<=player[pn].enti.spt)\r
                                {\r
-                                       INC_PER_FRAME;\r
+                                       //INC_PER_FRAME;\r
                                        player[pn].enti.x-=(player[pn].enti.speed);\r
                                        ANIMATESPRIFUN(pip, player, pn, 1);\r
                                        player[pn].enti.q++;\r
@@ -116,7 +116,7 @@ void ZC_walk(map_view_t *pip, player_t *player, word pn)
                                player[pn].walktype=2;\r
                                if(player[pn].enti.q<=player[pn].enti.spt)\r
                                {\r
-                                       INC_PER_FRAME;\r
+                                       //INC_PER_FRAME;\r
                                        ANIMATESPRIFUN(pip, player, pn, 2);\r
                                        ScrollDown(pip, player, 3, pn);\r
                                        ScrollDown(pip, player, 2, pn);\r
@@ -130,7 +130,7 @@ void ZC_walk(map_view_t *pip, player_t *player, word pn)
                                player[pn].walktype=1;\r
                                if(player[pn].enti.q<=player[pn].enti.spt)\r
                                {\r
-                                       INC_PER_FRAME;\r
+                                       //INC_PER_FRAME;\r
                                        player[pn].enti.y+=(player[pn].enti.speed);\r
                                        ANIMATESPRIFUN(pip, player, pn, 1);\r
                                        player[pn].enti.q++;\r
@@ -153,7 +153,7 @@ void ZC_walk(map_view_t *pip, player_t *player, word pn)
                                player[pn].walktype=2;\r
                                if(player[pn].enti.q<=player[pn].enti.spt)\r
                                {\r
-                                       INC_PER_FRAME;\r
+                                       //INC_PER_FRAME;\r
                                        ANIMATESPRIFUN(pip, player, pn, 2);\r
                                        ScrollUp(pip, player, 3, pn);\r
                                        ScrollUp(pip, player, 2, pn);\r
@@ -167,7 +167,7 @@ void ZC_walk(map_view_t *pip, player_t *player, word pn)
                                player[pn].walktype=1;\r
                                if(player[pn].enti.q<=player[pn].enti.spt)\r
                                {\r
-                                       INC_PER_FRAME;\r
+                                       //INC_PER_FRAME;\r
                                        player[pn].enti.y-=(player[pn].enti.speed);\r
                                        ANIMATESPRIFUN(pip, player, pn, 1);\r
                                        player[pn].enti.q++;\r
@@ -186,203 +186,6 @@ void ZC_walk(map_view_t *pip, player_t *player, word pn)
 }\r
 \r
 \r
-/*\r
-src/lib/scroll16.c:    mv[0].video->r=1;\r
-src/lib/scroll16.c:    mv[0].video->r=1;\r
-src/lib/scroll16.c:    mv[0].video->r=1;\r
-src/lib/scroll16.c:    mv[0].video->r=1;\r
-src/lib/scroll16.c:    pip->video->r=1;\r
-src/lib/scroll16.c:    mv->video->r=1;\r
- */\r
-\r
-void oldwalk(map_view_t *pip, player_t *player, word pn)\r
-{\r
-       //printf("player[%d].d=%d\n", pn, player[pn].enti.d);\r
-       switch(player[pn].enti.d)\r
-       {\r
-               //no direction\r
-               case 2:\r
-                       //0000pip[0].video->startclk = (*clockw);\r
-               break;\r
-               //right movement\r
-               case 3:\r
-                       //printf("pip[0].page->tilesw=%d        ", pip[0].page->tilesw); printf("pip[0].page->tw=%d\n", pip[0].page->tw);\r
-                       if(pip[0].tx >= 0 && pip[0].tx+pip[0].page->tw < pip[0].map->width && player[pn].enti.tx == pip[0].tx+pip[0].page->tilemidposscreenx &&\r
-                       !(pip[0].map->data[(player[pn].enti.tx)+(pip[0].map->width*(player[pn].enti.ty-1))] == 0))//!(player[pn].enti.tx+1 == TRIGGX && player[pn].enti.ty == TRIGGY))  //collision detection!\r
-                       {\r
-                               if(player[pn].enti.q<=player[pn].enti.spt)\r
-                               {\r
-                                       INC_PER_FRAME;\r
-                                       ANIMATESPRIFUN(pip, player, pn, 1);\r
-                                       ScrollRight(pip, player, 3, pn);\r
-                                       ScrollRight(pip, player, 2, pn);\r
-                                       //mapScrollRight(pip, player, !(pip[0].video->p), pn);\r
-                                       mapScrollRight(pip, player, (pip[0].video->p), pn);\r
-                                       if(!pageflipflop) modexShowPage(pip[1].page);\r
-                                       player[pn].enti.q++;\r
-                                       //0000pip[0].video->clk = ((*clockw)-pip[0].video->startclk)/18.2;\r
-                               } else { player[pn].enti.q = 1; player[pn].enti.d = 2; player[pn].enti.tx++; }\r
-                       }\r
-                       else if(player[pn].enti.tx < pip[0].map->width && !(pip[0].map->data[(player[pn].enti.tx)+(pip[0].map->width*(player[pn].enti.ty-1))] == 0))//!(player[pn].enti.tx+1 == TRIGGX && player[pn].enti.ty == TRIGGY))\r
-                       {\r
-                               if(player[pn].enti.q<=player[pn].enti.spt)\r
-                               {\r
-                                       INC_PER_FRAME;\r
-                                       player[pn].enti.x+=(player[pn].enti.speed);\r
-                                       ANIMATESPRIFUN(pip, player, pn, 0);\r
-                                       if(!pageflipflop) modexShowPage(pip[1].page);\r
-                                       player[pn].enti.q++;\r
-                               } else { player[pn].enti.q = 1; player[pn].enti.d = 2; player[pn].enti.tx++; }\r
-                       }\r
-                       else\r
-                       {\r
-                               if(!pageflipflop) modexCopyPageRegion(pip[1].page, pip[0].page, player[pn].enti.x, player[pn].enti.y-TILEWH, player[pn].enti.x, player[pn].enti.y-TILEWH, 24, 32);\r
-#ifdef SPRITE\r
-                               modexDrawSpriteRegion(pip[0].page, player[pn].enti.x, player[pn].enti.y-TILEWH, 24, 32, 24, 32, PLAYERBMPDATAPTR);\r
-#else\r
-                               modexClearRegion(pip[1].page, player[pn].enti.x, player[pn].enti.y-TILEWH, 24, 32, 14);\r
-#endif\r
-                               if(!pageflipflop) modexShowPage(pip[1].page);\r
-                               player[pn].enti.d = 2;\r
-                       }\r
-                       player[pn].enti.triggerx = player[pn].enti.tx+1;\r
-                       player[pn].enti.triggery = player[pn].enti.ty;\r
-               break;\r
-\r
-               //left movement\r
-               case 1:\r
-                       if(pip[0].tx > 0 && pip[0].tx+pip[0].page->tw <= pip[0].map->width && player[pn].enti.tx == pip[0].tx+pip[0].page->tilemidposscreenx &&\r
-                       !(pip[0].map->data[(player[pn].enti.tx-2)+(pip[0].map->width*(player[pn].enti.ty-1))] == 0))//!(player[pn].enti.tx-1 == TRIGGX && player[pn].enti.ty == TRIGGY))        //collision detection!\r
-                       {\r
-                               if(player[pn].enti.q<=player[pn].enti.spt)\r
-                               {\r
-                                       INC_PER_FRAME;\r
-                                       ANIMATESPRIFUN(pip, player, pn, 1);\r
-                                       ScrollLeft(pip, player, 3, pn);\r
-                                       ScrollLeft(pip, player, 2, pn);\r
-                                       //mapScrollLeft(pip, player, !(pip[0].video->p), pn);\r
-                                       mapScrollLeft(pip, player, (pip[0].video->p), pn);\r
-                                       if(!pageflipflop) modexShowPage(pip[1].page);\r
-                                       player[pn].enti.q++;\r
-                                       //0000pip[0].video->clk = ((*clockw)-pip[0].video->startclk)/18.2;\r
-                               } else { player[pn].enti.q = 1; player[pn].enti.d = 2; player[pn].enti.tx--; }\r
-                       }\r
-                       else if(player[pn].enti.tx > 1 && !(pip[0].map->data[(player[pn].enti.tx-2)+(pip[0].map->width*(player[pn].enti.ty-1))] == 0))//!(player[pn].enti.tx-1 == TRIGGX && player[pn].enti.ty == TRIGGY))\r
-                       {\r
-                               if(player[pn].enti.q<=player[pn].enti.spt)\r
-                               {\r
-                                       INC_PER_FRAME;\r
-                                       player[pn].enti.x-=(player[pn].enti.speed);\r
-                                       ANIMATESPRIFUN(pip, player, pn, 0);\r
-                                       if(!pageflipflop) modexShowPage(pip[1].page);\r
-                                       player[pn].enti.q++;\r
-                               } else { player[pn].enti.q = 1; player[pn].enti.d = 2; player[pn].enti.tx--; }\r
-                       }\r
-                       else\r
-                       {\r
-                               if(!pageflipflop) modexCopyPageRegion(pip[1].page, pip[0].page, player[pn].enti.x, player[pn].enti.y-TILEWH, player[pn].enti.x, player[pn].enti.y-TILEWH, 24, 32);\r
-#ifdef SPRITE\r
-                               modexDrawSpriteRegion(pip[0].page, player[pn].enti.x, player[pn].enti.y-TILEWH, 24, 96, 24, 32, PLAYERBMPDATAPTR);\r
-#else\r
-                               modexClearRegion(pip[1].page, player[pn].enti.x, player[pn].enti.y-TILEWH, 24, 32, 10);\r
-#endif\r
-                               if(!pageflipflop) modexShowPage(pip[1].page);\r
-                               player[pn].enti.d = 2;\r
-                       }\r
-                       player[pn].enti.triggerx = player[pn].enti.tx-1;\r
-                       player[pn].enti.triggery = player[pn].enti.ty;\r
-               break;\r
-\r
-               //down movement\r
-               case 4:\r
-                       if(pip[0].ty >= 0 && pip[0].ty+pip[0].page->th < pip[0].map->height && player[pn].enti.ty == pip[0].ty+pip[0].page->tilemidposscreeny &&\r
-                       !(pip[0].map->data[(player[pn].enti.tx-1)+(pip[0].map->width*(player[pn].enti.ty))] == 0))//!(player[pn].enti.tx == TRIGGX && player[pn].enti.ty+1 == TRIGGY))  //collision detection!\r
-                       {\r
-                               if(player[pn].enti.q<=player[pn].enti.spt)\r
-                               {\r
-                                       INC_PER_FRAME;\r
-                                       ANIMATESPRIFUN(pip, player, pn, 1);\r
-                                       ScrollDown(pip, player, 3, pn);\r
-                                       ScrollDown(pip, player, 2, pn);\r
-                                       //mapScrollDown(pip, player, !(pip[0].video->p), pn);\r
-                                       mapScrollDown(pip, player, (pip[0].video->p), pn);\r
-                                       if(!pageflipflop) modexShowPage(pip[1].page);\r
-                                       player[pn].enti.q++;\r
-                                       //0000pip[0].video->clk = ((*clockw)-pip[0].video->startclk)/18.2;\r
-                               } else { player[pn].enti.q = 1; player[pn].enti.d = 2; player[pn].enti.ty++; }\r
-                       }\r
-                       else if(player[pn].enti.ty < pip[0].map->height && !(pip[0].map->data[(player[pn].enti.tx-1)+(pip[0].map->width*(player[pn].enti.ty))] == 0))//!(player[pn].enti.tx == TRIGGX && player[pn].enti.ty+1 == TRIGGY))\r
-                       {\r
-                               if(player[pn].enti.q<=player[pn].enti.spt)\r
-                               {\r
-                                       INC_PER_FRAME;\r
-                                       player[pn].enti.y+=(player[pn].enti.speed);\r
-                                       ANIMATESPRIFUN(pip, player, pn, 0);\r
-                                       if(!pageflipflop) modexShowPage(pip[1].page);\r
-                                       player[pn].enti.q++;\r
-                               } else { player[pn].enti.q = 1; player[pn].enti.d = 2; player[pn].enti.ty++; }\r
-                       }\r
-                       else\r
-                       {\r
-                               if(!pageflipflop) modexCopyPageRegion(pip[1].page, pip[0].page, player[pn].enti.x, player[pn].enti.y-TILEWH, player[pn].enti.x, player[pn].enti.y-TILEWH, 24, 32);\r
-#ifdef SPRITE\r
-                               modexDrawSpriteRegion(pip[0].page, player[pn].enti.x, player[pn].enti.y-TILEWH, 24, 64, 24, 32, PLAYERBMPDATAPTR);\r
-#else\r
-                               modexClearRegion(pip[1].page, player[pn].enti.x, player[pn].enti.y-TILEWH, 24, 32, 9);\r
-#endif\r
-                               if(!pageflipflop) modexShowPage(pip[1].page);\r
-                               player[pn].enti.d = 2;\r
-                       }\r
-                       player[pn].enti.triggerx = player[pn].enti.tx;\r
-                       player[pn].enti.triggery = player[pn].enti.ty+1;\r
-               break;\r
-\r
-               //up movement\r
-               case 0:\r
-                       if(pip[0].ty > 0 && pip[0].ty+pip[0].page->th <= pip[0].map->height && player[pn].enti.ty == pip[0].ty+pip[0].page->tilemidposscreeny &&\r
-                       !(pip[0].map->data[(player[pn].enti.tx-1)+(pip[0].map->width*(player[pn].enti.ty-2))] == 0))//!(player[pn].enti.tx == TRIGGX && player[pn].enti.ty-1 == TRIGGY))        //collision detection!\r
-                       {\r
-                               if(player[pn].enti.q<=player[pn].enti.spt)\r
-                               {\r
-                                       INC_PER_FRAME;\r
-                                       ANIMATESPRIFUN(pip, player, pn, 1);\r
-                                       ScrollUp(pip, player, 3, pn);\r
-                                       ScrollUp(pip, player, 2, pn);\r
-                                       //mapScrollUp(pip, player, !(pip[0].video->p), pn);\r
-                                       mapScrollUp(pip, player, (pip[0].video->p), pn);\r
-                                       if(!pageflipflop) modexShowPage(pip[1].page);\r
-                                       player[pn].enti.q++;\r
-                                       //0000pip[0].video->clk = ((*clockw)-pip[0].video->startclk)/18.2;\r
-                               } else { player[pn].enti.q = 1; player[pn].enti.d = 2; player[pn].enti.ty--; }\r
-                       }\r
-                       else if(player[pn].enti.ty > 1 && !(pip[0].map->data[(player[pn].enti.tx-1)+(pip[0].map->width*(player[pn].enti.ty-2))] == 0))//!(player[pn].enti.tx == TRIGGX &&  player[pn].enti.ty-1 == TRIGGY))\r
-                       {\r
-                               if(player[pn].enti.q<=player[pn].enti.spt)\r
-                               {\r
-                                       INC_PER_FRAME;\r
-                                       player[pn].enti.y-=(player[pn].enti.speed);\r
-                                       ANIMATESPRIFUN(pip, player, pn, 0);\r
-                                       if(!pageflipflop) modexShowPage(pip[1].page);\r
-                                       player[pn].enti.q++;\r
-                               } else { player[pn].enti.q = 1; player[pn].enti.d = 2; player[pn].enti.ty--; }\r
-                       }\r
-                       else\r
-                       {\r
-                               if(!pageflipflop) modexCopyPageRegion(pip[1].page, pip[0].page, player[pn].enti.x, player[pn].enti.y-TILEWH, player[pn].enti.x, player[pn].enti.y-TILEWH, 24, 32);\r
-#ifdef SPRITE\r
-                               modexDrawSpriteRegion(pip[0].page, player[pn].enti.x, player[pn].enti.y-TILEWH, 24, 0, 24, 32, PLAYERBMPDATAPTR);\r
-#else\r
-                               modexClearRegion(pip[1].page, player[pn].enti.x, player[pn].enti.y-TILEWH, 24, 32, 12);\r
-#endif\r
-                               if(!pageflipflop) modexShowPage(pip[1].page);\r
-                               player[pn].enti.d = 2;\r
-                       }\r
-                       player[pn].enti.triggerx = player[pn].enti.tx;\r
-                       player[pn].enti.triggery = player[pn].enti.ty-1;\r
-               break;\r
-       }\r
-}\r
-\r
 //panning page\r
 void ZC_panPageManual(map_view_t *pip, player_t *player, word pn)\r
 {\r
@@ -868,7 +671,7 @@ void mapGoTo(map_view_t *mv, int tx, int ty)
                mapDrawWRow(&mv[0], tx-1, ty, py);\r
        i+=mv->map->width - tx;\r
        }\r
-       //if(!pageploop)\r
+       if(!pageploop)\r
                modexCopyPageRegion(mv[1].page, mv[0].page, 0, 0, 0, 0, mv[0].page->width, mv[0].page->height);\r
 //     {\r
 //             unsigned int k,j,o;\r
@@ -906,7 +709,7 @@ mapDrawTile(tiles_t *t, word i, page_t *page, word x, word y)
        if(i==0)\r
        {\r
                //wwww\r
-               modexClearRegion(page, x, y, t->tileWidth, t->tileHeight, 0); //currently the over scan color!\r
+               modexClearRegion(page, x, y, t->tileWidth, t->tileHeight, 1); //currently the over scan color!\r
        }\r
        else\r
        {\r
@@ -919,7 +722,7 @@ mapDrawTile(tiles_t *t, word i, page_t *page, word x, word y)
                        case 0:\r
 #endif\r
 #ifndef TILERENDER\r
-                               modexClearRegion(page, x, y, t->tileWidth, t->tileHeight, ((dbg_mapdata[i])+1));\r
+                               if(!pagenorendermap) modexClearRegion(page, x, y, t->tileWidth, t->tileHeight, ((dbg_mapdata[i])+1));\r
                                //modexprint(page, x, y, 1, 15, 0, (char const *)(t->debug_data[i]));\r
 #else\r
                                modexDrawBmpRegion              (page, x, y, rx, ry, t->tileWidth, t->tileHeight, (t->data));\r
@@ -1024,13 +827,14 @@ void mapDrawWCol(map_view_t *mv, int tx, int ty, word x)
 \r
 boolean pageflipflop = 1;\r
 boolean pageploop = 1;\r
+boolean pagenorendermap = 0;\r
 \r
 /*     sync    */\r
 void shinku(global_game_variables_t *gv)\r
 {\r
        word x = (0) + gv->video.page[/*!*/(gv->video.p)].dx; // follow the screen\r
        word y = (0) + gv->video.page[/*!*/(gv->video.p)].dy; // follow the screen\r
-       word col = 7, bgcol = 0, type = 1;//w = 64, h = 8,\r
+       word col = 2, bgcol = 1, type = 1;//w = 64, h = 8, //col7bgcol0\r
        //byte o,o2,i;\r
        //modexCopyPageRegion(pip[1].page, pip[2].page, 16, 16, 16, 16, (14*8)+4, 8+4);\r
        /* block copy to visible RAM from offscreen */\r
@@ -1044,9 +848,9 @@ void shinku(global_game_variables_t *gv)
        if(elapsed_timer(gv) >= (1.0 / gv->kurokku.frames_per_second))\r
        {\r
         // NTS: For some bizarre reason, gv->pee is not initialized, but the pointer is not NULL even\r
-        //      though it should be. Instead it's NULL as a near pointer but contains a non-null\r
+        //      though it should be. Instead it's NULL as a neAr pointer but contains a non-null\r
         //      segment value, so testing against NULL doesn't work. It is initialized properly if\r
-        //      you call start_timer() though which uses near malloc. Rather than fight with that,\r
+        //      you call start_timer() though which uses neAr malloc. Rather than fight with that,\r
         //      I decided it would be better to declare a temp buffer statically and sprintf to that.\r
         //\r
         //      This fixes *** Null pointer assignment detected error message in ZCROLL.EXE on exit.\r
@@ -1074,19 +878,20 @@ void shinku(global_game_variables_t *gv)
                case 1:\r
                        //turn this off if XT\r
                        //modexWaitBorder();\r
-                       vga_wait_for_vsync();\r
+                       //vga_wait_for_vsync();\r
                        gv->kurokku.frames_per_second=60;\r
                break;\r
        }\r
+       //render!!\r
        if(pageflipflop){\r
-       if(gv->video.r){\r
+       if(gv->video.r ){//r=1\r
                //vga_setup_wm1_block_copy();\r
                //_fmemcpy((gv->video.page[(gv->video.p)]).data, (gv->video.page[(!gv->video.p)]).data, gv->video.page[(!gv->video.p)].pagesize);\r
                //vga_restore_rm0wm0();\r
                if(!pageploop) modexCopyPageRegion(&(gv->video.page[(gv->video.p)]), &(gv->video.page[(!gv->video.p)]), 0, 0, 0, 0, gv->video.page[gv->video.p].width, gv->video.page[!gv->video.p].height);\r
-               modexShowPage(&(gv->video.page[gv->video.p]));\r
+               VL_ShowPage(&(gv->video.page[gv->video.panp]), gv->kurokku.fpscap, 0);//VL_ShowPage(&(gv->video.page[gv->video.p]), gv->kurokku.fpscap, 0);\r
                if(!pageploop) gv->video.p=!gv->video.p;\r
-               gv->video.r=!gv->video.r;\r
+               gv->video.r =!gv->video.r ;\r
                //0000gv->video.tickclk = ((*clockw)-gv->video.startclk)/18.2;\r
        }\r
        }\r
@@ -1120,7 +925,7 @@ void near ZC_drawframe(map_view_t *pip, entity_t *enti, sword x, sword y)
 #define FRAME4 modexClearRegion(pip[/*!*/(pip->video->p)].page, x, y, 16, 32, 1+player[pn].enti.dire);\r
 #endif\r
 \r
-void /*near*/ animatePlayer(map_view_t *pip, player_t *player, word pn, sword scrollswitch)\r
+void animatePlayer(map_view_t *pip, player_t *player, word pn, sword scrollswitch)\r
 {\r
        sword x = player[pn].enti.x;\r
        sword y = player[pn].enti.y;\r
@@ -1270,7 +1075,7 @@ void near ZC_animatePlayer(map_view_t *pip, player_t *player, word pn, sword scr
 \r
        //draw sprite\r
        ZC_drawframe(pip, &player[pn].enti, x, y);\r
-//if(player[pn].enti.q<4) delay(500);\r
+//0000if(player[pn].enti.q<2) delay(200);\r
        pip->video->r=1;\r
 }\r
 \r
@@ -1330,7 +1135,7 @@ void player_walk(player_t *player, map_view_t *map_v){
        }\r
 }\r
 \r
-void /*near*/ mapScroll(map_view_t *mv, player_t *player)\r
+void mapScroll(map_view_t *mv, player_t *player)\r
 {\r
        //word x, y;  /* coordinate for drawing */\r
        int c = 1;\r