modexCopyPageRegion(mv[3].page, mv[0].page, 0/**/, 0/**/, 0, 0, 24, 32);\r
}\r
\r
+void mapGoTo_(map_view_t *mv, int tx, int ty)\r
+{\r
+ int py;\r
+ unsigned int i;\r
+\r
+ /* set up the coordinates */\r
+ mv[0].tx = mv[1].tx = tx;\r
+ mv[0].ty = mv[1].ty = ty;\r
+ mv[0].page->dx = mv[1].page->dx = mv[2].page->dx = mv[3].page->dx = mv->map->tiles->tileWidth;\r
+ mv[0].page->dy = mv[1].page->dy = mv[2].page->dy = mv[3].page->dy = mv->map->tiles->tileHeight;\r
+\r
+ /* set up the thresholds */\r
+ mv[0].dxThresh = mv[1].dxThresh = mv[2].dxThresh = mv[3].dxThresh = mv->map->tiles->tileWidth * 2;\r
+ mv[0].dyThresh = mv[1].dyThresh = mv[2].dxThresh = mv[3].dxThresh = mv->map->tiles->tileHeight * 2;\r
+\r
+ /* draw the tiles */\r
+ modexClearRegion(mv[0].page, 0, 0, mv[0].page->width, mv[0].page->height, 0);\r
+ py=0;\r
+ i=mv[0].ty * mv[0].map->width + mv[0].tx;\r
+ for(ty=mv[0].ty-1; py < mv[0].page->sh+mv->dyThresh && ty < mv[0].map->height; ty++, py+=mv[0].map->tiles->tileHeight) {\r
+ mapDrawWRow(&mv[0], tx-1, ty, py);\r
+ i+=mv->map->width - tx;\r
+ }\r
+ if(!pageploop) modexCopyPageRegion(mv[1].page, mv[0].page, 0, 0, 0, 0, mv[0].page->width, mv[0].page->height);\r
+// {\r
+// unsigned int k,j,o;\r
+// /* fill screen with a distinctive pattern */\r
+// for (k=0;k < vga_state.vga_width;k++) {\r
+// o = k >> 2;\r
+// vga_write_sequencer(0x02/*map mask*/,1 << (k&3));\r
+// for (j=0;j < (mv[0].page->height)+(mv[1].page->height)+(mv[2].page->height)+(mv[3].page->height);j++,o += vga_state.vga_stride)\r
+// vga_state.vga_graphics_ram[o] = (k^j)&15; // VRL samples put all colors in first 15!\r
+// }\r
+// }\r
+ modexCopyPageRegion(mv[3].page, mv[0].page, 0/**/, 0/**/, 0, 0, 24, 32);\r
+}\r
+\r
void near\r
mapDrawTile(tiles_t *t, word i, page_t *page, word x, word y)\r
{\r