]> 4ch.mooo.com Git - 16.git/blobdiff - src/lib/scroll16.c
zcroll16 merged with scroll16
[16.git] / src / lib / scroll16.c
index 06c7fe957142d27bff756850dbeb8e4a30da9369..d6b1a06a94f4f6e82d9bf543ec8eb62cda5f14be 100755 (executable)
@@ -924,3 +924,95 @@ void near animatePlayer(map_view_t *pip, player_t *player, word pn, sword scroll
        //printf("x=%d  y=%d    bx=%d           by=%d\n", x, y, bx, by);\r
        pip->video->r=1;\r
 }\r
+\r
+/*\r
+ * from zcroll16.c\r
+*/\r
+\r
+boolean boundary_check(int x, int y, int dx, int dy, int h, int w)\r
+{\r
+       return (dx > 0 && (x + dx) < w) || (dx < 0 && (x + dx) >= 0) || (dy > 0 && (y + dy) < h) || (dy < 0 && (y + dy) >= 0) || (dx == dy && dx == 0);\r
+}\r
+\r
+boolean coll_check(int x, int y, int dx, int dy, map_view_t *map_v)\r
+{\r
+       // Assume everything crosses at most 1 tile at once\r
+       return dx && 1;//crossable_tile(x + dx, map_v) || dy && crossable_tile(y + dy, map_v);\r
+}\r
+\r
+boolean ZC_walk(entity_t *ent, map_view_t *map_v)\r
+{\r
+       //return 1;\r
+       int dx = 1;\r
+       int dy = 1;\r
+       switch(ent->d)\r
+       {\r
+               case 2:\r
+                       return 0;\r
+               case 1:\r
+                       dx = -dx;\r
+               case 3:\r
+                       dy = 0;\r
+                       break;\r
+               case 0:\r
+                       dy = -dy;\r
+               case 4:\r
+                       dx = 0;\r
+                       break;\r
+       }\r
+       if(coll_check(ent->x, ent->y, dx, dy,  map_v))\r
+       {\r
+               // Allow movement\r
+               // Set speed\r
+               // Start animation\r
+               // Mark next tile as occupied\r
+               // Mark this tile as vacant\r
+               return 1;\r
+       }\r
+       return 0;\r
+}\r
+\r
+void player_walk(player_t *player, map_view_t *map_v){\r
+       int dx=16, dy=16;\r
+       if(ZC_walk(player->ent, map_v) && boundary_check(map_v->tx, map_v->ty, dx, dy, map_v->map->width - 2*map_v->page->tilesw, map_v->map->height - 2*map_v->page->tilesh))\r
+       {\r
+               mapScroll(map_v, player);\r
+               // (Un)load stuff?\r
+       }\r
+}\r
+\r
+void near mapScroll(map_view_t *mv, player_t *player)\r
+{\r
+       //word x, y;  /* coordinate for drawing */\r
+       int c = 1;\r
+       int delta;\r
+       mv->delta += player->dx | player->dy;\r
+       delta = mv->delta;\r
+       mv->d = (player->dx) ? (player->dx > 0) ? 3 : 1 : (player->dy) ? (player->dy > 0) ? 4 : 0 : 2;\r
+       switch(mv->d){\r
+               case 4:\r
+                       c = -1;\r
+                       delta = -delta;\r
+               case 0:\r
+                       if(!(delta + mv->dxThresh))\r
+                       {\r
+                               mv->delta = 0;\r
+                               mv->ty += c;\r
+                       }\r
+                       break;\r
+               case 3:\r
+                       c = -1;\r
+                       delta = -delta;\r
+               case 1:\r
+                       if(!(delta + mv->dyThresh))\r
+                       {\r
+                               mv->delta = 0;\r
+                               mv->tx += c;\r
+                       }\r
+                       break;\r
+               default:\r
+                       break;\r
+       }\r
+\r
+       mv->video->r=1;\r
+}\r