return result;\r
}*/\r
\r
-/*void\r
+void\r
initMap(map_t *map) {\r
// just a place holder to fill out an alternating pattern\r
- int x, y, xx, yy;\r
- int i, q;\r
-// int tile = 1;\r
+ int x, y;//, xx, yy;\r
+ int i;//, q;\r
+ int tile = 1;\r
//if(!isEMS() || !checkEMS())\r
// map->tiles = malloc(sizeof(tiles_t));\r
//else\r
// map->tiles->rows = 1;\r
// map->tiles->cols = 1;//2;\r
\r
- q=0;\r
+/* q=0;\r
//for(y=0; y<map->height; y++) {\r
//for(x=0; x<map->width; x++) {\r
i=0;\r
// printf("\n");\r
}\r
// printf("[%d]", map->data[q]);\r
- q++;\r
+ q++;*/\r
// }\r
//printf("\n\n");\r
// }\r
i=0;\r
for(y=0; y<map->height; y++) {\r
for(x=0; x<map->width; x++) {\r
-// map->data[i]=255;\r
- printf("[%d]", map->data[i]);\r
- //tile = tile ? 0 : 1;\r
+ map->data[i]=255;\r
+// printf("[%d]", map->data[i]);\r
+ tile = tile ? 0 : 1;\r
i++;\r
}\r
- //tile = tile ? 0 : 1;\r
+ tile = tile ? 0 : 1;\r
}\r
-}*/\r
+}\r
\r
void near mapScrollRight(map_view_t *mv, player_t *player, word id, word plid)\r
{\r