#define PCXBMPPTR PCXBMPVAR\r
\r
//row and colum drawing routines\r
-#define FULLRCREND\r
+//#define FULLRCREND\r
#define DRAWCOLNUM mv->page[id].dx\r
#define DRAWROWNUM mv->page[id].dy\r
//#define DRAWCOLNUM pl[plid].enti.q\r
#define MAPW 40\r
#define MAPH 30\r
\r
+extern struct glob_game_vars *ggvv;\r
+#ifdef __DEBUG_RF__\r
+#define DBG_RFDELAYMETHOD delay(250);\r
+#endif\r
+\r
//===========================================================================//\r
\r
//if(gvar.player[0].enti.hp==0) printf("%d wwww\n", gvar.player[0].enti.y+8);\r