void FreeVGMFile(VGM_FILE* vgmFile, global_game_variables_t *gvar)\r
{\r
//if(vgmFile->data){ free(vgmFile->data); vgmFile->data = NULL; }\r
-// if(vgmFile->data) free(vgmFile->data);\r
MM_FreePtr(MEMPTR gvar->ca.audiosegs[0], gvar);\r
+ if(vgmFile->data) free(vgmFile->data);\r
vgmFile->dataLen = 0;\r
\r
- return;\r
+// return;\r
}\r
\r
\r