\r
#include "src/lib/vgmsnd/stdtype.h"\r
#include "src/lib/16_head.h"\r
+#include "src/lib/16_tail.h"\r
\r
typedef struct _vgm_file_header\r
{\r
} VGM_FILE;\r
\r
\r
-UINT8 OpenVGMFile(const char* FileName, VGM_FILE* vgmFile);\r
-void FreeVGMFile(VGM_FILE* vgmFile);\r
+UINT8 OpenVGMFile(const char* FileName, VGM_FILE* vgmFile, global_game_variables_t *gvar);\r
+void FreeVGMFile(VGM_FILE* vgmFile, global_game_variables_t *gvar);\r
\r
void InitEngine(void);\r
void DeinitEngine(void);\r