} VGM_FILE;\r
\r
\r
-UINT8 OpenVGMFile(const char* FileName, VGM_FILE* vgmFile);\r
-void FreeVGMFile(VGM_FILE* vgmFile);\r
+UINT8 OpenVGMFile(const char* FileName, VGM_FILE* vgmFile, global_game_variables_t *gvar);\r
+void FreeVGMFile(VGM_FILE* vgmFile, global_game_variables_t *gvar);\r
\r
void InitEngine(void);\r
void DeinitEngine(void);\r