\r
static word far* clockw= (word far*) 0x046C; /* 18.2hz clock */\r
\r
-#define PCXBMPVAR player[0].data\r
+#define PCXBMPVAR gvar.player[0].data\r
#define PCXBMP *PCXBMPVAR\r
#define PCXBMPPTR PCXBMPVAR\r
\r
void main() {\r
static global_game_variables_t gvar;\r
- static player_t player[MaxPlayers];\r
//---- planar_buf_t *p;\r
word start;\r
float t1, t2;\r