]> 4ch.mooo.com Git - 16.git/blobdiff - src/scroll.c
====scroll.exe coverted and bakapi.exe converted!! this is a major commit!
[16.git] / src / scroll.c
index 30032eefd1e096d8e032802359de8f30775f4519..03411b3c0788fb3dbfe20e5b251f75e30b34cde9 100644 (file)
  *
  */
 
-#include "src/lib/dos_kb.h"
+#include "src/lib/scroll16.h"
 #include "src/lib/mapread.h"
 #include "src/lib/wcpu/wcpu.h"
-#include "src/lib/planar.h"
 //====#include "src\lib\ems.c"
 
 //word far *clock= (word far*) 0x046C; /* 18.2hz clock */
 
-//optimize scroll*!!!!
-
-typedef struct {
-       map_t *map;
-       page_t *page;
-       int tx; //appears to be the top left tile position on the viewable screen map
-       int ty; //appears to be the top left tile position on the viewable screen map
-       word dxThresh; //????
-       word dyThresh; //????
-} map_view_t;
-
-typedef struct {
-       int x; //player exact position on the viewable map
-       int y; //player exact position on the viewable map
-       int tx; //player tile position on the viewable map
-       int ty; //player tile position on the viewable map
-       int triggerx; //player's trigger box tile position on the viewable map
-       int triggery; //player's trigger box tile position on the viewable map
-       int setx; //NOT USED YET! player sprite sheet set on the image x
-       int sety; //NOT USED YET! player sprite sheet set on the image y
-       word q; //loop variable
-       word d; //direction
-       bitmap_t data; //supposively the sprite sheet data
-       int hp; //hitpoints of the player
-} actor_t;
-
-typedef struct
+void main()
 {
-       map_view_t *mv;
-} map_view_db_t;
-
-map_t allocMap(int w, int h);
-void initMap(map_t *map);
-void mapScrollRight(map_view_t *mv, byte offset, word id);
-void mapScrollLeft(map_view_t *mv, byte offest, word id);
-void mapScrollUp(map_view_t *mv, byte offset, word id);
-void mapScrollDown(map_view_t *mv, byte offset, word id);
-void mapGoTo(map_view_t *mv, int tx, int ty);
-void mapDrawTile(tiles_t *t, word i, page_t *page, word x, word y);
-void mapDrawRow(map_view_t *mv, int tx, int ty, word y);
-void mapDrawCol(map_view_t *mv, int tx, int ty, word x);
-void qclean();
-void pdump(map_view_t *pee);
-void animatePlayer(map_view_t *src, map_view_t *dest, /*map_view_t *top, */sword d, short scrolloffsetswitch, int x, int y, int ls, int lp, bitmap_t *bmp);
-
-#define TILEWH 16
-#define QUADWH                 TILEWH/2
-#define SPEED 4
-//#define LOOPMAX (TILEWH/SPEED)
-
-//place holder definitions
-//#define MAPX 200
-//#define MAPY 150
-//#define TRIGGX 10
-//#define TRIGGY 9
-
-void main() {
-//++++ size_t oldfreemem=GetFreeSize();
-       /*long emmhandle;
-       long emsavail;
-       char teststr[80];*/
-       word panswitch=0, panq=1, pand=0, panpagenum=0; //for panning!
+//     word panswitch=0, panq=1, pand=0;
+       word panpagenum=0; //for panning!
        int i;
        static word paloffset=0;
-       bitmap_t ptmp;//, npctmp; // player sprite
        planar_buf_t *p;
        const char *cpus;
-       static int persist_aniframe = 0;    /* gonna be increased to 1 before being used, so 0 is ok for default */
+       //static int persist_aniframe = 0;    /* gonna be increased to 1 before being used, so 0 is ok for default */
        page_t screen, screen2, screen3;
        map_t map;
-       map_view_t mv[3];//mv, mv2, mv3;
+       map_view_t mv[3];
        map_view_t *bg, *spri, *mask;//, *tmp;
        //map_view_db_t pgid[4];
        byte *dpal, *gpal;
        byte *ptr;
        byte *mappalptr;
-       actor_t player;
-       //actor_t npc0;
+       player_t player[MaxPlayers];
+
+       player[0].persist_aniframe=0;
+       player[0].speed=4;
+       //extern struct inconfig inpu;
+\r
+       //player_t npc0;
 
 //     atexit(qclean());
        /*if(!emmtest())
@@ -151,12 +96,12 @@ void main() {
        mappalptr = map.tiles->data->palette;
        /* data */
 //0000 printf("Total used @ before image loading:              %zu\n", oldfreemem-GetFreeSize());
-       ptmp = bitmapLoadPcx("data/ptmp.pcx"); // load sprite
+       player[0].data = bitmapLoadPcx("data/ptmp.pcx"); // load sprite
        //npctmp = bitmapLoadPcx("ptmp1.pcx"); // load sprite
 
        /* create the planar buffer */
 //0000 printf("Total used @ before planar buffer creation:     %zu\n", oldfreemem-GetFreeSize());
-       p = planar_buf_from_bitmap(&ptmp);
+       p = planar_buf_from_bitmap(&player[0].data);
 //0000 printf("Total used @ after planar buffer creation:      %zu\n", oldfreemem-GetFreeSize());
 
        /*if(isEMS())
@@ -190,18 +135,21 @@ void main() {
        }
 */
 
+       /*      input!  */
+       IN_Startup();
+       IN_Default(0,&player,ctrl_Joystick);
+
        /* save the palette */
        dpal = modexNewPal();
        modexPalSave(dpal);
        modexFadeOff(4, dpal);
 
-       setkb(1);
-       modexEnter();
+       VGAmodeX(1);
        modexPalBlack();        //reset the palette~
 //     printf("Total used @ before palette initiation:         %zu\n", oldfreemem-GetFreeSize());
-       ptmp.offset=(paloffset/3);
-       modexPalUpdate(&ptmp, &paloffset, 0, 0);
-       //printf("      %d\n", sizeof(ptmp.data));
+       player[0].data.offset=(paloffset/3);
+       modexPalUpdate(&player[0].data, &paloffset, 0, 0);
+       //printf("      %d\n", sizeof(ptmp->data));
        //printf("1:    %d\n", paloffset);
        map.tiles->data->offset=(paloffset/3);
        //XTmodexPalUpdate(map.tiles->data, &paloffset, 0, 0);
@@ -236,15 +184,15 @@ void main() {
 
        //TODO: put player in starting position of spot
        //default player position on the viewable map
-       player.tx = bg->tx + 10;
-       player.ty = bg->ty + 8;
-       player.x = player.tx*TILEWH;
-       player.y = player.ty*TILEWH;
-       player.triggerx = player.tx;
-       player.triggery = player.ty+1;
-       player.q=1;
-       player.d=0;
-       player.hp=4;
+       player[0].tx = bg->tx + 10;
+       player[0].ty = bg->ty + 8;
+       player[0].x = player[0].tx*TILEWH;
+       player[0].y = player[0].ty*TILEWH;
+       player[0].triggerx = player[0].tx;
+       player[0].triggery = player[0].ty+1;
+       player[0].q=1;
+       player[0].info.dir=2;
+       player[0].hp=4;
        //npc
        /*npc0.tx = bg->tx + 1;
        npc0.ty = bg->ty + 1;
@@ -255,196 +203,29 @@ void main() {
        npc0.q=1;
        npc0.d=0;
        modexDrawSpriteRegion(spri->page, npc0.x-4, npc0.y-TILEWH, 24, 64, 24, 32, &npctmp);*/
-       modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 64, 24, 32, &ptmp);
+       modexDrawSpriteRegion(spri->page, player[0].x-4, player[0].y-TILEWH, 24, 64, 24, 32, &player[0].data);
 
        modexShowPage(spri->page);
 //     printf("Total used @ before loop:                       %zu\n", oldfreemem-GetFreeSize());
        modexClearRegion(mv[2].page, 0, 0, mv[2].page->width, mv[2].page->height, 1);
        modexFadeOn(4, gpal);
-       while(!keyp(1) && player.hp>0)
+       while(!IN_KeyDown(sc_Escape) && player[0].hp>0)\r
        {
+               IN_ReadControl(0,&player);
        //top left corner & bottem right corner of map veiw be set as map edge trigger since maps are actually square
        //to stop scrolling and have the player position data move to the edge of the screen with respect to the direction
-       //when player.tx or player.ty == 0 or player.tx == 20 or player.ty == 15 then stop because that is edge of map and you do not want to walk of the map
-       #define INC_PER_FRAME if(player.q&1) persist_aniframe++; if(persist_aniframe>4) persist_aniframe = 1;
+       //when player[0].tx or player[0].ty == 0 or player[0].tx == 20 or player[0].ty == 15 then stop because that is edge of map and you do not want to walk of the map
 
        //player movement
-       //TODO: make movement into a function!
-       if(!panswitch){
-       //right movement
-       if((keyp(77) && !keyp(75) && player.d == 0) || player.d == 2)
-       {
-               if(player.d == 0){ player.d = 2; }
-               if(bg->tx >= 0 && bg->tx+20 < map.width && player.tx == bg->tx + 10 &&
-               !(bg->map->data[(player.tx)+(map.width*(player.ty-1))] == 0))//!(player.tx+1 == TRIGGX && player.ty == TRIGGY)) //collision detection!
-               {
-                       if(player.q<=(TILEWH/SPEED))
-                       {
-                               INC_PER_FRAME;
-                               //animatePlayer(bg, spri, mask, 1, 1, player.x, player.y, persist_aniframe, q, &ptmp);
-                               animatePlayer(bg, spri, player.d-1, 1, player.x, player.y, persist_aniframe, player.q, &ptmp);
-                               mapScrollRight(mv, SPEED, 0);
-                               mapScrollRight(mv, SPEED, 1);
-                               //mapScrollRight(mask, SPEED);
-                               modexShowPage(spri->page);
-                               player.q++;
-                       } else { player.q = 1; player.d = 0; player.tx++; }
-               }
-               else if(player.tx < map.width && !(bg->map->data[(player.tx)+(map.width*(player.ty-1))] == 0))//!(player.tx+1 == TRIGGX && player.ty == TRIGGY))
-               {
-                       if(player.q<=(TILEWH/SPEED))
-                       {
-                               INC_PER_FRAME;
-                               player.x+=SPEED;
-                               //animatePlayer(bg, spri, mask, 1, 0, player.x, player.y, persist_aniframe, q, &ptmp);
-                               animatePlayer(bg, spri, player.d-1, 0, player.x, player.y, persist_aniframe, player.q, &ptmp);
-                               modexShowPage(spri->page);
-                               player.q++;
-                       } else { player.q = 1; player.d = 0; player.tx++; }
-               }
-               else
-               {
-                       modexCopyPageRegion(spri->page, bg->page, player.x-4, player.y-TILEWH, player.x-4, player.y-TILEWH, 24, 32);
-                       modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 32, 24, 32, &ptmp);
-                       modexShowPage(spri->page);
-                       player.d = 0;
-               }
-               player.triggerx = player.tx+1;
-               player.triggery = player.ty;
-       }
-
-       //left movement
-       if((keyp(75) && !keyp(77) && player.d == 0) || player.d == 4)
-       {
-               if(player.d == 0){ player.d = 4; }
-               if(bg->tx > 0 && bg->tx+20 <= map.width && player.tx == bg->tx + 10 &&
-               !(bg->map->data[(player.tx-2)+(map.width*(player.ty-1))] == 0))//!(player.tx-1 == TRIGGX && player.ty == TRIGGY))       //collision detection!
-               {
-                       if(player.q<=(TILEWH/SPEED))
-                       {
-                               INC_PER_FRAME;
-                               //animatePlayer(bg, spri, mask, 3, 1, player.x, player.y, persist_aniframe, q, &ptmp);
-                               animatePlayer(bg, spri, player.d-1, 1, player.x, player.y, persist_aniframe, player.q, &ptmp);
-                               mapScrollLeft(mv, SPEED, 0);
-                               mapScrollLeft(mv, SPEED, 1);
-                               //mapScrollLeft(mask, SPEED);
-                               modexShowPage(spri->page);
-                               player.q++;
-                       } else { player.q = 1; player.d = 0; player.tx--; }
-               }
-               else if(player.tx > 1 && !(bg->map->data[(player.tx-2)+(map.width*(player.ty-1))] == 0))//!(player.tx-1 == TRIGGX && player.ty == TRIGGY))
-               {
-                       if(player.q<=(TILEWH/SPEED))
-                       {
-                               INC_PER_FRAME;
-                               player.x-=SPEED;
-                               //animatePlayer(bg, spri, mask, 3, 0, player.x, player.y, persist_aniframe, q, &ptmp);
-                               animatePlayer(bg, spri, player.d-1, 0, player.x, player.y, persist_aniframe, player.q, &ptmp);
-                               modexShowPage(spri->page);
-                               player.q++;
-                       } else { player.q = 1; player.d = 0; player.tx--; }
-               }
-               else
-               {
-                       modexCopyPageRegion(spri->page, bg->page, player.x-4, player.y-TILEWH, player.x-4, player.y-TILEWH, 24, 32);
-                       modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 96, 24, 32, &ptmp);
-                       modexShowPage(spri->page);
-                       player.d = 0;
-               }
-               player.triggerx = player.tx-1;
-               player.triggery = player.ty;
-       }
-
-       //down movement
-       if((keyp(80) && !keyp(72) && player.d == 0) || player.d == 3)
-       {
-               if(player.d == 0){ player.d = 3; }
-               if(bg->ty >= 0 && bg->ty+15 < map.height && player.ty == bg->ty + 8 &&
-               !(bg->map->data[(player.tx-1)+(map.width*(player.ty))] == 0))//!(player.tx == TRIGGX && player.ty+1 == TRIGGY)) //collision detection!
-               {
-                       if(player.q<=(TILEWH/SPEED))
-                       {
-                               INC_PER_FRAME;
-                               //animatePlayer(bg, spri, mask, 2, 1, player.x, player.y, persist_aniframe, q, &ptmp);
-                               animatePlayer(bg, spri, player.d-1, 1, player.x, player.y, persist_aniframe, player.q, &ptmp);
-                               mapScrollDown(mv, SPEED, 0);
-                               mapScrollDown(mv, SPEED, 1);
-                               //mapScrollDown(mask, SPEED);
-                               modexShowPage(spri->page);
-                               player.q++;
-                       } else { player.q = 1; player.d = 0; player.ty++; }
-               }
-               else if(player.ty < map.height && !(bg->map->data[(player.tx-1)+(map.width*(player.ty))] == 0))//!(player.tx == TRIGGX && player.ty+1 == TRIGGY))
-               {
-                       if(player.q<=(TILEWH/SPEED))
-                       {
-                               INC_PER_FRAME;
-                               player.y+=SPEED;
-                               //animatePlayer(bg, spri, mask, 2, 0, player.x, player.y, persist_aniframe, q, &ptmp);
-                               animatePlayer(bg, spri, player.d-1, 0, player.x, player.y, persist_aniframe, player.q, &ptmp);
-                               modexShowPage(spri->page);
-                               player.q++;
-                       } else { player.q = 1; player.d = 0; player.ty++; }
-               }
-               else
-               {
-                       modexCopyPageRegion(spri->page, bg->page, player.x-4, player.y-TILEWH, player.x-4, player.y-TILEWH, 24, 32);
-                       modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 64, 24, 32, &ptmp);
-                       modexShowPage(spri->page);
-                       player.d = 0;
-               }
-               player.triggerx = player.tx;
-               player.triggery = player.ty+1;
-       }
-
-       //up movement
-       if((keyp(72) && !keyp(80) && player.d == 0) || player.d == 1)
-       {
-               if(player.d == 0){ player.d = 1; }
-               if(bg->ty > 0 && bg->ty+15 <= map.height && player.ty == bg->ty + 8 &&
-               !(bg->map->data[(player.tx-1)+(map.width*(player.ty-2))] == 0))//!(player.tx == TRIGGX && player.ty-1 == TRIGGY))       //collision detection!
-               {
-                       if(player.q<=(TILEWH/SPEED))
-                       {
-                               INC_PER_FRAME;
-                               //animatePlayer(bg, spri, mask, 0, 1, player.x, player.y, persist_aniframe, q, &ptmp);
-                               animatePlayer(bg, spri, player.d-1, 1, player.x, player.y, persist_aniframe, player.q, &ptmp);
-                               mapScrollUp(mv, SPEED, 0);
-                               mapScrollUp(mv, SPEED, 1);
-                               //mapScrollUp(mask, SPEED);
-                               modexShowPage(spri->page);
-                               player.q++;
-                       } else { player.q = 1; player.d = 0; player.ty--; }
-               }
-               else if(player.ty > 1 && !(bg->map->data[(player.tx-1)+(map.width*(player.ty-2))] == 0))//!(player.tx == TRIGGX &&  player.ty-1 == TRIGGY))
-               {
-                       if(player.q<=(TILEWH/SPEED))
-                       {
-                               INC_PER_FRAME;
-                               player.y-=SPEED;
-                               //animatePlayer(bg, spri, mask, 0, 0, player.x, player.y, persist_aniframe, q, &ptmp);
-                               modexShowPage(spri->page);
-                               animatePlayer(bg, spri, player.d-1, 0, player.x, player.y, persist_aniframe, player.q, &ptmp);
-                               player.q++;
-                       } else { player.q = 1; player.d = 0; player.ty--; }
-               }
-               else
-               {
-                       modexCopyPageRegion(spri->page, bg->page, player.x-4, player.y-TILEWH, player.x-4, player.y-TILEWH, 24, 32);
-                       modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 0, 24, 32, &ptmp);
-                       modexShowPage(spri->page);
-                       player.d = 0;
-               }
-               player.triggerx = player.tx;
-               player.triggery = player.ty-1;
-       }
-}else{
+       //if(!panswitch){
+               walk(mv, player, 0);
+       /*}else{
 //88 switch!
        //right movement
-       if((keyp(77) && !keyp(75) && pand == 0) || pand == 2)
+       if((IN_KeyDown(77) && !IN_KeyDown(75) && pand == 0) || pand == 2)
        {
                if(pand == 0){ pand = 2; }
-                       if(panq<=(TILEWH/SPEED))
+                       if(panq<=(TILEWH/(player[0].speed)))
                        {
                                switch(panpagenum)
                                {
@@ -468,10 +249,10 @@ void main() {
                        } else { panq = 1; pand = 0; }
        }
        //left movement
-       if((keyp(75) && !keyp(77) && pand == 0) || pand == 4)
+       if((IN_KeyDown(75) && !IN_KeyDown(77) && pand == 0) || pand == 4)
        {
                if(pand == 0){ pand = 4; }
-                       if(panq<=(TILEWH/SPEED))
+                       if(panq<=(TILEWH/(player[0].speed)))
                        {
                                switch(panpagenum)
                                {
@@ -495,10 +276,10 @@ void main() {
                        } else { panq = 1; pand = 0; }
        }
        //down movement
-       if((keyp(72) && !keyp(80) && pand == 0) || pand == 3)
+       if((IN_KeyDown(72) && !IN_KeyDown(80) && pand == 0) || pand == 3)
        {
                if(pand == 0){ pand = 3; }
-                       if(panq<=(TILEWH/SPEED))
+                       if(panq<=(TILEWH/(player[0].speed)))
                        {
                                switch(panpagenum)
                                {
@@ -522,10 +303,10 @@ void main() {
                        } else { panq = 1; pand = 0; }
        }
        //up movement
-       if((keyp(80) && !keyp(72) && pand == 0) || pand == 1)
+       if((IN_KeyDown(80) && !IN_KeyDown(72) && pand == 0) || pand == 1)
        {
                if(pand == 0){ pand = 1; }
-                       if(panq<=(TILEWH/SPEED))
+                       if(panq<=(TILEWH/(player[0].speed)))
                        {
                                switch(panpagenum)
                                {
@@ -548,12 +329,13 @@ void main() {
                                panq++;
                        } else { panq = 1; pand = 0; }
        }
-}
+}*/
+
 
        //the scripting stuf....
 
-       //if(((player.triggerx == TRIGGX && player.triggery == TRIGGY) && keyp(0x1C))||(player.tx == 5 && player.ty == 5))
-       if(((bg->map->data[(player.triggerx-1)+(map.width*(player.triggery-1))] == 0) && keyp(0x1C))||(player.tx == 5 && player.ty == 5))
+       //if(((player[0].triggerx == TRIGGX && player[0].triggery == TRIGGY) && IN_KeyDown(0x1C))||(player[0].tx == 5 && player[0].ty == 5))
+       if(((bg->map->data[(player[0].triggerx-1)+(map.width*(player[0].triggery-1))] == 0) && IN_KeyDown(0x1C))||(player[0].tx == 5 && player[0].ty == 5))
        {
                short i;
                for(i=800; i>=400; i--)
@@ -562,27 +344,27 @@ void main() {
                }
                nosound();
        }
-       if(player.q == (TILEWH/SPEED)+1 && player.d > 0 && (player.triggerx == 5 && player.triggery == 5)){ player.hp--; }
+       if(player[0].q == (TILEWH/(player[0].speed))+1 && player[0].info.dir != 2 && (player[0].triggerx == 5 && player[0].triggery == 5)){ player[0].hp--; }
        //debugging binds!
-       //if(keyp(0x0E)) while(1){ if(xmsmalloc(24)) break; }
-       if(keyp(2)){ modexShowPage(bg->page); panpagenum=0; }
-       if(keyp(3)){ modexShowPage(spri->page); panpagenum=1; }
-       if(keyp(4)){ modexShowPage(mask->page); panpagenum=2; }
-       if(keyp(25)){ pdump(bg); pdump(spri); } //p
-       if(keyp(24)){ modexPalUpdate0(gpal); paloffset=0; pdump(bg); pdump(spri); }
-       if(keyp(22)){
-       paloffset=0; modexPalBlack(); modexPalUpdate(&ptmp, &paloffset, 0, 0);
+       //if(IN_KeyDown(0x0E)) while(1){ if(xmsmalloc(24)) break; }
+       if(IN_KeyDown(2)){ modexShowPage(bg->page); panpagenum=0; }
+       if(IN_KeyDown(3)){ modexShowPage(spri->page); panpagenum=1; }
+       if(IN_KeyDown(4)){ modexShowPage(mask->page); panpagenum=2; }
+       if(IN_KeyDown(25)){ pdump(bg->page); pdump(spri->page); }       //p
+       if(IN_KeyDown(24)){ modexPalUpdate0(gpal); paloffset=0; pdump(bg->page); pdump(spri->page); }
+       if(IN_KeyDown(22)){
+       paloffset=0; modexPalBlack(); modexPalUpdate(&player[0].data, &paloffset, 0, 0);
        printf("1paloffset      =       %d\n", paloffset/3);
         modexPalUpdate(map.tiles->data, &paloffset, 0, 0);
        printf("2paloffset      =       %d\n", paloffset/3);
-        pdump(bg); pdump(spri); }
+        pdump(bg->page); pdump(spri->page); }
        //pan switch
-       if(keyp(88)){if(!panswitch) panswitch++; else panswitch--; }    //f12
+       //if(IN_KeyDown(88)){if(!panswitch) panswitch++; else panswitch--; }    //f12
        //TSR
-       if(keyp(87))    //f11
+       if(IN_KeyDown(87))      //f11
        {
-               modexLeave();
-               setkb(0);
+               VGAmodeX(0);
+               IN_Shutdown();
                __asm
                {
                        mov ah,31h
@@ -590,7 +372,7 @@ void main() {
                }
        }
 
-       if((player.q==1) && !(player.x%TILEWH==0 && player.y%TILEWH==0)) break; //incase things go out of sync!
+       if((player[0].q==1) && !(player[0].x%TILEWH==0 && player[0].y%TILEWH==0)) break;        //incase things go out of sync!
 
        }
 
@@ -599,18 +381,18 @@ void main() {
        modexPalSave(gpal);
        modexSavePalFile("data/g.pal", gpal);
        modexFadeOff(4, gpal);
-       modexLeave();
-       setkb(0);
+       VGAmodeX(0);
+       IN_Shutdown();
        printf("Project 16 scroll.exe\n");
        printf("tx: %d\n", bg->tx);
        printf("ty: %d\n", bg->ty);
-       printf("player.x: %d", player.x); printf("              player.y: %d\n", player.y);
-       //if(player.hp==0) printf("%d wwww\n", player.y+8);
-       //else printf("\nplayer.y: %d\n", player.y);
-       printf("player.tx: %d", player.tx); printf("            player.ty: %d\n", player.ty);
-       printf("player.triggx: %d", player.triggerx); printf("  player.triggy: %d\n", player.triggery);
-       printf("player.hp: %d", player.hp);     printf("        player.q: %d", player.q);       printf("        player.d: %d\n", player.d);
-       printf("tile data value at player trigger position: %d\n", bg->map->data[(player.triggerx-1)+(map.width*(player.triggery-1))]);
+       printf("player[0].x: %d", player[0].x); printf("                player[0].y: %d\n", player[0].y);
+       //if(player[0].hp==0) printf("%d wwww\n", player[0].y+8);
+       //else printf("\nplayer[0].y: %d\n", player[0].y);
+       printf("player[0].tx: %d", player[0].tx); printf("              player[0].ty: %d\n", player[0].ty);
+       printf("player[0].triggx: %d", player[0].triggerx); printf("    player[0].triggy: %d\n", player[0].triggery);
+       printf("player[0].hp: %d", player[0].hp);       printf("        player[0].q: %d", player[0].q); printf("        player[0].info.dir: %d\n", player[0].info.dir);
+       printf("tile data value at player trigger position: %d\n", bg->map->data[(player[0].triggerx-1)+(map.width*(player[0].triggery-1))]);
        printf("palette offset: %d\n", paloffset/3);
 //++++ printf("Total used: %zu\n", oldfreemem-GetFreeSize());
 //++++ printf("Total free: %zu\n", GetFreeSize());
@@ -635,343 +417,3 @@ void main() {
        printf("detected CPU type: %s\n", cpus);
        modexFadeOn(4, dpal);
 }
-
-
-map_t
-allocMap(int w, int h) {
-       map_t result;
-
-       result.width =w;
-       result.height=h;
-       result.data = malloc(sizeof(byte) * w * h);
-       //result.data = (byte *)alloc_emem(((int)sizeof(byte) * w * h)/1024);
-       /*if(isEMS() || checkEMS())
-       {
-               XMOVE mm;
-               //emmhandle = mallocEMS(coretotalEMS());//alloc_emem((int)sizeof(map))
-               mm.length=sizeof(result);
-               mm.sourceH=0;
-               mm.sourceOff=ptr2long(&result);
-               mm.destH=emmhandle;
-               mm.destOff=0;
-               ist = move_emem(&mm);
-               if(!ist){ dealloc_emem(emmhandle); exit(5); }
-               printf("%d\n", coretotalEMS());
-       }*/
-
-       return result;
-}
-
-void
-initMap(map_t *map) {
-       /* just a place holder to fill out an alternating pattern */
-       int x, y, xx, yy;
-       int i, q;
-//     int tile = 1;
-       //if(!isEMS() || !checkEMS())
-//             map->tiles = malloc(sizeof(tiles_t));
-       //else
-       //      map->tiles = (tiles_t *)alloc_emem(sizeof(tiles_t));
-
-       /* create the tile set */
-       //if(!isEMS() || !checkEMS())
-//             map->tiles->data = malloc(sizeof(bitmap_t));
-       //else
-       //      map->tiles->data = (bitmap_t *)alloc_emem(sizeof(bitmap_t));
-//     map->tiles->data->width = (TILEWH/**2*/);
-//     map->tiles->data->height= TILEWH;
-       //if(!isEMS() || !checkEMS())
-//             map->tiles->data->data = malloc((TILEWH*2)*TILEWH);
-       //else
-       //      map->tiles->data->data = (byte *)alloc_emem((TILEWH*2)*TILEWH);
-//     map->tiles->tileHeight = TILEWH;
-//     map->tiles->tileWidth =TILEWH;
-//     map->tiles->rows = 1;
-//     map->tiles->cols = 1;//2;
-
-       /*q=0;
-       //for(y=0; y<map->height; y++) {
-       //for(x=0; x<map->width; x++) {
-       i=0;
-       for(yy=0; yy<TILEWH; yy++) {
-       for(xx=0; xx<(TILEWH); xx++) {
-               //if(x<TILEWH){
-                 map->tiles->data->data[i+1] = map->data[q];//28;//0x24;
-//               printf("[%d]", map->tiles->data->data[i]);
-               //}else{
-                 //map->tiles->data->data[i] = map->data[q];//0;//0x34;
-                 //printf("]%d[==[%d]", i, map->tiles->data->data[i]);
-               //}
-               i++;
-       }
-//     printf("\n");
-       }
-//     printf("[%d]", map->data[q]);
-       q++;
-//     }
-       //printf("\n\n");
-//     }*/
-
-       /*i=0;
-       for(y=0; y<map->height; y++) {
-               for(x=0; x<map->width; x++) {
-//                     map->data[i]=255;
-                       printf("[%d]", map->data[i]);
-                       //tile = tile ? 0 : 1;
-                       i++;
-               }
-               //tile = tile ? 0 : 1;
-       }*/
-}
-
-
-void
-mapScrollRight(map_view_t *mv, byte offset, word id)
-{
-       word x, y;  /* coordinate for drawing */
-
-       /* increment the pixel position and update the page */
-       mv[id].page->dx += offset;
-
-       /* check to see if this changes the tile */
-       if(mv[id].page->dx >= mv[id].dxThresh ) {
-       /* go forward one tile */
-       mv[id].tx++;
-       /* Snap the origin forward */
-       mv[id].page->data += 4;
-       mv[id].page->dx = mv[id].map->tiles->tileWidth;
-
-       /* draw the next column */
-       x= SCREEN_WIDTH + mv[id].map->tiles->tileWidth;
-               if(id==0)
-                       mapDrawCol(&mv[0], mv[0].tx + 20 , mv[0].ty-1, x);
-               else
-                       modexCopyPageRegion(mv[id].page, mv[0].page, x, 0, x, 0, mv[id].map->tiles->tileWidth, mv[id].map->tiles->tileHeight*17);
-       }
-}
-
-
-void
-mapScrollLeft(map_view_t *mv, byte offset, word id)
-{
-       word x, y;  /* coordinate for drawing */
-
-       /* increment the pixel position and update the page */
-       mv[id].page->dx -= offset;
-
-       /* check to see if this changes the tile */
-       if(mv[id].page->dx == 0) {
-       /* go backward one tile */
-       mv[id].tx--;
-
-       /* Snap the origin backward */
-       mv[id].page->data -= 4;
-       mv[id].page->dx = mv[id].map->tiles->tileWidth;
-
-       /* draw the next column */
-       x= 0;
-               if(id==0)
-                       mapDrawCol(&mv[0], mv[0].tx-1, mv[0].ty-1, 0);
-               else
-                       modexCopyPageRegion(mv[id].page, mv[0].page, x, 0, x, 0, mv[id].map->tiles->tileWidth, mv[id].map->tiles->tileHeight*17);
-       }
-}
-
-
-void
-mapScrollUp(map_view_t *mv, byte offset, word id)
-{
-       word x, y;  /* coordinate for drawing */
-
-       /* increment the pixel position and update the page */
-       mv[id].page->dy -= offset;
-
-       /* check to see if this changes the tile */
-       if(mv[id].page->dy == 0 ) {
-       /* go down one tile */
-       mv[id].ty--;
-       /* Snap the origin downward */
-       mv[id].page->data -= mv[id].page->width*4;
-       mv[id].page->dy = mv[id].map->tiles->tileHeight;
-
-       /* draw the next row */
-       y= 0;
-               if(id==0)
-                       mapDrawRow(&mv[0], mv[0].tx-1 , mv[0].ty-1, 0);
-               else
-                       modexCopyPageRegion(mv[id].page, mv[0].page, 0, y, 0, y, mv[id].map->tiles->tileWidth*22, mv[id].map->tiles->tileHeight);
-       }
-}
-
-
-void
-mapScrollDown(map_view_t *mv, byte offset, word id)
-{
-       word x, y;  /* coordinate for drawing */
-
-       /* increment the pixel position and update the page */
-       mv[id].page->dy += offset;
-
-       /* check to see if this changes the tile */
-       if(mv[id].page->dy >= mv[id].dyThresh ) {
-       /* go down one tile */
-       mv[id].ty++;
-       /* Snap the origin downward */
-       mv[id].page->data += mv[id].page->width*4;
-       mv[id].page->dy = mv[id].map->tiles->tileHeight;
-
-       /* draw the next row */
-       y= SCREEN_HEIGHT + mv[id].map->tiles->tileHeight;
-               if(id==0)
-                       mapDrawRow(&mv[0], mv[0].tx-1 , mv[0].ty+15, y);
-               else
-                       modexCopyPageRegion(mv[id].page, mv[0].page, 0, y, 0, y, mv[id].map->tiles->tileWidth*22, mv[id].map->tiles->tileHeight);
-       }
-}
-
-
-void
-mapGoTo(map_view_t *mv, int tx, int ty) {
-       int px, py;
-       unsigned int i;
-
-       /* set up the coordinates */
-       mv->tx = tx;
-       mv->ty = ty;
-       mv->page->dx = mv->map->tiles->tileWidth;
-       mv->page->dy = mv->map->tiles->tileHeight;
-
-       /* set up the thresholds */
-       mv->dxThresh = mv->map->tiles->tileWidth * 2;
-       mv->dyThresh = mv->map->tiles->tileHeight * 2;
-
-       /* draw the tiles */
-       modexClearRegion(mv->page, 0, 0, mv->page->width, mv->page->height, 0);
-       py=0;
-       i=mv->ty * mv->map->width + mv->tx;
-       for(ty=mv->ty-1; py < SCREEN_HEIGHT+mv->dyThresh && ty < mv->map->height; ty++, py+=mv->map->tiles->tileHeight) {
-               mapDrawRow(mv, tx-1, ty, py);
-       i+=mv->map->width - tx;
-       }
-}
-
-
-void
-mapDrawTile(tiles_t *t, word i, page_t *page, word x, word y) {
-       word rx;
-       word ry;
-       //if(i==0) i=2;
-       if(i==0)
-       {
-               //wwww
-               modexClearRegion(page, x, y, t->tileWidth, t->tileHeight, 0); //currently the over scan color!
-       }
-       else
-       {
-       rx = (((i-1) % ((t->data->width)/t->tileWidth)) * t->tileWidth);
-       ry = (((i-1) / ((t->data->height)/t->tileHeight)) * t->tileHeight);
-////0000       printf("i=%d\n", i);
-       //mxPutTile(t->data, x, y, t->tileWidth, t->tileHeight);
-       modexDrawBmpRegion(page, x, y, rx, ry, t->tileWidth, t->tileHeight, (t->data));
-       }
-}
-
-
-void
-mapDrawRow(map_view_t *mv, int tx, int ty, word y) {
-       word x;
-       int i;
-
-       /* the position within the map array */
-       i=ty * mv->map->width + tx;
-       for(x=0; x<SCREEN_WIDTH+mv->dxThresh && tx < mv->map->width; x+=mv->map->tiles->tileWidth, tx++) {
-       if(i>=0) {
-               /* we are in the map, so copy! */
-               mapDrawTile(mv->map->tiles, mv->map->data[i], mv->page, x, y);
-       }
-       i++; /* next! */
-       }
-}
-
-void
-mapDrawCol(map_view_t *mv, int tx, int ty, word x) {
-       int y;
-       int i;
-
-       /* location in the map array */
-       i=ty * mv->map->width + tx;
-
-       /* We'll copy all of the columns in the screen,
-          i + 1 row above and one below */
-       for(y=0; y<SCREEN_HEIGHT+mv->dyThresh && ty < mv->map->height; y+=mv->map->tiles->tileHeight, ty++) {
-       if(i>=0) {
-               /* we are in the map, so copy away! */
-               mapDrawTile(mv->map->tiles, mv->map->data[i], mv->page, x, y);
-       }
-       i += mv->map->width;
-       }
-}
-
-void qclean()
-{
-       modexLeave();
-       setkb(0);
-}
-
-void pdump(map_view_t *pee)
-{
-       int mult=(QUADWH);
-       int palq=(mult)*TILEWH;
-       int palcol=0;
-       int palx, paly;
-       for(paly=0; paly<palq; paly+=mult){
-               for(palx=0; palx<palq; palx+=mult){
-                               modexClearRegion(pee->page, palx+TILEWH, paly+TILEWH, mult, mult, palcol);
-                       palcol++;
-               }
-       }
-}
-
-void
-animatePlayer(map_view_t *src, map_view_t *dest, /*map_view_t *top, */sword d, short scrolloffsetswitch, int x, int y, int ls, int lp, bitmap_t *bmp)
-{
-       sword dire=32*d; //direction
-       sword qq; //scroll offset
-
-       if(scrolloffsetswitch==0) qq = 0;
-       else qq = ((lp)*SPEED);
-       switch (d)
-       {
-               case 0:
-                       //up
-                       x=x-4;
-                       y=y-qq-TILEWH;
-               break;
-               case 1:
-                       // right
-                       x=x+qq-4;
-                       y=y-TILEWH;
-               break;
-               case 2:
-                       //down
-                       x=x-4;
-                       y=y+qq-TILEWH;
-               break;
-               case 3:
-                       //left
-                       x=x-qq-4;
-                       y=y-TILEWH;
-               break;
-       }
-       modexCopyPageRegion(dest->page, src->page, x-4, y-4, x-4, y-4, 28, 40);
-       if(2>ls && ls>=1) { modexDrawSpriteRegion(dest->page, x, y, 48, dire, 24, 32, bmp); }else
-       if(3>ls && ls>=2) { modexDrawSpriteRegion(dest->page, x, y, 24, dire, 24, 32, bmp); }else
-       if(4>ls && ls>=3) { modexDrawSpriteRegion(dest->page, x, y, 0, dire, 24, 32, bmp); }else
-       if(5>ls && ls>=4) { modexDrawSpriteRegion(dest->page, x, y, 24, dire, 24, 32, bmp); }
-       //TODO: mask copy //modexCopyPageRegion(dest->page, src->page, x-4, y-4, x-4, y-4, 28, 40);
-       //modexClearRegion(top->page, 66, 66, 2, 40, 0);
-       //modexCopyPageRegion(dest->page, top->page, 66, 66, 66, 66, 2, 40);
-       //turn this off if XT
-       //XTif(detectcpu() > 0)
-       modexWaitBorder();
-}