//#define FADE\r
#define MODEX //this is for mode x initiating\r
\r
-boolean dbg_noplayerinpu=1;\r
+//boolean dbg_noplayerinpu=1;\r
\r
//word far *clock= (word far*) 0x046C; /* 18.2hz clock */\r
//bitmap_t *p;\r
sword bakapee;\r
pan_t pan;\r
//debugswitches\r
-boolean panswitch=1;\r
+boolean panswitch=0;//1\r
//extern boolean pageflipflop=1;\r
unsigned int i;\r
const char *cpus;\r
if(argv[1]) bakapee = atoi(argv[1]);\r
else bakapee = 1;\r
\r
- // DOSLIB: check our environment\r
- probe_dos();\r
-\r
- // DOSLIB: what CPU are we using?\r
- // NTS: I can see from the makefile Sparky4 intends this to run on 8088 by the -0 switch in CFLAGS.\r
- // So this code by itself shouldn't care too much what CPU it's running on. Except that other\r
- // parts of this project (DOSLIB itself) rely on CPU detection to know what is appropriate for\r
- // the CPU to carry out tasks. --J.C.\r
- cpu_probe();\r
-\r
- // DOSLIB: check for VGA\r
- if (!probe_vga()) {\r
- printf("VGA probe failed\n");\r
- return;\r
- }\r
- // hardware must be VGA or higher!\r
- if (!(vga_state.vga_flags & VGA_IS_VGA)) {\r
- printf("This program requires VGA or higher graphics hardware\n");\r
- return;\r
- }\r
-\r
- if (_DEBUG_INIT() == 0) {\r
-#ifdef DEBUGSERIAL\r
- printf("WARNING: Failed to initialize DEBUG output\n");\r
-#endif\r
- }\r
- _DEBUG("Serial debug output started\n"); // NTS: All serial output must end messages with newline, or DOSBox-X will not emit text to log\r
- _DEBUGF("Serial debug output printf test %u %u %u\n",1U,2U,3U);\r
+ Startup16(&gvar);\r
\r
pan.pn=1;\r
\r
if(!dbg_noplayerinpu)\r
{\r
IN_Startup();\r
- IN_Default(0,&player,ctrl_Joystick);\r
+ IN_Default(0,&player,ctrl_Keyboard1);\r
//IN_Default(1,&player,ctrl_Joystick);\r
}\r
\r
//default player position on the viewable map\r
player[0].tx = mv[0].tx + mv[0].page->tilemidposscreenx;\r
player[0].ty = mv[0].ty + mv[0].page->tilemidposscreeny;\r
- IN_initplayer(&player);//, 0);\r
+ IN_initplayer(&player, 0);\r
//IN_initplayer(&player, 1);\r
\r
#ifndef SPRITE\r
//when player[0].tx or player[0].ty == 0 or player[0].tx == 20 or player[0].ty == 15 then stop because that is edge of map and you do not want to walk of the map\r
\r
//player movement\r
- IN_ReadControl(/*0,*/&player);\r
+ IN_ReadControl(0, &player);\r
if(!panswitch){\r
- walk(mv, player, 0);\r
+ walk(mv, &player, 0);\r
}else{\r
panpagemanual(mv, player, 0);\r
//printf(" player[0].q: %d", player[0].q); printf(" player[0].d: %d\n", player[0].d);\r