*\r
*/\r
\r
-#include "src/lib/scroll16.h"\r
+#include "src/lib/16_scr.h"\r
#include "src/lib/16_timer.h"\r
#include "src/lib/wcpu/wcpu.h"\r
#include "src/lib/mapread.h"\r
\r
#endif\r
/* input! */\r
- if(!dbg_noplayerinpu)\r
IN_Default(0,&player,ctrl_Keyboard1);\r
\r
/* save the palette */\r
modexFadeOn(4, gpal);\r
#endif\r
#endif\r
- if(!dbg_noplayerinpu)\r
while(!IN_KeyDown(sc_Escape) && player[0].hp>0)\r
{\r
shinku(&gvar);\r
//if(IN_KeyDown(11)){ modexPalOverscan(15); }\r
if((player[0].q==1) && !(player[0].x%TILEWH==0 && player[0].y%TILEWH==0)) break; //incase things go out of sync!\r
}\r
- else\r
- while(!kbhit())\r
- {\r
- shinku(&gvar);\r
- }\r
\r
/* fade back to text mode */\r
/* but 1st lets save the game palette~ */\r