void main(int argc, char *argv[])\r
{\r
static global_game_variables_t gvar;\r
- static player_t player[MaxPlayers];\r
if(argv[1]) bakapee = atoi(argv[1]);\r
else bakapee = 1;\r
\r
\r
#endif\r
/* input! */\r
- IN_Default(0, &player,ctrl_Keyboard1);\r
+ IN_Default(0, &gvar.gvar.player,ctrl_Keyboard1);\r
\r
/* save the palette */\r
#ifdef MODEX\r
&gvar.video.palette = modexNewPal();\r
modexPalSave(&gvar.video.palette);\r
modexSavePalFile("data/g.pal", &gvar.video.palette);\r
- modexPalBlack(); //so player will not see loadings~\r
+ modexPalBlack(); //so gvar.player will not see loadings~\r
#endif\r
#endif\r
\r
//TODO: LOAD map data and position the map in the middle of the screen if smaller then screen\r
mapGoTo(&mv, 0, 0);\r
\r
- ZC_playerXYpos(0, 0, &player, &mv, 0, 1);\r
- EN_initplayer(&player, 0, &gvar.video);\r
+ ZC_gvar.playerXYpos(0, 0, &gvar.player, &mv, 0, 1);\r
+ EN_initgvar.player(&gvar.player, 0, &gvar.video);\r
if (gvar.video.sprifilei == -1)\r
{\r
#ifdef FADE\r
}\r
\r
#ifndef SPRITE\r
- modexClearRegion(mv[0].page, player[0].enti.x, player[0].enti.y-TILEWH, 16, 32, 15);\r
+ modexClearRegion(mv[0].page, gvar.player[0].enti.x, gvar.player[0].enti.y-TILEWH, 16, 32, 15);\r
#else\r
- modexDrawSpriteRegion(&gvar.video.page[0], player[0].enti.x, player[0].enti.y-TILEWH, 16, 64, 16, 32, PCXBMPPTR);\r
+ modexDrawSpriteRegion(&gvar.video.page[0], gvar.player[0].enti.x, gvar.player[0].enti.y-TILEWH, 16, 64, 16, 32, PCXBMPPTR);\r
#endif\r
\r
//if(!pageflipflop)\r
modexFadeOn(4, &gvar.video.palette);\r
#endif\r
#endif\r
- while(!IN_KeyDown(sc_Escape) && player[0].enti.hp>0)\r
+ while(!IN_KeyDown(sc_Escape) && gvar.player[0].enti.hp>0)\r
{\r
shinku(&gvar);\r
//top left corner & bottem right corner of map veiw be set as map edge trigger since maps are actually square\r
- //to stop scrolling and have the player position data move to the edge of the screen with respect to the direction\r
- //when player[0].enti.tx or player[0].enti.ty == 0 or player[0].enti.tx == 20 or player[0].enti.ty == 15 then stop because that is edge of map and you do not want to walk of the map\r
+ //to stop scrolling and have the gvar.player position data move to the edge of the screen with respect to the direction\r
+ //when gvar.player[0].enti.tx or gvar.player[0].enti.ty == 0 or gvar.player[0].enti.tx == 20 or gvar.player[0].enti.ty == 15 then stop because that is edge of map and you do not want to walk of the map\r
\r
- //player movement\r
- IN_ReadControl(0, &player);\r
+ //gvar.player movement\r
+ IN_ReadControl(0, &gvar.player);\r
if(!panswitch){\r
- ZC_walk(&mv, &player, 0);\r
+ ZC_walk(&mv, &gvar.player, 0);\r
}else{\r
- PANKEYFUNZC;//panPageManual(&mv, &player, 0);\r
- //printf(" player[0].enti.q: %d", player[0].enti.q); printf(" player[0].d: %d\n", player[0].d);\r
+ PANKEYFUNZC;//panPageManual(&mv, &gvar.player, 0);\r
+ //printf(" gvar.player[0].enti.q: %d", gvar.player[0].enti.q); printf(" gvar.player[0].d: %d\n", gvar.player[0].d);\r
}\r
\r
//the scripting stuff....\r
- //if(((player[0].enti.triggerx == TRIGGX && player[0].enti.triggery == TRIGGY) && IN_KeyDown(0x1C))||(player[0].enti.tx == 5 && player[0].enti.ty == 5))\r
- if(((mv[0].map->layerdata[0].data[(player[0].enti.triggerx-1)+(map.width*(player[0].enti.triggery-1))] == 0) && IN_KeyDown(0x1C))||(player[0].enti.tx == 5 && player[0].enti.ty == 5))\r
+ //if(((gvar.player[0].enti.triggerx == TRIGGX && gvar.player[0].enti.triggery == TRIGGY) && IN_KeyDown(0x1C))||(gvar.player[0].enti.tx == 5 && gvar.player[0].enti.ty == 5))\r
+ if(((mv[0].map->layerdata[0].data[(gvar.player[0].enti.triggerx-1)+(map.width*(gvar.player[0].enti.triggery-1))] == 0) && IN_KeyDown(0x1C))||(gvar.player[0].enti.tx == 5 && gvar.player[0].enti.ty == 5))\r
{\r
short i;\r
for(i=800; i>=400; i--)\r
}\r
nosound();\r
}\r
- if(player[0].enti.q == (TILEWH/(player[0].enti.speed))+1 && player[0].info.dir != 2 && (player[0].enti.triggerx == 5 && player[0].enti.triggery == 5)){ player[0].enti.hp--; }\r
+ if(gvar.player[0].enti.q == (TILEWH/(gvar.player[0].enti.speed))+1 && gvar.player[0].info.dir != 2 && (gvar.player[0].enti.triggerx == 5 && gvar.player[0].enti.triggery == 5)){ gvar.player[0].enti.hp--; }\r
//debugging binds!\r
#ifdef MODEX\r
#ifdef FADE\r
\r
FUNCTIONKEYFUNCTIONS\r
FUNCTIONKEYDRAWJUNK\r
- if(IN_KeyDown(sc_L)){ modexClearRegion(&gvar.video.page[0], player[0].enti.x, player[0].enti.y, 16, 16, 1); }\r
+ if(IN_KeyDown(sc_L)){ modexClearRegion(&gvar.video.page[0], gvar.player[0].enti.x, gvar.player[0].enti.y, 16, 16, 1); }\r
\r
//9\r
#ifdef FADE\r
#endif\r
if(IN_KeyDown(sc_R)){ modexPalOverscan(rand()%56); } //r\r
\r
- if((player[0].enti.q==1) && !(player[0].enti.x%TILEWH==0 && player[0].enti.y%TILEWH==0)) break; //incase things go out of sync!\r
+ if((gvar.player[0].enti.q==1) && !(gvar.player[0].enti.x%TILEWH==0 && gvar.player[0].enti.y%TILEWH==0)) break; //incase things go out of sync!\r
}\r
\r
/* fade back to text mode */\r