if(player.q == 1)
{\r
dpad(keypressed);
- //if(keypressed>1){ keypressed=0; dpad(keypressed); }
+ if(keypressed>1){ dpad(keypressed); }
keypressed = 0;
}\r
\r
sword
dpad(sword keypressed)
{
+ if(keypressed>1) keypressed=0;
if(keyp(75) && !keyp(77)){ player.d = 4; keypressed++; }
if(keyp(80) && !keyp(72)){ player.d = 3; keypressed++; }
if(keyp(77) && !keyp(75)){ player.d = 2; keypressed++; }\r