#define MAPY 150\r
#define TRIGGX 10\r
#define TRIGGY 9\r
-//#define SWAP(a, b) tmp=a; a=b; b=tmp;\r
+\r
void main() {\r
bitmap_t ptmp;//, npctmp; // player sprite\r
const char *cpus;\r
*/
//player movement
- //TODO: make movement into aa function!
+ //TODO: make movement into a function!
//right movement\r
if((keyp(77) && !keyp(75) && player.d == 0) || player.d == 2)\r
{
}\r
nosound();\r
}
- if(player.q == (TILEWH/SPEED)+1 && player.d > 0 && (player.triggerx == 5 && player.triggery == 5)){ player.hp--; }\r
+ if(player.q == (TILEWH/SPEED)+1 && player.d > 0 && (player.triggerx == 5 && player.triggery == 5)){ player.hp--; }
+ if(keyp(0x0E)) while(1){ if(malloc(24)) break; }\r
}\r
\r
/* fade back to text mode */\r