int 21h
}
}
- if(IN_KeyDown(88)) //f12
+ if(IN_KeyDown(88)) //s
{
- switch(gvar.fpscap)
+ switch(gvar.kurokku.fpscap)
{
case 0:
- gvar.fpscap=1;
+ gvar.kurokku.fpscap=1;
break;
case 1:
- gvar.fpscap=0;
+ gvar.kurokku.fpscap=0;
break;
}
+ IN_Ack();
}
if((player[0].q==1) && !(player[0].x%TILEWH==0 && player[0].y%TILEWH==0)) break; //incase things go out of sync!