word d; //direction\r
bitmap_t data; //supposively the sprite sheet data\r
int hp; //hitpoints of the player\r
-} actor_t;\r
+} actor_t;
+
+typedef struct
+{
+ map_view_t *mv;
+} map_view_db_t;\r
\r
map_t allocMap(int w, int h);\r
void initMap(map_t *map);\r
-void mapScrollRight(map_view_t *mv, byte offset);\r
+void mapScrollRight(map_view_db_t *mvdb, byte offset, word id);\r
void mapScrollLeft(map_view_t *mv, byte offest);\r
void mapScrollUp(map_view_t *mv, byte offset);\r
void mapScrollDown(map_view_t *mv, byte offset);\r
page_t screen, screen2, screen3;\r
map_t map;\r
map_view_t mv, mv2, mv3;\r
- map_view_t *bg, *spri, *mask;//, *tmp;\r
+ map_view_t *bg, *spri, *mask;//, *tmp;
+ map_view_db_t pgid[4];
byte *dpal, *gpal;\r
byte *ptr;\r
byte *mappalptr;\r
/* set up paging */\r
bg = &mv;\r
spri = &mv2;\r
- mask = &mv3;\r
+ mask = &mv3;
+ pgid[0].mv = &mv;
+ pgid[1].mv = &mv2;
+ pgid[2].mv = &mv3;\r
\r
//TODO: LOAD map data and position the map in the middle of the screen if smaller then screen\r
mapGoTo(bg, 0, 0);\r
INC_PER_FRAME;\r
//animatePlayer(bg, spri, mask, 1, 1, player.x, player.y, persist_aniframe, q, &ptmp);\r
animatePlayer(bg, spri, player.d-1, 1, player.x, player.y, persist_aniframe, player.q, &ptmp);\r
- mapScrollRight(bg, SPEED);\r
- mapScrollRight(spri, SPEED);\r
+ mapScrollRight(pgid, SPEED, 0);\r
+ mapScrollRight(pgid, SPEED, 1);\r
//mapScrollRight(mask, SPEED);\r
modexShowPage(spri->page);\r
player.q++;\r
\r
\r
void\r
-mapScrollRight(map_view_t *mv, byte offset) {\r
+mapScrollRight(map_view_db_t *mvdb, byte offset, word id) {\r
word x, y; /* coordinate for drawing */\r
\r
/* increment the pixel position and update the page */\r
- mv->page->dx += offset;\r
+ mvdb[id].mv->page->dx += offset;\r
\r
/* check to see if this changes the tile */\r
- if(mv->page->dx >= mv->dxThresh ) {\r
+ if(mvdb[id].mv->page->dx >= mvdb[id].mv->dxThresh ) {\r
/* go forward one tile */\r
- mv->tx++;\r
+ mvdb[id].mv->tx++;\r
/* Snap the origin forward */\r
- mv->page->data += 4;\r
- mv->page->dx = mv->map->tiles->tileWidth;\r
- //}\r
+ mvdb[id].mv->page->data += 4;\r
+ mvdb[id].mv->page->dx = mvdb[id].mv->map->tiles->tileWidth;\r
\r
/* draw the next column */\r
- x= SCREEN_WIDTH + mv->map->tiles->tileWidth;\r
- if(mv->page->id==0)\r
- mapDrawCol(mv, mv->tx + 20 , mv->ty-1, x);\r
+ x= SCREEN_WIDTH + mvdb[id].mv->map->tiles->tileWidth;\r
+ if(mvdb[id].mv->page->id==0)
+ mapDrawCol(mvdb[id].mv, mvdb[id].mv->tx + 20 , mvdb[id].mv->ty-1, x);
+ else
+ modexCopyPageRegion(mvdb[id].mv->page, mvdb[0].mv->page, x, 0, x, 0, mvdb[id].mv->map->tiles->tileWidth, mvdb[id].mv->map->tiles->tileHeight*17);
+// mv[0]\r
}\r
}\r
\r