]> 4ch.mooo.com Git - 16.git/blobdiff - src/tesuto.h
update tesuto.c to latest VRL demo code. sprite drawing just got a bit faster.
[16.git] / src / tesuto.h
index 8703081de59879c4690222b33df0fcc9d128dcb3..ffa164042e0c64f4a4d75191c45b22496dffec17 100755 (executable)
@@ -3,16 +3,8 @@
 
 #include "src/lib/16_head.h"
 #include "src/lib/doslib/hw/cpu/cpu.h"
-#include "src/lib/doslib/hw/vga/vga.h"
 #include "src/lib/doslib/hw/dos/dos.h"
+#include "src/lib/doslib/hw/vga/vga.h"
+#include "src/lib/doslib/hw/vga/vrl.h"
 
-
-//typedef unsigned char far *VGA_RAM_PTR;
-//VGA_RAM_PTR vga_graphics_ram = (VGA_RAM_PTR)MK_FP(0xA000,0x0000);
-//unsigned char vga_stride = 80; // 80 x 4 = 320 for 320-pixel wide modes
-
-/*static inline void vga_write_sequencer(unsigned char i,unsigned char c) {
-    outp(0x3C4,i);
-    outp(0x3C5,c);
-}*/
 #endif