]> 4ch.mooo.com Git - 16.git/blobdiff - src/vrstest.c
__seguse.txt added to show _seg usage also OpenVGMFile needs to be ported to 16_snd...
[16.git] / src / vrstest.c
index a555818b59533005b9ccafd7084b09f89c334d6a..166a10e0e0ad68ef2eb5fc8c50ab0cd8613fc498 100755 (executable)
@@ -1,5 +1,5 @@
 /* Project 16 Source Code~\r
- * Copyright (C) 2012-2016 sparky4 & pngwen & andrius4669 & joncampbell123 & yakui-lover\r
+ * Copyright (C) 2012-2017 sparky4 & pngwen & andrius4669 & joncampbell123 & yakui-lover\r
  *\r
  * This file is part of Project 16.\r
  *\r
 #include "src/lib/16_head.h"\r
 #include "src/lib/16_tail.h"\r
 #include "src/lib/16_vl.h"\r
-#include "src/lib/16_sprit.h"\r
+#include "src/lib/16_spri.h"\r
 #include "src/lib/16_pm.h"\r
 #include "src/lib/16_ca.h"\r
 #include "src/lib/16_mm.h"\r
 \r
-extern boolean dbg_notest;\r
+extern boolean dbg_nointest;\r
+boolean panswitch;\r
 \r
 static word far* clockw= (word far*) 0x046C; /* 18.2hz clock */\r
 \r
-void main() {\r
+void main()\r
+{\r
        static global_game_variables_t gvar;\r
        //__segment sega;\r
        memptr bigbuffer;\r
        int i;\r
-       word start;\r
+       word start,w;\r
        float t1, t2;\r
        //boolean baka;\r
-       struct sprite spri;\r
+       entity_t enti;\r
        //vrl1_vgax_offset_t * off, *off1;\r
-       struct vrs_container vrs;\r
-       vrl1_vgax_offset_t **vrl_line_offsets;\r
+/*     struct vrs_container vrs; vrl1_vgax_offset_t **vrl_line_offsets;\r
        uint32_t far *vrl_headers_offsets;\r
        uint16_t far *vrl_id_iter;\r
        uint32_t vrl_size;\r
        int num_of_vrl;\r
        struct vrl1_vgax_header far *curr_vrl;\r
-       byte *pal=0;\r
        int size=0;\r
-       word w=0;\r
-       dbg_notest=1;\r
+*/\r
 \r
+       dbg_nointest=0;\r
        Startup16(&gvar);\r
 \r
-       // What should be done by read_vrs:\r
-       //sega = (mm.bufferseg);\r
-       //if(\r
-       CA_LoadFile("data/spri/chikyuu.vrs", &bigbuffer, &gvar);//) baka=1; else baka=0;\r
+/*     CA_LoadFile("data/spri/chikyuu.vrs", &bigbuffer, &gvar);\r
 \r
        // Insert sanity cheks later\r
        vrs.buffer = bigbuffer;\r
@@ -91,16 +88,19 @@ void main() {
        vrs.vrl_line_offsets = vrl_line_offsets;\r
 \r
 \r
-       //read_vrs(&gvar, "data/spri/chikyuu.vrs", &vrs);\r
-       spri.spritesheet = &vrs;\r
-       spri.sprite_vrl_cont = malloc(sizeof(struct vrl_container));\r
-       i = set_anim_by_id(&spri, 11);\r
+//     read_vrs(&gvar, "data/spri/chikyuu.vrs", &vrs);\r
+\r
+\r
+       enti.spri.spritesheet = &vrs;\r
+       enti.spri.sprite_vrl_cont = malloc(sizeof(struct vrl_container));*/\r
+       VRS_LoadVRS("data/spri/chikyuu.vrs", &enti, &gvar);\r
+       i = set_anim_by_id(&(enti.spri), 31);\r
        if (i == -1)\r
        {\r
-               return;\r
+               //Quit(&gvar, "ERROR!! glitch IN FILE!\n");\r
        }\r
-       spri.x = 5;\r
-       spri.y = 100;\r
+       enti.spri.x = TILEWH-4;\r
+       enti.spri.y = TILEWH;\r
 \r
 //     Uncomment to see broken sprites\r
 /*     sega = mm.bufferseg;\r
@@ -108,14 +108,11 @@ void main() {
 \r
        VGAmodeX(1, 1, &gvar);\r
        modexHiganbanaPageSetup(&gvar.video);\r
-\r
-       /* simulate scroll's zetup */\r
-       gvar.video.page[0].dx = gvar.video.page[0].dy = 16;\r
-       modexShowPage(&gvar.video.page[0]);\r
+       VL_ShowPage(&gvar.video.page[0], 1, 0);\r
 \r
        /* non sprite comparison */\r
        start = *clockw;\r
-       modexCopyPageRegion(&gvar.video.page[0], &gvar.video.page[0], 0, 0, 0, 0, 320, 240);\r
+       //modexCopyPageRegion(&gvar.video.page[0], &gvar.video.page[0], 0, 0, 0, 0, 320, 240);\r
        t1 = (*clockw-start) /18.2;\r
 \r
        start = *clockw;\r
@@ -123,41 +120,52 @@ void main() {
        t2 = (*clockw-start)/18.2;\r
 \r
        /*modexLoadPalFile("data/spri/chikyuu.pal", &pal);\r
-       modexPalUpdate1(pal);*/\r
-       for (i = 0; i < 5; i++){\r
-       spri.delay = 1; animate_spri(&spri, &gvar); spri.x += 20; /*sleep(1);*/ }\r
+       modexPalUpdate(pal);*/\r
+       //modexClearRegion(&gvar.video.page[0], 0, 0, gvar.video.page[0].width, gvar.video.page[0].height, 2);\r
+       VL_LoadPalFile("data/spri/chikyuu.pal", &gvar.video.palette);\r
+       for (i = 0; i < 10; i++){\r
+               enti.spri.delay = 1;\r
+\r
+               if(i==5) set_anim_by_id(&enti.spri, 21);\r
+\r
+               animate_spri(&enti, &gvar.video);// enti.spri.x += 16;\r
+               delay(500);\r
+       }\r
 \r
        while(!IN_KeyDown(sc_Escape))\r
        {\r
                switch(w)\r
                {\r
-                       case 1024:\r
-                               modexPalUpdate0(pal);\r
+                       case 768:\r
+//                             modexPalUpdate0(pal);\r
                                w=0;\r
                        default:\r
                                w++;\r
+//                             gvar.video.palette[w]=rand();\r
                        break;\r
                }\r
+               TAIL_FUNCTIONKEYDRAWJUNKNOMV\r
+               if(IN_KeyDown(sc_F7)){ VL_ShowPage(&gvar.video.page[0], 1, 1);                                                  IN_UserInput(1, &gvar); }\r
+               if(IN_KeyDown(sc_F6)){ VL_ShowPage(&gvar.video.page[0], 1, 0);                                                  IN_UserInput(1, &gvar); }\r
+               if(IN_KeyDown(25)){ modexpdump(&gvar.video.page[0]);  IN_UserInput(1, &gvar); } //p\r
        }\r
        VGAmodeX(0, 1, &gvar);\r
        MM_ShowMemory(&gvar);\r
        MM_DumpData(&gvar);\r
        MM_Report_(&gvar);\r
        Shutdown16(&gvar);\r
-       free(spri.sprite_vrl_cont);\r
-       free(vrl_line_offsets);\r
        MM_FreePtr(&bigbuffer, &gvar);\r
-       //MM_FreePtr(&((void __based(sega)*)spri.spritesheet->buffer), &mm);\r
+       //MM_FreePtr(&((void __based(sega)*)enti.spri.spritesheet->buffer), &mm);\r
        //printf("CPU to VGA: %f\n", t1);\r
        //printf("VGA to VGA: %f\n", t2);\r
-       heapdump(&gvar);\r
+       //HC_heapdump(&gvar);\r
        printf("Project 16 vrstest.exe. This is just a test file!\n");\r
        printf("version %s\n", VERSION);\r
        printf("t1: %f\n", t1);\r
        printf("t2: %f\n", t2);\r
 //0000 printf("gvar.video.page[0].width: %u\n", gvar.video.page[0].width);\r
 //0000 printf("gvar.video.page[0].height: %u\n", gvar.video.page[0].height);\r
-       printf("Num %d", num_of_vrl);\r
+//     printf("Num %d", num_of_vrl);\r
 //     if(baka) printf("\nyay!\n");\r
 //     else printf("\npoo!\n");\r
 }\r