#include "src/lib/16_ca.h"
#include "src/lib/16_mm.h"
-global_game_variables_t gvar;
-
void main() {
- mminfo_t mm; mminfotype mmi;
+ global_game_variables_t gvar;
__segment sega;
void __based(sega)* bigbuffer;
int i;
struct vrl_container *vrl;
word w=0;
-
-
// DOSLIB: check our environment
probe_dos();
return;
}
- //bmp = bitmapLoadPcx("data/chikyuu.pcx");
- gvar.video.page[0]=modexDefaultPage(&gvar.video.page[0]);
+ //gvar.video.page[0]=modexDefaultPage(&gvar.video.page[0]);
- mm.mmstarted=0;
- MM_Startup(&mm, &mmi);
+ gvar.mm.mmstarted=0;
+ MM_Startup(&gvar.mm, &gvar.mmi);
CA_Startup(&gvar);
// What should be done by read_vrs:
//sega = (mm.bufferseg);
- if(CA_LoadFile("data/spri/chikyuu.vrs", &bigbuffer, &mm, &mmi)) baka=1; else baka=0;
+ if(CA_LoadFile("data/spri/chikyuu.vrs", &bigbuffer, &gvar.mm, &gvar.mmi)) baka=1; else baka=0;
// Insert sanity cheks later
vrs.buffer = bigbuffer;
/* clear and draw one sprite and one bitmap */
VGAmodeX(1, 1, &gvar);
- modexClearRegion(&gvar.video.page[0], 0, 0, gvar.video.page[0].sw, gvar.video.page[0].sh, 1);
+ modexHiganbanaPageSetup(&gvar.video);
/* non sprite comparison */
start = *clockw;
t2 = (*clockw-start)/18.2;
for (i = 0; i < 5; i++){
- spri.delay = 1; animate_spri(&spri); spri.x += 20; sleep(2); }
+ spri.delay = 1; animate_spri(&spri); spri.x += 20; sleep(1); }
while(!kbhit())
{
}
}
VGAmodeX(0, 1, &gvar);
+ MM_ShowMemory(&gvar, &gvar.mm);
+ MM_DumpData(&gvar.mm);
free(spri.sprite_vrl_cont);
- MM_FreePtr(&bigbuffer, &mm);
+ MM_FreePtr(&bigbuffer, &gvar.mm);
//MM_FreePtr(&((void __based(sega)*)spri.spritesheet->buffer), &mm);
- MM_Shutdown(&mm);
CA_Shutdown(&gvar);
+ MM_Shutdown(&gvar.mm);
//printf("CPU to VGA: %f\n", t1);
//printf("VGA to VGA: %f\n", t2);
+ heapdump(&gvar);
+ printf("Project 16 vrstest.exe. This is just a test file!\n");
+ printf("version %s\n", VERSION);
printf("t1: %f\n", t1);
printf("t2: %f\n", t2);
printf("gvar.video.page[0].width: %u\n", gvar.video.page[0].width);