/* sega = mm.bufferseg;\r
if(CA_LoadFile("data/spri/CHUBACW1.vrl", &bigbuffer, &mm, &mmi)) baka=1; else baka=0;*/\r
\r
- /* clear and draw one sprite and one bitmap */\r
VGAmodeX(1, 1, &gvar);\r
modexHiganbanaPageSetup(&gvar.video);\r
\r
+ /* simulate scroll's zetup */\r
+ gvar.video.page[0].dx = gvar.video.page[0].dy = 16;\r
+ modexShowPage(&gvar.video.page[0]);\r
+\r
/* non sprite comparison */\r
start = *clockw;\r
modexCopyPageRegion(&gvar.video.page[0], &gvar.video.page[0], 0, 0, 0, 0, 320, 240);\r