spri.y = 100;
// Uncomment to see broken sprites
+ //if(CA_ReadFile("data/spri/CHUBACW1.vrl", &bigbuffer, &mm)) baka=1; else baka=0;
//if(CA_LoadFile("data/spri/CHUBACW1.vrl", &bbuffer, &mm, &mmi)) baka=1; else baka=0;
/* clear and draw one sprite and one bitmap */