uint32_t vrl_size;\r
int num_of_vrl;\r
struct vrl1_vgax_header huge *curr_vrl;\r
- word w=0;\r
+ //word w=0;\r
\r
gvar.mm.mmstarted=0;\r
#ifdef __DEBUG_PM__\r
\r
t2 = (*clockw-start)/18.2;\r
\r
+ modexLoadPalFile("data/spri/chikyuu.pal", &pal);\r
+ modexPalUpdate1(pal);\r
for (i = 0; i < 5; i++){\r
spri.delay = 1; animate_spri(&spri); spri.x += 20; /*sleep(1);*/ }\r
\r
while(!kbhit())\r
{\r
- switch(w)\r
+ /*switch(w)\r
{\r
case 1024:\r
modexPalUpdate0(pal);\r
default:\r
w++;\r
break;\r
- }\r
+ }*/\r
}\r
VGAmodeX(0, 1, &gvar);\r
MM_ShowMemory(&gvar);\r