\r
#include "src/lib/scroll16.h"\r
#include "src/lib/16_timer.h"\r
-#include "src/lib/16render.h"\r
#include "src/lib/16_dbg.h"\r
\r
#define FADE\r
void main(int argc, char *argv[])\r
{\r
static global_game_variables_t gvar;\r
- struct glob_game_vars *ggvv;\r
-// sword bakapee;\r
-// if(argv[1]) bakapee = atoi(argv[1]);\r
-// else bakapee = 1;\r
- //char *bakapee1,*bakapee1p;\r
+ struct glob_game_vars *ggvv;\r
char bakapee1[64] = FILENAME_1;\r
char bakapee1p[64] = FILENAME_1P;\r
\r
Startup16(&gvar);\r
\r
-// bakapee1=mALLoc(64);\r
-// bakapee1p=mALLoc(64);\r
ggvv=&gvar;\r
\r
if (argc >= 2) {\r
-/* if (argc < 2) {\r
- //fprintf(stderr,"drawvrl <VRL file> <palette file>\n palette file optional\n");\r
- bakapee1 = FILENAME_1;\r
- bakapee1p = FILENAME_1P;\r
-\r
- }else{\r
- if(argv[1]) bakapee1 = argv[1];\r
- if(argv[2]) bakapee1p = argv[2];*/\r
if(argv[1]){ strcpy(bakapee1, argv[1]);\r
if(argv[2]) strcpy(bakapee1p, argv[2]); }\r
}\r
#endif\r
\r
// setup camera and screen~\r
- modexHiganbanaPageSetup(&gvar.video);\r
+ modexHiganbanaPageSetup(&gvar);\r
ZC_MVSetup(&gvar.mv, &map, &gvar);\r
\r
#ifdef FADE\r
modexFadeOn(4, &gvar.video.palette);\r
#endif\r
\r
- IN_StartAck (&gvar);\r
- MM_ShowMemory(&gvar);\r
- while (!IN_CheckAck (&gvar)){}\r
+// IN_StartAck (&gvar); MM_ShowMemory(&gvar); while (!IN_CheckAck (&gvar)){}\r
#ifdef FADE\r
modexPalBlack(); //so player will not see loadings~\r
#endif\r
#ifdef FADE\r
modexFadeOff(4, &gvar.video.palette);\r
#endif\r
- Quit (&gvar, "Wrong ID for sprite");\r
+ Quit ("Wrong ID for sprite");\r
#ifdef FADE\r
modexFadeOn(4, &gvar.video.dpal);\r
#endif\r
#endif\r
if(gvar.in.inst->Keyboard[sc_R]){ modexPalOverscan(rand()%56); } //r\r
\r
- if((gvar.player[0].enti.q==1) && !(gvar.player[0].enti.x%TILEWH==0 && gvar.player[0].enti.y%TILEWH==0)) Quit (&gvar, "PLAYER OFF THE RAILS!");//break; //incase things go out of sync!\r
+ if((gvar.player[0].enti.q==1) && !(gvar.player[0].enti.x%TILEWH==0 && gvar.player[0].enti.y%TILEWH==0)) Quit ("PLAYER OFF THE RAILS!");//break; //incase things go out of sync!\r
}\r
\r
/* fade back to text mode */\r