#include "src/lib/16_dbg.h"\r
\r
#define FADE\r
-#define NOMAPLOAD\r
+//#define NOMAPLOAD\r
\r
//map_view_t mv[4];\r
static map_t map;\r
{\r
gvar.video.page[0].tlx=gvar.mv[0].tx*TILEWH;\r
gvar.video.page[0].tly=gvar.mv[0].ty*TILEWH;\r
+ modexWaitBorder();\r
shinku(&gvar);\r
//top left corner & bottem right corner of map veiw be set as map edge trigger since maps are actually square\r
//to stop scrolling and have the gvar.player position data move to the edge of the screen with respect to the direction\r