]> 4ch.mooo.com Git - 16.git/blobdiff - src/xcroll.c
XCROLL IS MYSTERIOUSLY NOT WORKING
[16.git] / src / xcroll.c
index d32cb9d771ca44d416c8dc96a4845b8081471e35..b9e928430425082927d17516a70e6dfb1f73bf10 100755 (executable)
 \r
 #include "src/lib/scroll16.h"\r
 #include "src/lib/16_timer.h"\r
-#include "src/lib/16render.h"\r
-#include "src/lib/16_dbg.h"\r
+//#include "src/lib/16_dbg.h"\r
+\r
+#ifdef __DEBUG__\r
+boolean\r
+       dbg_nointest=1;\r
+#endif\r
 \r
 #define FADE\r
 //#define NOMAPLOAD\r
 \r
-//map_view_t mv[4];\r
 static map_t map;\r
 float t;\r
 \r
@@ -42,27 +45,36 @@ unsigned int i;
 //static word paloffset=0;\r
 #endif\r
 byte *ptr;\r
-memptr pal;\r
+//memptr pal;\r
+boolean spriteswitch=0;\r
 \r
 #define FILENAME_1     "data/spri/chikyuu.vrs"\r
 #define FILENAME_1P    "data/spri/chikyuu.pal"\r
 #define FILENAME_2     "data/spri/me.vrs"\r
 #define FILENAME_2P    "data/spri/me.pal"\r
+//#define FILENAME_3   "data/spri/chistnd.vrl"\r
 \r
 void main(int argc, char *argv[])\r
 {\r
        static global_game_variables_t gvar;\r
        struct glob_game_vars *ggvv;\r
-       char bakapee1[64] = FILENAME_1;\r
-       char bakapee1p[64] = FILENAME_1P;\r
+\r
+//     static entity_t enti;\r
+\r
+       char bakapee[64] = FILENAME_1;\r
+       char bakapeep[64] = FILENAME_1P;\r
+//     char bakapee3[64] = FILENAME_3;\r
 \r
        Startup16(&gvar);\r
 \r
        ggvv=&gvar;\r
 \r
+       // input!\r
+       IN_Default(0, &gvar.player[0],ctrl_Keyboard1, &gvar);\r
+\r
        if (argc >= 2) {\r
-               if(argv[1]){ strcpy(bakapee1, argv[1]);\r
-               if(argv[2]) strcpy(bakapee1p, argv[2]); }\r
+               if(argv[1]){ strcpy(bakapee, argv[1]);\r
+               if(argv[2]) strcpy(bakapeep, argv[2]); }\r
        }\r
 \r
        // OK, this one takes hellova time and needs to be done in farmalloc or MM_...\r
@@ -82,10 +94,9 @@ void main(int argc, char *argv[])
        //initMap(&map);\r
 #endif\r
        // data\r
-       VRS_LoadVRS(bakapee1, &gvar.player[0].enti, &gvar);\r
-\r
-       // input!\r
-       IN_Default(0, &gvar.player[0],ctrl_Keyboard1, &gvar);\r
+       printf("loading vrs     ");\r
+       VRS_LoadVRS(bakapee, &gvar.player[0].enti, &gvar);      printf("ok\n");\r
+       IN_StartAck (&gvar);    while (!IN_CheckAck (&gvar)){}\r
 \r
        // save the palette\r
 #ifdef FADE\r
@@ -105,7 +116,7 @@ void main(int argc, char *argv[])
        //printf("1:    %d\n", paloffset);\r
        map.tiles->data->offset=(paloffset/3);\r
        modexPalUpdate(map.tiles->data, &paloffset, 0, 0);*/\r
-       VL_LoadPalFile(bakapee1p, &gvar.video.palette, &gvar);\r
+       VL_LoadPalFile(bakapeep, &gvar.video.palette, &gvar);\r
        //VL_LoadPalFile("data/default.pal", &gvar.video.palette);\r
 \r
 #ifdef FADE\r
@@ -122,9 +133,7 @@ void main(int argc, char *argv[])
        modexFadeOn(4, &gvar.video.palette);\r
 #endif\r
 \r
-       IN_StartAck (&gvar);\r
-       MM_ShowMemory(&gvar);\r
-       while (!IN_CheckAck (&gvar)){}\r
+//0000 IN_StartAck (&gvar);    MM_ShowMemory(&gvar);   while (!IN_CheckAck (&gvar)){}\r
 #ifdef FADE\r
        modexPalBlack();        //so player will not see loadings~\r
 #endif\r
@@ -133,7 +142,7 @@ void main(int argc, char *argv[])
        //TODO: LOAD map data and position the map in the middle of the screen if smaller then screen\r
        mapGoTo(&gvar.mv, 0, 0);\r
 \r
-       ZC_PlayerXYpos(0, 0, &gvar.player, &gvar.mv, 0, 1);\r
+       ZC_PlayerXYpos(0, 0, &gvar.player[0], &gvar.mv, 1);\r
        EN_initPlayer(&gvar.player[0], &gvar.video);\r
        //print_anim_ids(gvar.player[0].enti.spri);\r
        if (gvar.video.sprifilei == -1)\r
@@ -151,6 +160,10 @@ void main(int argc, char *argv[])
        gvar.video.page[0].tlx=gvar.mv[0].tx*TILEWH;\r
        gvar.video.page[0].tly=gvar.mv[0].ty*TILEWH;\r
 \r
+#ifdef OLDWALKSHOWPAGESTUFF\r
+       VL_ShowPage(&(gvar.video.page[gvar.video.sp]), gvar.kurokku.fpscap, 0);\r
+#endif\r
+\r
        shinku(&gvar);\r
 //modexpdump(gvar.mv[0].page);\r
 #ifdef FADE\r
@@ -169,7 +182,8 @@ void main(int argc, char *argv[])
                IN_ReadControl(&gvar.player[0], &gvar);\r
                if(!panswitch){\r
                        //ZC_walk2(gvar.player[0].ent, mv);\r
-                       ZC_walk(&gvar.mv, &gvar.player, 0);\r
+                       //ZC_walk(&gvar.mv, &gvar.player, 0);\r
+                       ZC_walk(&gvar, 0);\r
                }else{\r
                        TAIL_PANKEYFUNZC;\r
                        //printf("      gvar.player[0].enti.q: %d", gvar.player[0].enti.q);     printf("        gvar.player[0].d: %d\n", gvar.player[0].d);\r
@@ -188,41 +202,60 @@ void main(int argc, char *argv[])
                }\r
                if(gvar.player[0].enti.q == (TILEWH/(gvar.player[0].enti.speed))+1 && gvar.player[0].info.dir != 2 && (gvar.player[0].enti.triggerx == 5 && gvar.player[0].enti.triggery == 5)){ gvar.player[0].enti.hp--; }\r
                //debugging binds!\r
-\r
-               if(gvar.in.inst->Keyboard[24]){ VL_modexPalScramble(&gvar.video.palette); /*paloffset=0;*/ modexpdump(gvar.mv[0].page); IN_UserInput(1, &gvar); } //o\r
-               if(gvar.in.inst->Keyboard[22]){ VL_modexPalScramble(&gvar.video.palette); } //u\r
+//             if(gvar.in.inst->Keyboard[24]){ VL_modexPalScramble(&gvar.video.palette); /*paloffset=0;*/ VL_LoadPalFileCore(&gvar.video.palette, &gvar); modexpdump(gvar.mv[0].page); IN_UserInput(1, &gvar); } //o\r
+               if(gvar.in.inst->Keyboard[22]){ VL_modexPalScramble(&gvar.video.palette); VL_LoadPalFileCore(&gvar.video.palette, &gvar); } //u\r
 \r
                TAIL_FUNCTIONKEYFUNCTIONS\r
                TAIL_FUNCTIONKEYDRAWJUNK\r
                if(gvar.in.inst->Keyboard[sc_L]){ modexClearRegion(&gvar.video.page[0], gvar.player[0].enti.x, gvar.player[0].enti.y, 16, 16, 1); }\r
-               if(gvar.in.inst->Keyboard[sc_J] || gvar.in.inst->Keyboard[sc_K])\r
+\r
+//===============================================================================\r
+#if 0\r
+               if(gvar.in.inst->Keyboard[sc_BackSlash]){\r
+                       VRS_ReadVRL(bakapee3, &gvar.player[0].enti, &gvar);\r
+                       DrawVRL(\r
+                               gvar.player[0].enti.x,\r
+                               gvar.player[0].enti.y,\r
+                               gvar.player[0].enti.spri.sprite_vrl_cont.vrl_header,\r
+                               gvar.player[0].enti.spri.sprite_vrl_cont.line_offsets,\r
+                               gvar.player[0].enti.spri.sprite_vrl_cont.buffer + sizeof(struct vrl1_vgax_header),\r
+                               gvar.player[0].enti.spri.sprite_vrl_cont.data_size\r
+                       );      while (!IN_CheckAck (&gvar)){}\r
+                       VRS_ReadVRS(bakapee, &gvar.player[0].enti, &gvar);\r
+               IN_UserInput(1, &gvar); }\r
+#endif\r
+//===============================================================================\r
+\r
+               if(gvar.in.inst->Keyboard[sc_J])// || gvar.in.inst->Keyboard[sc_K])\r
                {\r
-                       if(gvar.in.inst->Keyboard[sc_J])\r
+                       if(spriteswitch)//gvar.in.inst->Keyboard[sc_J])\r
                        {\r
-//                             bakapee1=FILENAME_1;\r
-//                             bakapee1p=FILENAME_1P;\r
-                               strcpy(bakapee1, FILENAME_1);\r
-                               strcpy(bakapee1p, FILENAME_1P);\r
+                               strcpy(bakapee, FILENAME_1);\r
+                               strcpy(bakapeep, FILENAME_1P);\r
                                gvar.player[0].enti.overdraww=0;\r
                        }\r
-                       if(gvar.in.inst->Keyboard[sc_K])\r
+                       else//if(gvar.in.inst->Keyboard[sc_K])\r
                        {\r
-//                             bakapee1=FILENAME_2;\r
-//                             bakapee1p=FILENAME_2P;\r
-                               strcpy(bakapee1, FILENAME_2);\r
-                               strcpy(bakapee1p, FILENAME_2P);\r
+                               strcpy(bakapee, FILENAME_2);\r
+                               strcpy(bakapeep, FILENAME_2P);\r
                                gvar.player[0].enti.overdraww=2;\r
                        }\r
-                       //read_vrs(&gvar, bakapee1, gvar.player[0].enti.spri->spritesheet);\r
-                       VRS_ReadVRS(bakapee1, &gvar.player[0].enti, &gvar);\r
-                       VL_LoadPalFile(bakapee1p, &gvar.video.palette, &gvar);\r
+                       spriteswitch=!spriteswitch;\r
+\r
+                       //read_vrs(&gvar, bakapee, gvar.player[0].enti.spri->spritesheet);\r
+                       VRS_ReadVRS(bakapee, &gvar.player[0].enti, &gvar);\r
+                       VL_LoadPalFile(bakapeep, &gvar.video.palette, &gvar);\r
+                       ZC_animatePlayer(&gvar.mv, &gvar.player, 0);\r
+                       IN_UserInput(1, &gvar);\r
                }//JK\r
-#ifdef FADE\r
-               if(gvar.in.inst->Keyboard[10]){ modexPalOverscan(rand()%56); modexPalUpdate(gvar.video.dpal); IN_UserInput(1, &gvar); }\r
-#endif\r
-               if(gvar.in.inst->Keyboard[sc_R]){ modexPalOverscan(rand()%56); } //r\r
+//#ifdef FADE\r
+//             if(gvar.in.inst->Keyboard[10]){ modexPalOverscan(rand()%56); modexPalUpdate(gvar.video.dpal); IN_UserInput(1, &gvar); }\r
+//#endif\r
+               if(gvar.in.inst->Keyboard[sc_R]){ VL_modexPalOverscan(&gvar.video.palette, rand()%32); } //r\r
+\r
 \r
-               if((gvar.player[0].enti.q==1) && !(gvar.player[0].enti.x%TILEWH==0 && gvar.player[0].enti.y%TILEWH==0)) Quit (&gvar, "PLAYER OFF THE RAILS!");//break;  //incase things go out of sync!\r
+               //if((gvar.player[0].enti.q==1) && !(gvar.player[0].enti.x%TILEWH==0 && gvar.player[0].enti.y%TILEWH==0)) Quit (&gvar, "PLAYER OFF THE RAILS!");//break;        //incase things go out of sync!\r
+               ZC_GirdChk(&gvar, &gvar.player[0]);\r
        }\r
 \r
        /* fade back to text mode */\r