\r
//#define NOMAPLOAD\r
//#define OLDPLAYERSPRITESTUFF\r
-#define XC_CTRLTYPE ctrl_Mouse//Keyboard\r
+#define XC_CTRLTYPE ctrl_Joystick1//ctrl_Mouse//ctrl_Keyboard\r
//Mouse\r
#ifdef __DEBUG__\r
#define SCROLLEXEDEBUG\r
// if(gvar.in.inst->Keyboard[10]){ modexPalOverscan(rand()%56); modexPalUpdate(gvar.video.dpal); IN_UserInput(1, &gvar); }\r
//#endif\r
if(gvar.in.inst->Keyboard[sc_R]){ VL_modexPalOverscan(&gvar.video.palette, rand()%32); } //r\r
+ if(gvar.in.inst->Keyboard[sc_F]){ VL_SetPalette(&gamepal, &gvar.video); } //f\r
\r
\r
//if((gvar.player[0].enti.q==1) && !(gvar.player[0].enti.x%TILEWH==0 && gvar.player[0].enti.y%TILEWH==0)) Quit (&gvar, "PLAYER OFF THE RAILS!");//break; //incase things go out of sync!\r