modexFadeOn(4, &gvar.video.palette);\r
#endif\r
\r
-// IN_StartAck (&gvar); MM_ShowMemory(&gvar); while (!IN_CheckAck (&gvar)){}\r
+ IN_StartAck (&gvar); MM_ShowMemory(&gvar); while (!IN_CheckAck (&gvar)){}\r
#ifdef FADE\r
modexPalBlack(); //so player will not see loadings~\r
#endif\r
#ifdef FADE\r
modexFadeOff(4, &gvar.video.palette);\r
#endif\r
- Quit ("Wrong ID for sprite");\r
+ Quit (&gvar, "Wrong ID for sprite");\r
#ifdef FADE\r
modexFadeOn(4, &gvar.video.dpal);\r
#endif\r
#endif\r
if(gvar.in.inst->Keyboard[sc_R]){ modexPalOverscan(rand()%56); } //r\r
\r
- if((gvar.player[0].enti.q==1) && !(gvar.player[0].enti.x%TILEWH==0 && gvar.player[0].enti.y%TILEWH==0)) Quit ("PLAYER OFF THE RAILS!");//break; //incase things go out of sync!\r
+ if((gvar.player[0].enti.q==1) && !(gvar.player[0].enti.x%TILEWH==0 && gvar.player[0].enti.y%TILEWH==0)) Quit (&gvar, "PLAYER OFF THE RAILS!");//break; //incase things go out of sync!\r
}\r
\r
/* fade back to text mode */\r