void main(int argc, char *argv[])\r
{\r
static global_game_variables_t gvar;\r
- char *bakapee1,*bakapee1p;\r
+ char bakapee1[64],bakapee1p[64];\r
struct glob_game_vars *ggvv;\r
// sword bakapee;\r
// if(argv[1]) bakapee = atoi(argv[1]);\r
\r
Startup16(&gvar);\r
\r
- bakapee1=malloc(64);\r
- bakapee1p=malloc(64);\r
ggvv=&gvar;\r
\r
if (argc < 2) {\r
//fprintf(stderr,"drawvrl <VRL file> <palette file>\n palette file optional\n");\r
- bakapee1 = FILENAME_1;\r
- bakapee1p = FILENAME_1P;\r
+ strcpy(bakapee1, FILENAME_1);\r
+ strcpy(bakapee1p, FILENAME_1P);\r
\r
}else{\r
- if(argv[1]) bakapee1 = argv[1];\r
- if(argv[2]) bakapee1p = argv[2];\r
+ if(argv[1]){ strcpy(bakapee1, argv[1]);\r
+ if(argv[2]) strcpy(bakapee1p, argv[2]); }\r
}\r
\r
// OK, this one takes hellova time and needs to be done in farmalloc or MM_...\r
{\r
if(gvar.in.inst->Keyboard[sc_J])\r
{\r
- bakapee1=FILENAME_1;\r
- bakapee1p=FILENAME_1P;\r
+ strcpy(bakapee1, FILENAME_1);\r
+ strcpy(bakapee1p, FILENAME_1P);\r
gvar.player[0].enti.overdraww=0;\r
}\r
if(gvar.in.inst->Keyboard[sc_K])\r
{\r
- bakapee1=FILENAME_2;\r
- bakapee1p=FILENAME_2P;\r
+ strcpy(bakapee1, FILENAME_2);\r
+ strcpy(bakapee1p, FILENAME_2P);\r
gvar.player[0].enti.overdraww=2;\r
}\r
//read_vrs(&gvar, bakapee1, gvar.player[0].enti.spri->spritesheet);\r