]> 4ch.mooo.com Git - 16.git/blobdiff - src/zcroll.c
Merge branch 'master' of github.com:sparky4/16
[16.git] / src / zcroll.c
index d2786c16357f4f0a1efce6b4889d1ec0c17cdde8..991217ca4c438c40c32566d77ed43c984b79cdf8 100755 (executable)
  *\r
  */\r
 \r
-#include "src/lib/scroll16.h"\r
+#include "src/lib/zcroll16.h"\r
 #include "src/lib/16_timer.h"\r
 #include "src/lib/wcpu/wcpu.h"\r
 #include "src/lib/16render.h"\r
 \r
-//word far *clock= (word far*) 0x046C; /* 18.2hz clock */\r
-//bitmap_t *p;\r
 global_game_variables_t gvar;\r
 static map_t map;\r
-player_t player[MaxPlayers];\r
-map_view_t mv[4];\r
-//word pn=0; //i forgot ww\r
+player_t *player;\r
+map_view_t *mv;\r
 float t;\r
 sword bakapee;\r
 pan_t pan;\r
 //debugswitches\r
 boolean panswitch=0,baka=0;\r
 //extern boolean pageflipflop=1;\r
-       unsigned int i;\r
-       const char *cpus;\r
-       //static int persist_aniframe = 0;    /* gonna be increased to 1 before being used, so 0 is ok for default */\r
+unsigned int i;\r
+const char *cpus;\r
+//static int persist_aniframe = 0;    /* gonna be increased to 1 before being used, so 0 is ok for default */\r
 \r
-       //map_view_db_t pgid[4];\r
-       word pg;\r
+//map_view_db_t pgid[4];\r
+word pg;\r
 //#ifdef FADE\r
-       static word paloffset=0;\r
-       byte *dpal;\r
+static word paloffset=0;\r
+byte *dpal;\r
 //#endif\r
-       byte *gpal;\r
-       byte *ptr;\r
-       byte *mappalptr;\r
+byte *gpal;\r
+byte *ptr;\r
+memptr pal;\r
 \r
 void main(int argc, char *argv[])\r
 {\r
@@ -59,100 +56,92 @@ void main(int argc, char *argv[])
 \r
        Startup16(&gvar);\r
 \r
-       pan.pn=1;\r
+       pan.pn=0;\r
+       // OK, this one takes hellova time and needs to be done in farmalloc or MM_...\r
+       player = malloc(sizeof(player_t));\r
+       player->ent = malloc(sizeof(entity_t));\r
+       player->ent->spri = malloc(sizeof(struct sprite));\r
+       player->ent->spri->spritesheet = malloc(sizeof(struct vrs_container));\r
 \r
-       /* create the map */\r
+       // create the map \r
        fprintf(stderr, "testing map load~      ");\r
        loadmap("data/test.map", &map);\r
        chkmap(&map, 0);\r
        printf("chkmap ok       ");\r
        fprintf(stderr, "yay map loaded~~\n");\r
 \r
-       /* draw the tiles */\r
-       ptr = map.data;\r
-       //mappalptr = map.tiles->btdata->palette;\r
+       // data \r
+       read_vrs(&gvar, "data/spri/chikyuu.vrs", player->ent->spri->spritesheet);\r
 \r
-       /* data */\r
-       if(CA_LoadFile("data/spri/chikyuu.vrs", &(player[0].gr), &gvar)) baka=1; else baka=0;\r
+       //      input!  \r
+       IN_Default(0, player,ctrl_Joystick);\r
 \r
-       /* create the planar buffer */\r
-////++++       (player[0].data) = *planar_buf_from_bitmap(&p);\r
-       /*++++printf("load pee!!        ");\r
-       pp = planar_buf_from_bitmap(&p);\r
-       printf("done!\n");*/\r
-\r
-       /*      input!  */\r
-       IN_Default(0,&player,ctrl_Joystick);\r
-       //IN_Default(1,&player,ctrl_Joystick);\r
-\r
-       /* save the palette */\r
+       // save the palette \r
        dpal = modexNewPal();\r
        modexPalSave(dpal);\r
        modexFadeOff(4, dpal);\r
 \r
        textInit();\r
        VGAmodeX(bakapee, 1, &gvar);\r
-//     printf("%dx%d\n", gvar.video.page[0].sw, gvar.video.page[0].sh);\r
        modexPalBlack();        //reset the palette~\r
 \r
-//     printf("Total used @ before palette initiation:         %zu\n", oldfreemem-GetFreeSize());\r
-//++++ player[0].data.offset=(paloffset/3);\r
-//++++ modexPalUpdate1(&player[0].data, &paloffset, 0, 0);\r
-               modexPalUpdate1(player[0].data->palette);\r
-//++++0000             modexPalUpdate1(map.tiles->btdata->palette);\r
-       //printf("      %d\n", sizeof(ptmp->data));\r
-       //printf("1:    %d\n", paloffset);\r
-//++++ map.tiles->data->offset=(paloffset/3);\r
-       //XTmodexPalUpdate(map.tiles->data, &paloffset, 0, 0);\r
-//     printf("\n====\n");\r
-//     printf("0       paloffset=      %d\n", paloffset/3);\r
-//     printf("====\n\n");\r
+       CA_LoadFile("data/spri/chikyuu.pal", &pal, &gvar);\r
+       modexPalUpdate1(pal);\r
 \r
        gpal = modexNewPal();\r
        modexPalSave(gpal);\r
        modexSavePalFile("data/g.pal", gpal);\r
        modexPalBlack();        //so player will not see loadings~\r
-\r
-       /* setup camera and screen~ */\r
+       // setup camera and screen~\r
        modexHiganbanaPageSetup(&gvar.video);\r
-       for(i=0;i<gvar.video.num_of_pages;i++)\r
-       {\r
-               mv[i].page = &gvar.video.page[i];\r
-               mv[i].map = &map;\r
-               mv[i].video = &gvar.video;\r
-               mv[i].pan       = &pan;\r
-       }\r
+       mv->page = &gvar.video.page[0];\r
+       mv->map = &map;\r
+       mv->video = &gvar.video;\r
+       mv->pan = &pan;\r
+       player->ent->spri->x = player->ent->spri->y = 20;\r
 \r
-       /* set up paging */\r
+       // set up paging\r
        //TODO: LOAD map data and position the map in the middle of the screen if smaller then screen\r
        mapGoTo(mv, 0, 0);\r
-       //_fmemcpy(mv[1].page->data, mv[0].page->data, mv[0].page->pagesize);\r
+       //_fmemcpy(mv[1].page->data, mv->page->data, mv->page->pagesize);\r
 \r
        //TODO: put player in starting position of spot\r
        //default player position on the viewable map\r
-       player[0].tx = mv[0].tx + mv[0].page->tilemidposscreenx;\r
-       player[0].ty = mv[0].ty + mv[0].page->tilemidposscreeny;\r
-       IN_initplayer(&player, 0);\r
+       player->tx = mv->tx + mv->page->tilemidposscreenx;\r
+       player->ty = mv->ty + mv->page->tilemidposscreeny;\r
+       IN_initplayer(player);\r
        //IN_initplayer(&player, 1);\r
 \r
 #ifndef        SPRITE\r
-       modexClearRegion(mv[0].page, player[0].x, player[0].y-TILEWH, 16, 32, 15);\r
-       //modexClearRegion(mv[1].page, player[0].x, player[0].y-TILEWH, 16, 32, 15);\r
+       modexClearRegion(mv->page, player->x, player->y-TILEWH, 16, 32, 15);\r
+       //modexClearRegion(mv[1].page, player->x, player->y-TILEWH, 16, 32, 15);\r
 #else\r
-       //PBUFSFUN(mv[1].page, player[0].x, player[0].y-TILEWH, 16, 64, 24, 32, PLAYERBMPDATA);\r
-       PBUFSFUN(mv[0].page, player[0].x, player[0].y-TILEWH, 16, 64, 16, 32,   player[0].data);\r
+       //PBUFSFUN(mv[1].page, player->x, player->y-TILEWH, 16, 64, 24, 32,     PLAYERBMPDATA);\r
+//     PBUFSFUN(mv->page, player->x, player->y-TILEWH, 16, 64, 16, 32, player->data);\r
+       i = set_anim_by_id(player->ent->spri, 11);\r
+       print_anim_ids(player->ent->spri);\r
+       if (i == -1)\r
+       {\r
+               modexFadeOff(4, gpal);\r
+       VGAmodeX(0, 1, &gvar);\r
+       Shutdown16(&gvar);\r
+       printf("Wrong");\r
+               modexFadeOn(4, dpal);\r
+return;\r
+       }\r
+return;\r
+       //animate_spri(&(player->ent->spri));\r
 #endif\r
 \r
-       if(!pageflipflop)       modexShowPage(mv[1].page);\r
-       else                    modexShowPage(mv[0].page);//!(gvar.video.p)\r
-               shinku_fps_indicator_page = 0; // we're on page 1 now, shinku(). follow along please or it will not be visible.\r
+       modexShowPage(mv->page);//!(gvar.video.p)\r
+       shinku_fps_indicator_page = 0; // we're on page 1 now, shinku(). follow along please or it will not be visible.\r
 \r
-       /* buffer pages */\r
+       // buffer pages \r
 //     modexClearRegion(mv[2].page, 0, 0, mv[2].page->width, mv[2].page->height, 47);\r
 //     modexClearRegion(mv[3].page, 0, 0, mv[3].page->width, mv[3].page->height, 45);\r
 //     {\r
 //             unsigned int k,j,o;\r
-//             /* fill screen with a distinctive pattern */\r
+//             // fill screen with a distinctive pattern \r
 //             for (k=0;k < vga_state.vga_width;k++) {\r
 //                     o = k >> 2;\r
 //                     vga_write_sequencer(0x02/*map mask*/,1 << (k&3));\r
@@ -160,97 +149,77 @@ void main(int argc, char *argv[])
 //                                     vga_state.vga_graphics_ram[o] = (k^j)&15; // VRL samples put all colors in first 15!\r
 //             }\r
 //     }\r
-       modexClearRegion(mv[3].page, 0, 128, 24, 36, 15);\r
 \r
-       modexFadeOn(4, gpal);\r
-       while(!IN_KeyDown(sc_Escape) && player[0].hp>0)\r
+//     modexFadeOn(4, gpal);*/\r
+       while(!IN_KeyDown(sc_Escape) && player->hp>0)\r
        {\r
                shinku(&gvar);\r
-       //top left corner & bottem right corner of map veiw be set as map edge trigger since maps are actually square\r
-       //to stop scrolling and have the player position data move to the edge of the screen with respect to the direction\r
-       //when player[0].tx or player[0].ty == 0 or player[0].tx == 20 or player[0].ty == 15 then stop because that is edge of map and you do not want to walk of the map\r
+               //top left corner & bottem right corner of map veiw be set as map edge trigger since maps are actually square\r
+               //to stop scrolling and have the player position data move to the edge of the screen with respect to the direction\r
+               //when player->tx or player->ty == 0 or player->tx == 20 or player->ty == 15 then stop because that is edge of map and you do not want to walk of the map\r
 \r
-       //player movement\r
-               IN_ReadControl(0,&player);\r
-       if(!panswitch){\r
-               walk(mv, player, 0);\r
-       }else{\r
-               panpagemanual(mv, player, 0);\r
-               //printf("      player[0].q: %d", player[0].q); printf("        player[0].d: %d\n", player[0].d);\r
-       }\r
+               //player movement\r
+               IN_ReadControl(player);\r
+               if(!panswitch){\r
+                       walk(player->ent, mv);\r
+               }\r
 \r
-       //the scripting stuff....\r
-       //if(((player[0].triggerx == TRIGGX && player[0].triggery == TRIGGY) && IN_KeyDown(0x1C))||(player[0].tx == 5 && player[0].ty == 5))\r
-       if(((mv[0].map->data[(player[0].triggerx-1)+(map.width*(player[0].triggery-1))] == 0) && IN_KeyDown(0x1C))||(player[0].tx == 5 && player[0].ty == 5))\r
-       {\r
-               short i;\r
-               for(i=800; i>=400; i--)\r
+               //the scripting stuff....\r
+/*             if(((mv->map->data[(player->triggerx-1)+(map.width*(player->triggery-1))] == 0) && IN_KeyDown(0x1C))||(player->tx == 5 && player->ty == 5))\r
                {\r
-                       sound(i);\r
+                       short i;\r
+                       for(i=800; i>=400; i--)\r
+                       {\r
+                               sound(i);\r
+                       }\r
+                       nosound();\r
+               }\r
+               if(player->q == (TILEWH/(player->speed))+1 && player->info.dir != 2 && (player->triggerx == 5 && player->triggery == 5)){ player->hp--; }\r
+*/             //debugging binds!\r
+               if(IN_KeyDown(2)){ modexShowPage(mv->page); pan.pn=0; }\r
+               if(IN_KeyDown(25)){ modexpdump(mv->page);\r
+                        IN_UserInput(1,1);\r
+               }       //p\r
+               if(IN_KeyDown(24)){ modexPalUpdate0(gpal); paloffset=0; modexpdump(mv->page); IN_UserInput(1,1); }\r
+               if(IN_KeyDown(22)){\r
+                       printf("2paloffset      =       %d\n", paloffset/3);\r
+                       IN_UserInput(1,1);\r
                }\r
-               nosound();\r
-       }\r
-       if(player[0].q == (TILEWH/(player[0].speed))+1 && player[0].info.dir != 2 && (player[0].triggerx == 5 && player[0].triggery == 5)){ player[0].hp--; }\r
-       //debugging binds!\r
-       if(IN_KeyDown(2)){ modexShowPage(mv[0].page); pan.pn=0; }\r
-       if(IN_KeyDown(3)){ modexShowPage(mv[1].page); pan.pn=1; }\r
-       if(IN_KeyDown(4)){ modexShowPage(mv[2].page); pan.pn=2; }\r
-       if(IN_KeyDown(4+1)){ modexShowPage(mv[3].page); pan.pn=3; }\r
-       if(IN_KeyDown(25)){ modexpdump(mv[0].page); modexpdump(mv[1].page);\r
-                IN_UserInput(1,1);\r
-       }       //p\r
-       if(IN_KeyDown(24)){ modexPalUpdate0(gpal); paloffset=0; modexpdump(mv[0].page); modexpdump(mv[1].page);  IN_UserInput(1,1); }\r
-       if(IN_KeyDown(22)){\r
-       paloffset=0; modexPalBlack(); modexPalUpdate(player[0].data, &paloffset, 0, 0);\r
-       printf("2paloffset      =       %d\n", paloffset/3);\r
-        modexpdump(mv[0].page); modexpdump(mv[1].page);\r
-               IN_UserInput(1,1);\r
-       }\r
 \r
-       //pan switch\r
-       if(IN_KeyDown(88)){panswitch=!panswitch; IN_UserInput(1,1);}    //f12\r
-       if(IN_KeyDown(87))      //f11\r
-       {\r
-               pageflipflop=!pageflipflop;\r
-               IN_UserInput(1,1);\r
-//             VGAmodeX(0, 0, &gvar);\r
-//             IN_Shutdown();\r
-//             __asm\r
-//             {\r
-//                     mov ah,31h\r
-//                     int 21h\r
-//             }\r
-       }\r
-       if(IN_KeyDown(68))      //f10\r
-       {\r
-               gvar.kurokku.fpscap=!gvar.kurokku.fpscap;\r
-               IN_UserInput(1,1);\r
-       }\r
-       if(IN_KeyDown(67))      //f9\r
-       {\r
-               modexClearRegion(mv[1].page, 0, 0, mv[1].page->width, mv[1].page->height, 2);\r
-               modexClearRegion(mv[2].page, 0, 0, mv[2].page->width, mv[2].page->height, 3);\r
-               modexClearRegion(mv[3].page, 0, 0, mv[3].page->width, mv[3].page->height, 4);\r
-               modexClearRegion(mv[3].page, 0, 0, 20, 36, 15);\r
-               //IN_UserInput(1,1);\r
-       }\r
-       if(IN_KeyDown(66))      //f8\r
-       {\r
-//             modexDrawSprite(mv[0].page, 16, 16, p);\r
-               modexDrawSprite(mv[0].page, 32+48, 16, (player[0].data));\r
-       }\r
-       //TODO fmemtest into page\r
-       /*if(IN_KeyDown(4+1))   //4\r
-       {\r
-               pg=1;\r
-               SELECT_ALL_PLANES();\r
-               _fmemset(((mv[pg].page->data+4)+(16*(mv[pg].page->width/4))), 15, 4);\r
-       }*/\r
+               //pan switch\r
+               if(IN_KeyDown(88)){panswitch=!panswitch; IN_UserInput(1,1);}    //f12\r
+               if(IN_KeyDown(87))      //f11\r
+               {\r
+                       pageflipflop=!pageflipflop;\r
+                       IN_UserInput(1,1);\r
+               }\r
+               if(IN_KeyDown(68))      //f10\r
+               {\r
+                       gvar.kurokku.fpscap=!gvar.kurokku.fpscap;\r
+                       IN_UserInput(1,1);\r
+               }\r
+               if(IN_KeyDown(67))      //f9\r
+               {\r
+                       modexClearRegion(mv->page, 0, 0, mv->page->width, mv->page->height, 2);\r
+               }\r
+               if(IN_KeyDown(66))      //f8\r
+               {\r
+       //              modexDrawSprite(mv->page, 16, 16, p);\r
+                       modexDrawSprite(mv->page, 32+48, 16, (player->data));\r
+               }\r
+               //TODO fmemtest into page\r
+               /*if(IN_KeyDown(4+1))   //4\r
+               {\r
+                       pg=1;\r
+                       SELECT_ALL_PLANES();\r
+                       _fmemset(((mv[pg].page->data+4)+(16*(mv[pg].page->width/4))), 15, 4);\r
+               }*/\r
 \r
-       //9\r
-       if(IN_KeyDown(10)){ modexPalOverscan(rand()%56); modexPalUpdate1(dpal); IN_UserInput(1,1); }\r
-       //if(IN_KeyDown(11)){ modexPalOverscan(15); }\r
-       if((player[0].q==1) && !(player[0].x%TILEWH==0 && player[0].y%TILEWH==0)) break;        //incase things go out of sync!\r
+               //9\r
+               if(IN_KeyDown(10)){ modexPalOverscan(rand()%56); modexPalUpdate1(dpal); IN_UserInput(1,1); }\r
+               //if(IN_KeyDown(11)){ modexPalOverscan(15); }\r
+               if((player->q==1) && !(player->x%TILEWH==0 && player->y%TILEWH==0)) break;      //incase things go out of sync!\r
+               player->hp = 0;\r
        }\r
 \r
        /* fade back to text mode */\r
@@ -262,18 +231,18 @@ void main(int argc, char *argv[])
        Shutdown16(&gvar);\r
        printf("\nProject 16 scroll.exe. This is just a test file!\n");\r
        printf("version %s\n", VERSION);\r
-       printf("tx: %d  ", mv[0].tx);\r
-       printf("ty: %d\n", mv[0].ty);\r
+       printf("tx: %d  ", mv->tx);\r
+       printf("ty: %d\n", mv->ty);\r
        printf("\n");\r
        printf("player vars:\n");\r
-       printf("        x: %d", player[0].x); printf("  y: %d\n", player[0].y);\r
-       //if(player[0].hp==0) printf("%d wwww\n", player[0].y+8);\r
-       //else printf("\nplayer[0].y: %d\n", player[0].y);\r
-       printf("        tx: %d", player[0].tx); printf("        ty: %d\n", player[0].ty);\r
-       printf("        triggx: %d", player[0].triggerx); printf("      triggy: %d\n", player[0].triggery);\r
-       printf("        hp: %d", (player[0].hp));       printf("        q: %d", player[0].q);   printf("        player.info.dir: %d", player[0].info.dir);      printf("        player.d: %d ", player[0].d);\r
-               printf("        pdir=%d\n", player[0].pdir);\r
-       printf("        tile data value at player trigger position: %d\n\n", mv[0].map->data[(player[0].triggerx-1)+(map.width*(player[0].triggery-1))]);\r
+       printf("        x: %d", player->x); printf("    y: %d\n", player->y);\r
+       //if(player->hp==0) printf("%d wwww\n", player->y+8);\r
+       //else printf("\nplayer->y: %d\n", player->y);\r
+       printf("        tx: %d", player->tx); printf("  ty: %d\n", player->ty);\r
+       printf("        triggx: %d", player->triggerx); printf("        triggy: %d\n", player->triggery);\r
+       printf("        hp: %d", (player->hp)); printf("        q: %d", player->q);     printf("        player.info.dir: %d", player->info.dir);        printf("        player.d: %d ", player->d);\r
+               printf("        pdir=%d\n", player->pdir);\r
+       printf("        tile data value at player trigger position: %d\n\n", mv->map->data[(player->triggerx-1)+(map.width*(player->triggery-1))]);\r
        printf("Virtual Screen: %dx", gvar.video.page[0].width);        printf("%d      ", gvar.video.page[0].height);\r
        printf("Screen: %dx", gvar.video.page[0].sw);   printf("%d\n", gvar.video.page[0].sh);\r
        printf("virtual tile resolution: %dx", gvar.video.page[0].tilesw);      printf("%d      ", gvar.video.page[0].tilesh);\r
@@ -286,7 +255,7 @@ void main(int argc, char *argv[])
        //0000printf("\ngvar.video.tickclk=%f\n", gvar.video.tickclk);\r
        //0000printf("gvar.video.clk=%f", gvar.video.clk);\r
        printf("\n");\r
-       //printf("map.width=%d  map.height=%d   map.data[0]=%d\n", mv[0].map->width, mv[0].map->height, mv[0].map->data[0]);\r
+       //printf("map.width=%d  map.height=%d   map.data[0]=%d\n", mv->map->width, mv->map->height, mv->map->data[0]);\r
 \r
        printf("\n");\r
        switch(detectcpu())\r