#include "src/lib/zcroll16.h"\r
#include "src/lib/16_timer.h"\r
#include "src/lib/wcpu/wcpu.h"\r
+#include "src/lib/16render.h"\r
\r
global_game_variables_t gvar;\r
static map_t map;\r
\r
void main(int argc, char *argv[])\r
{\r
- byte *mesg=malloc(sizeof(dword));\r
- int i;\r
-\r
if(argv[1]) bakapee = atoi(argv[1]);\r
else bakapee = 1;\r
\r
Startup16(&gvar);\r
\r
pan.pn=0;\r
+ // OK, this one takes hellova time and needs to be done in farmalloc or MM_...\r
player = malloc(sizeof(player_t));\r
player->ent = malloc(sizeof(entity_t));\r
player->ent->spri = malloc(sizeof(struct sprite));\r