]> 4ch.mooo.com Git - 16.git/blobdiff - src/zcroll.c
animation fixed and sprite rendering is more flexible with overdraww and overdrawh
[16.git] / src / zcroll.c
index 1f5200daa0bd16fabb3ca8422595d67ea5230d6a..147555b8dd90e1c814e0579b7fa532a3fa88655b 100755 (executable)
@@ -43,6 +43,8 @@ byte *gpal;
 byte *ptr;\r
 memptr pal;\r
 \r
+bitmap_t       *ptmpdata;\r
+\r
 void main(int argc, char *argv[])\r
 {\r
        static global_game_variables_t gvar;\r
@@ -202,6 +204,8 @@ void main(int argc, char *argv[])
                }\r
                FUNCTIONKEYFUNCTIONS;\r
                if(IN_KeyDown(sc_L)){ modexClearRegion(&gvar.video.page[0], player[0].enti.x, player[0].enti.y, 16, 16, 1); }\r
+               if(IN_KeyDown(sc_J)){ read_vrs(&gvar, "data/spri/ptmp.vrs", player[0].enti.spri->spritesheet);  *ptmpdata = bitmapLoadPcx("data/ptmp.pcx", &gvar);      modexPalUpdate1(ptmpdata->palette); }\r
+               if(IN_KeyDown(sc_K)){ read_vrs(&gvar, "data/spri/chikyuu.vrs", player[0].enti.spri->spritesheet);       PCXBMP = bitmapLoadPcx("data/chikyuu.pcx", &gvar);      modexPalUpdate1(&PCXBMP->palette); }\r
 \r
                //9\r
 #ifdef FADE\r