]> 4ch.mooo.com Git - 16.git/blobdiff - src/zcroll.c
__seguse.txt added to show _seg usage also OpenVGMFile needs to be ported to 16_snd...
[16.git] / src / zcroll.c
index e69de29bb2d1d6434b8b29ae775ad8c2e48c5391..888a00341c67bed7dffab102e30475518044f91a 100755 (executable)
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+/* Project 16 Source Code~\r
+ * Copyright (C) 2012-2017 sparky4 & pngwen & andrius4669 & joncampbell123 & yakui-lover\r
+ *\r
+ * This file is part of Project 16.\r
+ *\r
+ * Project 16 is free software; you can redistribute it and/or modify\r
+ * it under the terms of the GNU General Public License as published by\r
+ * the Free Software Foundation; either version 3 of the License, or\r
+ * (at your option) any later version.\r
+ *\r
+ * Project 16 is distributed in the hope that it will be useful,\r
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of\r
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the\r
+ * GNU General Public License for more details.\r
+ *\r
+ * You should have received a copy of the GNU General Public License\r
+ * along with this program.  If not, see <http://www.gnu.org/licenses/>, or\r
+ * write to the Free Software Foundation, Inc., 51 Franklin Street,\r
+ * Fifth Floor, Boston, MA 02110-1301 USA.\r
+ *\r
+ */\r
+\r
+#include "src/lib/scroll16.h"\r
+#include "src/lib/16_timer.h"\r
+#include "src/lib/16render.h"\r
+#include "src/lib/16_dbg.h"\r
+\r
+#define FADE\r
+\r
+//map_view_t mv[4];\r
+static map_t map;\r
+float t;\r
+\r
+//debugswitches\r
+boolean panswitch=0,baka=0;\r
+//extern boolean pageflipflop=1;\r
+extern boolean pagenorendermap;        //default: 0\r
+unsigned int i;\r
+\r
+#ifdef FADE\r
+//static word paloffset=0;\r
+#endif\r
+byte *ptr;\r
+memptr pal;\r
+\r
+#define FILENAME_1     "data/spri/chikyuu.vrs"\r
+#define FILENAME_1P    "data/spri/chikyuu.pal"\r
+#define FILENAME_2     "data/spri/me.vrs"\r
+#define FILENAME_2P    "data/spri/me.pal"\r
+\r
+void main(int argc, char *argv[])\r
+{\r
+       static global_game_variables_t gvar;\r
+       char *bakapee1,*bakapee1p;\r
+//     sword bakapee;\r
+//     if(argv[1]) bakapee = atoi(argv[1]);\r
+//     else bakapee = 1;\r
+\r
+       Startup16(&gvar);\r
+\r
+       bakapee1=malloc(64);\r
+       bakapee1p=malloc(64);\r
+\r
+       if (argc < 2) {\r
+               //fprintf(stderr,"drawvrl <VRL file> <palette file>\n palette file optional\n");\r
+               bakapee1 =              FILENAME_1;\r
+               bakapee1p =     FILENAME_1P;\r
+\r
+       }else{\r
+               if(argv[1]) bakapee1 = argv[1];\r
+               if(argv[2]) bakapee1p = argv[2];\r
+       }\r
+\r
+       // OK, this one takes hellova time and needs to be done in farmalloc or MM_...\r
+       //IN CA i think you use CAL_SetupGrFile but i do think we should work together on this part --sparky4\r
+       //----gvar.player[0].enti.spri.spritesheet = malloc(sizeof(struct vrs_container));\r
+\r
+       // create the map\r
+//     fprintf(stderr, "testing map load~      ");\r
+       CA_loadmap("data/test.map", &map, &gvar);\r
+       chkmap(&map, 0);\r
+//     initMap(&map);\r
+//     printf("chkmap ok       ");\r
+//     fprintf(stderr, "yay map loaded~~\n");\r
+\r
+       // data\r
+       VRS_LoadVRS(bakapee1, &gvar.player[0].enti, &gvar);\r
+\r
+       // input!\r
+       IN_Default(0, &gvar.player[0],ctrl_Keyboard1, &gvar);\r
+\r
+       // save the palette\r
+#ifdef FADE\r
+       modexPalSave(&gvar.video.dpal);\r
+       modexFadeOff(4, &gvar.video.dpal);\r
+       modexPalBlack();\r
+#endif\r
+\r
+       VGAmodeX(1/*bakapee*/, 1, &gvar);\r
+\r
+       /* load color palette */\r
+       /*ptmp.offset=(paloffset/3);\r
+       modexPalUpdate(&ptmp, &paloffset, 0, 0);\r
+       //modexClearRegion(bg->page, 0, 0, 320, 240, 255);\r
+       //printf("      %d\n", sizeof(ptmp.data));\r
+       //printf("1:    %d\n", paloffset);\r
+       map.tiles->data->offset=(paloffset/3);\r
+       modexPalUpdate(map.tiles->data, &paloffset, 0, 0);*/\r
+       VL_LoadPalFile(bakapee1p, &gvar.video.palette);\r
+       //VL_LoadPalFile("data/default.pal", &gvar.video.palette);\r
+\r
+#ifdef FADE\r
+       modexPalSave(&gvar.video.palette);\r
+       modexSavePalFile("data/g.pal", &gvar.video.palette);\r
+       modexPalBlack();        //so gvar.player will not see loadings~\r
+#endif\r
+\r
+       // setup camera and screen~\r
+       modexHiganbanaPageSetup(&gvar.video);\r
+       ZC_MVSetup(&gvar.mv, &map, &gvar);\r
+\r
+       // set up paging\r
+       //TODO: LOAD map data and position the map in the middle of the screen if smaller then screen\r
+       mapGoTo(&gvar.mv, 0, 0);\r
+\r
+       ZC_PlayerXYpos(0, 0, &gvar.player, &gvar.mv, 0, 1);\r
+       EN_initPlayer(&gvar.player[0], &gvar.video);\r
+       //print_anim_ids(gvar.player[0].enti.spri);\r
+       if (gvar.video.sprifilei == -1)\r
+       {\r
+#ifdef FADE\r
+               modexFadeOff(4, &gvar.video.palette);\r
+#endif\r
+               Quit(&gvar, "Wrong ID for sprite");\r
+#ifdef FADE\r
+               modexFadeOn(4, &gvar.video.dpal);\r
+#endif\r
+       }\r
+\r
+//     while(!IN_KeyDown(sc_Escape) && !IN_KeyDown(sc_Space) && !IN_KeyDown(sc_Enter)){ FUNCTIONKEYSHOWMV }\r
+       gvar.video.page[0].tlx=gvar.mv[0].tx*TILEWH;\r
+       gvar.video.page[0].tly=gvar.mv[0].ty*TILEWH;\r
+       shinku(&gvar);\r
+//modexpdump(gvar.mv[0].page);\r
+#ifdef FADE\r
+       modexFadeOn(4, &gvar.video.palette);\r
+#endif\r
+       while(!IN_KeyDown(sc_Escape) && gvar.player[0].enti.hp>0)\r
+       {\r
+               gvar.video.page[0].tlx=gvar.mv[0].tx*TILEWH;\r
+               gvar.video.page[0].tly=gvar.mv[0].ty*TILEWH;\r
+               shinku(&gvar);\r
+               //top left corner & bottem right corner of map veiw be set as map edge trigger since maps are actually square\r
+               //to stop scrolling and have the gvar.player position data move to the edge of the screen with respect to the direction\r
+               //when gvar.player[0].tx or gvar.player[0].ty == 0 or gvar.player[0].tx == 20 or gvar.player[0].ty == 15 then stop because that is edge of map and you do not want to walk of the map\r
+\r
+               //gvar.player movement\r
+               IN_ReadControl(&gvar.player[0], &gvar);\r
+               if(!panswitch){\r
+                       //ZC_walk2(gvar.player[0].ent, mv);\r
+                       ZC_walk(&gvar.mv, &gvar.player, 0);\r
+               }else{\r
+                       TAIL_PANKEYFUNZC;\r
+                       //printf("      gvar.player[0].enti.q: %d", gvar.player[0].enti.q);     printf("        gvar.player[0].d: %d\n", gvar.player[0].d);\r
+               }\r
+\r
+               //the scripting stuff....\r
+               //if(((gvar.player[0].enti.triggerx == TRIGGX && gvar.player[0].enti.triggery == TRIGGY) && IN_KeyDown(0x1C))||(gvar.player[0].enti.tx == 5 && gvar.player[0].enti.ty == 5))\r
+               if(((gvar.mv[0].map->layerdata[0].data[(gvar.player[0].enti.triggerx-1)+(map.width*(gvar.player[0].enti.triggery-1))] == 0) && IN_KeyDown(0x1C))||(gvar.player[0].enti.tx == 5 && gvar.player[0].enti.ty == 5))\r
+               {\r
+                       short i;\r
+                       for(i=800; i>=400; i--)\r
+                       {\r
+                               sound(i);\r
+                       }\r
+                       nosound();\r
+               }\r
+               if(gvar.player[0].enti.q == (TILEWH/(gvar.player[0].enti.speed))+1 && gvar.player[0].info.dir != 2 && (gvar.player[0].enti.triggerx == 5 && gvar.player[0].enti.triggery == 5)){ gvar.player[0].enti.hp--; }\r
+               //debugging binds!\r
+\r
+               if(IN_KeyDown(24)){ modexPalUpdate0(&gvar.video.palette); /*paloffset=0;*/ modexpdump(gvar.mv[0].page); IN_UserInput(1, &gvar); } //o\r
+               if(IN_KeyDown(22)){ modexPalUpdate0(&gvar.video.palette); } //u\r
+\r
+               TAIL_FUNCTIONKEYFUNCTIONS\r
+               TAIL_FUNCTIONKEYDRAWJUNK\r
+               if(IN_KeyDown(sc_L)){ modexClearRegion(&gvar.video.page[0], gvar.player[0].enti.x, gvar.player[0].enti.y, 16, 16, 1); }\r
+               if(IN_KeyDown(sc_J) || IN_KeyDown(sc_K))\r
+               {\r
+                       if(IN_KeyDown(sc_J))\r
+                       {\r
+                               bakapee1=FILENAME_1;\r
+                               bakapee1p=FILENAME_1P;\r
+                               gvar.player[0].enti.overdraww=0;\r
+                       }\r
+                       if(IN_KeyDown(sc_K))\r
+                       {\r
+                               bakapee1=FILENAME_2;\r
+                               bakapee1p=FILENAME_2P;\r
+                               gvar.player[0].enti.overdraww=2;\r
+                       }\r
+                       //read_vrs(&gvar, bakapee1, gvar.player[0].enti.spri->spritesheet);\r
+                       VRS_ReadVRS(bakapee1, &gvar.player[0].enti, &gvar);\r
+                       VL_LoadPalFile(bakapee1p, &gvar.video.palette);\r
+               }//JK\r
+#ifdef FADE\r
+               if(IN_KeyDown(10)){ modexPalOverscan(rand()%56); modexPalUpdate(gvar.video.dpal); IN_UserInput(1, &gvar); }\r
+#endif\r
+               if(IN_KeyDown(sc_R)){ modexPalOverscan(rand()%56); } //r\r
+\r
+               if((gvar.player[0].enti.q==1) && !(gvar.player[0].enti.x%TILEWH==0 && gvar.player[0].enti.y%TILEWH==0)) Quit(&gvar, "PLAYER OFF THE RAILS!");//break;   //incase things go out of sync!\r
+       }\r
+\r
+       /* fade back to text mode */\r
+       /* but 1st lets save the game palette~ */\r
+#ifdef FADE\r
+       modexPalSave(&gvar.video.palette);\r
+       modexSavePalFile("data/g.pal", &gvar.video.palette);\r
+       modexFadeOff(4, &gvar.video.palette);\r
+#endif\r
+       Shutdown16(&gvar);\r
+       printf("\nProject 16 zcroll.exe. This is just a test file!\n");\r
+       printf("version %s\n", VERSION);\r
+       SCROLLEXITMESG;\r
+       WCPU_cpufpumesg();\r
+#ifdef FADE\r
+       modexFadeOn(4, gvar.video.dpal);\r
+#endif\r
+}\r