]> 4ch.mooo.com Git - 16.git/blobdiff - src/zcroll.c
__seguse.txt added to show _seg usage also OpenVGMFile needs to be ported to 16_snd...
[16.git] / src / zcroll.c
index f2e803f314402b02ebf67bdc968ffb4b676ce6a6..888a00341c67bed7dffab102e30475518044f91a 100755 (executable)
@@ -27,8 +27,8 @@
 \r
 #define FADE\r
 \r
+//map_view_t mv[4];\r
 static map_t map;\r
-map_view_t mv[4];\r
 float t;\r
 \r
 //debugswitches\r
@@ -39,21 +39,18 @@ unsigned int i;
 \r
 #ifdef FADE\r
 //static word paloffset=0;\r
-byte *dpal;\r
 #endif\r
-byte *gpal;\r
 byte *ptr;\r
 memptr pal;\r
 \r
 #define FILENAME_1     "data/spri/chikyuu.vrs"\r
 #define FILENAME_1P    "data/spri/chikyuu.pal"\r
-#define FILENAME_2     "data/spri/ptmp.vrs"\r
-#define FILENAME_2P    "data/spri/ptmp.pal"\r
+#define FILENAME_2     "data/spri/me.vrs"\r
+#define FILENAME_2P    "data/spri/me.pal"\r
 \r
 void main(int argc, char *argv[])\r
 {\r
        static global_game_variables_t gvar;\r
-       static player_t player[MaxPlayers];\r
        char *bakapee1,*bakapee1p;\r
 //     sword bakapee;\r
 //     if(argv[1]) bakapee = atoi(argv[1]);\r
@@ -76,9 +73,7 @@ void main(int argc, char *argv[])
 \r
        // OK, this one takes hellova time and needs to be done in farmalloc or MM_...\r
        //IN CA i think you use CAL_SetupGrFile but i do think we should work together on this part --sparky4\r
-       //player[0].ent = malloc(sizeof(entity_t));\r
-       player[0].enti.spri = malloc(sizeof(struct sprite));\r
-       player[0].enti.spri->spritesheet = malloc(sizeof(struct vrs_container));\r
+       //----gvar.player[0].enti.spri.spritesheet = malloc(sizeof(struct vrs_container));\r
 \r
        // create the map\r
 //     fprintf(stderr, "testing map load~      ");\r
@@ -89,81 +84,89 @@ void main(int argc, char *argv[])
 //     fprintf(stderr, "yay map loaded~~\n");\r
 \r
        // data\r
-       VRS_LoadVRS(bakapee1, &player[0].enti, &gvar);\r
+       VRS_LoadVRS(bakapee1, &gvar.player[0].enti, &gvar);\r
 \r
        // input!\r
-       IN_Default(0, &player,ctrl_Keyboard1);\r
+       IN_Default(0, &gvar.player[0],ctrl_Keyboard1, &gvar);\r
 \r
        // save the palette\r
 #ifdef FADE\r
-       dpal = modexNewPal();\r
-       modexPalSave(dpal);\r
-       modexFadeOff(4, dpal);\r
+       modexPalSave(&gvar.video.dpal);\r
+       modexFadeOff(4, &gvar.video.dpal);\r
+       modexPalBlack();\r
 #endif\r
 \r
        VGAmodeX(1/*bakapee*/, 1, &gvar);\r
 \r
        /* load color palette */\r
+       /*ptmp.offset=(paloffset/3);\r
+       modexPalUpdate(&ptmp, &paloffset, 0, 0);\r
+       //modexClearRegion(bg->page, 0, 0, 320, 240, 255);\r
+       //printf("      %d\n", sizeof(ptmp.data));\r
+       //printf("1:    %d\n", paloffset);\r
+       map.tiles->data->offset=(paloffset/3);\r
+       modexPalUpdate(map.tiles->data, &paloffset, 0, 0);*/\r
        VL_LoadPalFile(bakapee1p, &gvar.video.palette);\r
+       //VL_LoadPalFile("data/default.pal", &gvar.video.palette);\r
 \r
 #ifdef FADE\r
-       gpal = modexNewPal();\r
-       modexPalSave(gpal);\r
-       modexSavePalFile("data/g.pal", gpal);\r
-       modexPalBlack();        //so player will not see loadings~\r
+       modexPalSave(&gvar.video.palette);\r
+       modexSavePalFile("data/g.pal", &gvar.video.palette);\r
+       modexPalBlack();        //so gvar.player will not see loadings~\r
 #endif\r
 \r
        // setup camera and screen~\r
        modexHiganbanaPageSetup(&gvar.video);\r
-       ZC_MVSetup(&mv, &map, &gvar);\r
+       ZC_MVSetup(&gvar.mv, &map, &gvar);\r
 \r
        // set up paging\r
        //TODO: LOAD map data and position the map in the middle of the screen if smaller then screen\r
-       mapGoTo(&mv, 0, 0);\r
+       mapGoTo(&gvar.mv, 0, 0);\r
 \r
-       ZC_playerXYpos(0, 0, &player, &mv, 0, 1);\r
-       EN_initplayer(&player, 0, &gvar.video);\r
-       //print_anim_ids(player[0].enti.spri);\r
+       ZC_PlayerXYpos(0, 0, &gvar.player, &gvar.mv, 0, 1);\r
+       EN_initPlayer(&gvar.player[0], &gvar.video);\r
+       //print_anim_ids(gvar.player[0].enti.spri);\r
        if (gvar.video.sprifilei == -1)\r
        {\r
 #ifdef FADE\r
-               modexFadeOff(4, gpal);\r
+               modexFadeOff(4, &gvar.video.palette);\r
 #endif\r
                Quit(&gvar, "Wrong ID for sprite");\r
 #ifdef FADE\r
-               modexFadeOn(4, dpal);\r
+               modexFadeOn(4, &gvar.video.dpal);\r
 #endif\r
        }\r
 \r
 //     while(!IN_KeyDown(sc_Escape) && !IN_KeyDown(sc_Space) && !IN_KeyDown(sc_Enter)){ FUNCTIONKEYSHOWMV }\r
-       gvar.video.page[0].tlx=mv[0].tx*TILEWH;\r
-       gvar.video.page[0].tly=mv[0].ty*TILEWH;\r
+       gvar.video.page[0].tlx=gvar.mv[0].tx*TILEWH;\r
+       gvar.video.page[0].tly=gvar.mv[0].ty*TILEWH;\r
        shinku(&gvar);\r
+//modexpdump(gvar.mv[0].page);\r
 #ifdef FADE\r
-       modexFadeOn(4, gpal);\r
+       modexFadeOn(4, &gvar.video.palette);\r
 #endif\r
-       while(!IN_KeyDown(sc_Escape) && player[0].enti.hp>0)\r
+       while(!IN_KeyDown(sc_Escape) && gvar.player[0].enti.hp>0)\r
        {\r
-               gvar.video.page[0].tlx=mv[0].tx*TILEWH;\r
-               gvar.video.page[0].tly=mv[0].ty*TILEWH;\r
+               gvar.video.page[0].tlx=gvar.mv[0].tx*TILEWH;\r
+               gvar.video.page[0].tly=gvar.mv[0].ty*TILEWH;\r
                shinku(&gvar);\r
                //top left corner & bottem right corner of map veiw be set as map edge trigger since maps are actually square\r
-               //to stop scrolling and have the player position data move to the edge of the screen with respect to the direction\r
-               //when player[0].tx or player[0].ty == 0 or player[0].tx == 20 or player[0].ty == 15 then stop because that is edge of map and you do not want to walk of the map\r
+               //to stop scrolling and have the gvar.player position data move to the edge of the screen with respect to the direction\r
+               //when gvar.player[0].tx or gvar.player[0].ty == 0 or gvar.player[0].tx == 20 or gvar.player[0].ty == 15 then stop because that is edge of map and you do not want to walk of the map\r
 \r
-               //player movement\r
-               IN_ReadControl(0, &player);\r
+               //gvar.player movement\r
+               IN_ReadControl(&gvar.player[0], &gvar);\r
                if(!panswitch){\r
-                       //ZC_walk2(player[0].ent, mv);\r
-                       ZC_walk(&mv, &player, 0);\r
+                       //ZC_walk2(gvar.player[0].ent, mv);\r
+                       ZC_walk(&gvar.mv, &gvar.player, 0);\r
                }else{\r
-                       PANKEYFUNZC;\r
-                       //printf("      player[0].enti.q: %d", player[0].enti.q);       printf("        player[0].d: %d\n", player[0].d);\r
+                       TAIL_PANKEYFUNZC;\r
+                       //printf("      gvar.player[0].enti.q: %d", gvar.player[0].enti.q);     printf("        gvar.player[0].d: %d\n", gvar.player[0].d);\r
                }\r
 \r
                //the scripting stuff....\r
-               //if(((player[0].enti.triggerx == TRIGGX && player[0].enti.triggery == TRIGGY) && IN_KeyDown(0x1C))||(player[0].enti.tx == 5 && player[0].enti.ty == 5))\r
-               if(((mv[0].map->data[(player[0].enti.triggerx-1)+(map.width*(player[0].enti.triggery-1))] == 0) && IN_KeyDown(0x1C))||(player[0].enti.tx == 5 && player[0].enti.ty == 5))\r
+               //if(((gvar.player[0].enti.triggerx == TRIGGX && gvar.player[0].enti.triggery == TRIGGY) && IN_KeyDown(0x1C))||(gvar.player[0].enti.tx == 5 && gvar.player[0].enti.ty == 5))\r
+               if(((gvar.mv[0].map->layerdata[0].data[(gvar.player[0].enti.triggerx-1)+(map.width*(gvar.player[0].enti.triggery-1))] == 0) && IN_KeyDown(0x1C))||(gvar.player[0].enti.tx == 5 && gvar.player[0].enti.ty == 5))\r
                {\r
                        short i;\r
                        for(i=800; i>=400; i--)\r
@@ -172,47 +175,47 @@ void main(int argc, char *argv[])
                        }\r
                        nosound();\r
                }\r
-               if(player[0].enti.q == (TILEWH/(player[0].enti.speed))+1 && player[0].info.dir != 2 && (player[0].enti.triggerx == 5 && player[0].enti.triggery == 5)){ player[0].enti.hp--; }\r
+               if(gvar.player[0].enti.q == (TILEWH/(gvar.player[0].enti.speed))+1 && gvar.player[0].info.dir != 2 && (gvar.player[0].enti.triggerx == 5 && gvar.player[0].enti.triggery == 5)){ gvar.player[0].enti.hp--; }\r
                //debugging binds!\r
 \r
-               if(IN_KeyDown(24)){ modexPalUpdate0(gpal); /*paloffset=0;*/ modexpdump(mv[0].page); IN_UserInput(1,1); } //o\r
-               if(IN_KeyDown(22)){ modexPalUpdate0(gpal); } //u\r
+               if(IN_KeyDown(24)){ modexPalUpdate0(&gvar.video.palette); /*paloffset=0;*/ modexpdump(gvar.mv[0].page); IN_UserInput(1, &gvar); } //o\r
+               if(IN_KeyDown(22)){ modexPalUpdate0(&gvar.video.palette); } //u\r
 \r
-               FUNCTIONKEYFUNCTIONS\r
-               FUNCTIONKEYDRAWJUNK\r
-               if(IN_KeyDown(sc_L)){ modexClearRegion(&gvar.video.page[0], player[0].enti.x, player[0].enti.y, 16, 16, 1); }\r
+               TAIL_FUNCTIONKEYFUNCTIONS\r
+               TAIL_FUNCTIONKEYDRAWJUNK\r
+               if(IN_KeyDown(sc_L)){ modexClearRegion(&gvar.video.page[0], gvar.player[0].enti.x, gvar.player[0].enti.y, 16, 16, 1); }\r
                if(IN_KeyDown(sc_J) || IN_KeyDown(sc_K))\r
                {\r
                        if(IN_KeyDown(sc_J))\r
                        {\r
                                bakapee1=FILENAME_1;\r
                                bakapee1p=FILENAME_1P;\r
-                               player[0].enti.overdraww=0;\r
+                               gvar.player[0].enti.overdraww=0;\r
                        }\r
                        if(IN_KeyDown(sc_K))\r
                        {\r
                                bakapee1=FILENAME_2;\r
                                bakapee1p=FILENAME_2P;\r
-                               player[0].enti.overdraww=2;\r
+                               gvar.player[0].enti.overdraww=2;\r
                        }\r
-                       //read_vrs(&gvar, bakapee1, player[0].enti.spri->spritesheet);\r
-                       VRS_ReadVRS(bakapee1, &player[0].enti, &gvar);\r
+                       //read_vrs(&gvar, bakapee1, gvar.player[0].enti.spri->spritesheet);\r
+                       VRS_ReadVRS(bakapee1, &gvar.player[0].enti, &gvar);\r
                        VL_LoadPalFile(bakapee1p, &gvar.video.palette);\r
                }//JK\r
 #ifdef FADE\r
-               if(IN_KeyDown(10)){ modexPalOverscan(rand()%56); modexPalUpdate(dpal); IN_UserInput(1,1); }\r
+               if(IN_KeyDown(10)){ modexPalOverscan(rand()%56); modexPalUpdate(gvar.video.dpal); IN_UserInput(1, &gvar); }\r
 #endif\r
                if(IN_KeyDown(sc_R)){ modexPalOverscan(rand()%56); } //r\r
 \r
-               if((player[0].enti.q==1) && !(player[0].enti.x%TILEWH==0 && player[0].enti.y%TILEWH==0)) Quit(&gvar, "PLAYER OFF THE RAILS!");//break;  //incase things go out of sync!\r
+               if((gvar.player[0].enti.q==1) && !(gvar.player[0].enti.x%TILEWH==0 && gvar.player[0].enti.y%TILEWH==0)) Quit(&gvar, "PLAYER OFF THE RAILS!");//break;   //incase things go out of sync!\r
        }\r
 \r
        /* fade back to text mode */\r
        /* but 1st lets save the game palette~ */\r
 #ifdef FADE\r
-       modexPalSave(gpal);\r
-       modexSavePalFile("data/g.pal", gpal);\r
-       modexFadeOff(4, gpal);\r
+       modexPalSave(&gvar.video.palette);\r
+       modexSavePalFile("data/g.pal", &gvar.video.palette);\r
+       modexFadeOff(4, &gvar.video.palette);\r
 #endif\r
        Shutdown16(&gvar);\r
        printf("\nProject 16 zcroll.exe. This is just a test file!\n");\r
@@ -220,6 +223,6 @@ void main(int argc, char *argv[])
        SCROLLEXITMESG;\r
        WCPU_cpufpumesg();\r
 #ifdef FADE\r
-       modexFadeOn(4, dpal);\r
+       modexFadeOn(4, gvar.video.dpal);\r
 #endif\r
 }\r