]> 4ch.mooo.com Git - 16.git/commit
16_ca needs huge amounts of work and I should remember what needs to be done soon...
authorsparky4 <sparky4@cock.li>
Fri, 12 May 2017 22:10:05 +0000 (17:10 -0500)
committersparky4 <sparky4@cock.li>
Fri, 12 May 2017 22:10:05 +0000 (17:10 -0500)
commit7328d603e46be9465955bbae28d40f89419a7bf3
tree3e6b5f119a77d26265f16001b28e494b1ceac4fd
parent9ca1abb72cc602aa6cde6ef85e47a9b1283fb8b1
16_ca needs huge amounts of work and I should remember what needs to be done soon[going to port rest of code to borland c some time so we can use the core components of id engine here ][going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now]older zcroll renamed to xcroll][zcroll is now the pre menu game loop system with PROPER data usage with CAMMPM] added 1st scroll back [i work on CA] palette debug show values added wwww and i need to know how to see vrs/vrl imaage data palette index numbers [i am trying to find out how the hell you get the index number values of VRL/VRS] boom has been fixed ^^[CA_CacheMap added seems to be used in start a new game] what mapsegs
data/hb1/vgadict.hb1 [moved from data/vgadict.hb1 with 100% similarity]
data/hb1/vgagraph.hb1 [moved from data/vgagraph.hb1 with 100% similarity]
data/hb1/vgahead.hb1 [moved from data/vgahead.hb1 with 100% similarity]
src/lib/16_map.c