1 /* Project 16 Source Code~
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2 * Copyright (C) 2012-2017 sparky4 & pngwen & andrius4669 & joncampbell123 & yakui-lover
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4 * This file is part of Project 16.
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6 * Project 16 is free software; you can redistribute it and/or modify
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7 * it under the terms of the GNU General Public License as published by
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8 * the Free Software Foundation; either version 3 of the License, or
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9 * (at your option) any later version.
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11 * Project 16 is distributed in the hope that it will be useful,
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12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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14 * GNU General Public License for more details.
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16 * You should have received a copy of the GNU General Public License
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17 * along with this program. If not, see <http://www.gnu.org/licenses/>, or
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18 * write to the Free Software Foundation, Inc., 51 Franklin Street,
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19 * Fifth Floor, Boston, MA 02110-1301 USA.
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26 main(int argc, char *argv[])
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28 static global_game_variables_t gvar;
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29 Startup16(&gvar);//initgame equ
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31 /* save the palette */
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32 modexPalSave(gvar.video.dpal);
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33 modexFadeOff(4, gvar.video.dpal);
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34 modexPalSave(gvar.video.palette);
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35 modexSavePalFile("data/g.pal", gvar.video.palette);
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36 VGAmodeX(1, 1, &gvar);
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37 // modexPalBlack(); //so player will not see loadings~
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38 IN_Default(0,&gvar.player[0],ctrl_Joystick, &gvar);
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39 //modexprint(&screen, 32, 32, 1, 2, 0, "a", 1);
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42 IN_ReadControl(&gvar.player[0], &gvar);
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43 if(gvar.in.inst->Keyboard[sc_Escape]) break;
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45 _DEBUGF("Serial debug output printf test %u %u %u\n",1U,2U,3U);
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48 VGAmodeX(0, 1, &gvar);
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49 printf("Project 16 16.exe. This is supposed to be the actual finished game executable!\n");
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50 printf("version %s\n", VERSION);
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52 modexFadeOn(4, gvar.video.dpal);
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53 // InitGame ();//to be defined in 16_tail
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55 //++++ DemoLoop();//to be defined in 16_tail
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57 //++++ Quit(&gvar, "Demo loop exited???");
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