1 /* Project 16 Source Code~
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2 * Copyright (C) 2012-2017 sparky4 & pngwen & andrius4669 & joncampbell123 & yakui-lover
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4 * This file is part of Project 16.
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6 * Project 16 is free software; you can redistribute it and/or modify
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7 * it under the terms of the GNU General Public License as published by
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8 * the Free Software Foundation; either version 3 of the License, or
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9 * (at your option) any later version.
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11 * Project 16 is distributed in the hope that it will be useful,
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12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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14 * GNU General Public License for more details.
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16 * You should have received a copy of the GNU General Public License
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17 * along with this program. If not, see <http://www.gnu.org/licenses/>, or
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18 * write to the Free Software Foundation, Inc., 51 Franklin Street,
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19 * Fifth Floor, Boston, MA 02110-1301 USA.
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25 #include "src/lib/16_vrs.h"
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26 #include "src/lib/scroll16.h"
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28 void DrawVRL (unsigned int x,unsigned int y,struct vrl1_vgax_header *hdr,vrl1_vgax_offset_t *lineoffs/*array hdr->width long*/,unsigned char *data,unsigned int datasz);
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30 //moved to 16_tdef.h
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33 // // VRS container from which we will extract animation and image data
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34 // struct vrs_container *spritesheet;
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35 // // Container for a vrl sprite
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36 // struct vrl_container *sprite_vrl_cont;
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37 // // Current sprite id
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38 // int curr_spri_id;
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39 // // Index of a current sprite in an animation sequence
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40 // int curr_anim_spri;
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41 // // Current animation sequence
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42 // struct vrs_animation_list_entry_t *curr_anim_list;
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43 // // Index of current animation in relevant VRS offsets table
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45 // // Delay in time units untill we should change sprite
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47 // // Position of sprite on screen
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51 /* Retrive current animation name of sprite
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53 * + struct sprite *spri - sprite to retrive current animation sequence name from
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55 * + char* - animation sequence name
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57 char* get_curr_anim_name(struct sprite *spri);
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59 /* Change sprite's current animation to the one given by id
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61 * struct sprite *spri - sprite to manipulate on
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62 * int id - id of a new animation sequence of th sprite
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64 * int - 0 on success, -1 on error
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66 int set_anim_by_id(struct sprite *spri, int anim_id);
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68 /* Animate sprite, triggering any events and changing indices if necessary
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69 * NB: if you want to change animation sequence after a specific sprite is shown, you should call animate_spri first
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71 * + struct sprite *spri - sprite to animate
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73 void animate_spri(entity_t *enti, video_t *video);
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75 void print_anim_ids(struct sprite *spri);
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