]> 4ch.mooo.com Git - 16.git/commit
16_ca needs huge amounts of work and I should remember what needs to be done soon...
authorsparky4 <sparky4@cock.li>
Wed, 3 May 2017 18:31:28 +0000 (13:31 -0500)
committersparky4 <sparky4@cock.li>
Wed, 3 May 2017 18:31:28 +0000 (13:31 -0500)
commit0e305ed530c51bad26fa3048c8e1c138d547d946
treec253041b557a9039ad8405842d0fb074845491ea
parent8e634200defb60b0dabf4e5c6421f19014d187d4
16_ca needs huge amounts of work and I should remember what needs to be done soon[going to port rest of code to borland c some time so we can use the core components of id engine here ][going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now]older zcroll renamed to xcroll][zcroll is now the pre menu game loop system with PROPER data usage with CAMMPM] added 1st scroll back [i work on CA] palette debug show values added wwww and i need to know how to see vrs/vrl imaage data palette index numbers [i am trying to find out how the hell you get the index number values of VRL/VRS]
19 files changed:
XCROLL.LOG
data/chistnd.pcx [new file with mode: 0755]
data/spri/CHUBFCW0.VRL
data/spri/chistnd.h [new file with mode: 0755]
data/spri/chistnd.pal [new file with mode: 0755]
data/spri/chistnd.sht [new file with mode: 0755]
data/spri/chistnd.vrl [new file with mode: 0755]
data/spri/chistnd.vrs [new file with mode: 0755]
src/lib/16_ca.c
src/lib/16_dbg.c
src/lib/16_in.h
src/lib/16_spri.c
src/lib/16_spri.h
src/lib/16_t.h
src/lib/16_tail.c
src/lib/16_tdef.h
src/lib/16_vrs.c
src/lib/16_vrs.h
src/xcroll.c