1 /* Project 16 Source Code~
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2 * Copyright (C) 2012-2017 sparky4 & pngwen & andrius4669 & joncampbell123 & yakui-lover
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4 * This file is part of Project 16.
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6 * Project 16 is free software; you can redistribute it and/or modify
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7 * it under the terms of the GNU General Public License as published by
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8 * the Free Software Foundation; either version 3 of the License, or
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9 * (at your option) any later version.
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11 * Project 16 is distributed in the hope that it will be useful,
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12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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14 * GNU General Public License for more details.
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16 * You should have received a copy of the GNU General Public License
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17 * along with this program. If not, see <http://www.gnu.org/licenses/>, or
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18 * write to the Free Software Foundation, Inc., 51 Franklin Street,
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19 * Fifth Floor, Boston, MA 02110-1301 USA.
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25 #include "src/lib/16_head.h"
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26 #include "src/lib/16_vl.h"
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27 //#include <hw/cpu/cpu.h>
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28 //#include <hw/dos/dos.h>
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29 #include <hw/vga/vrl.h>
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30 #include "src/lib/16_ca.h"
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32 struct vrs_container{
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33 // Size of a .vrs lob in memory
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38 struct vrs_header far *vrs_hdr;
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40 // Array of corresponding vrl line offsets
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41 vrl1_vgax_offset_t **vrl_line_offsets;
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44 struct vrl_container{
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45 // Size of a .vrl blob in memory
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50 struct vrl1_vgax_header far *vrl_header;
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52 // Pointer to a corresponding vrl line offsets struct
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53 vrl1_vgax_offset_t *line_offsets;
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56 /* Read .vrs file into memory
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58 * + char *filename - name of the file to load
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59 * + struct vrs_container *vrs_cont - pointer to the vrs_container
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60 * to load the file into
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62 * + int - 0 on succes, 1 on failure
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64 void VRS_ReadVRS(char *filename, entity_t *enti, global_game_variables_t *gvar);
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65 void VRS_LoadVRS(char *filename, entity_t *enti, global_game_variables_t *gvar);
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66 void VRS_OpenVRS(char *filename, entity_t *enti, boolean rlsw, global_game_variables_t *gvar);
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67 void VRS_ReadVRL(char *filename, entity_t *enti, global_game_variables_t *gvar);
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68 void VRS_LoadVRL(char *filename, entity_t *enti, global_game_variables_t *gvar);
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69 void VRS_OpenVRL(char *filename, entity_t *enti, boolean rlsw, global_game_variables_t *gvar);
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71 /* Seek and return a specified .vrl blob from .vrs blob in memory
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73 * + struct vrs_container *vrs_cont - pointer to the vrs_container
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74 * with a loaded .vrs file
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75 * + uint16_t id - id of the vrl to retrive
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76 * + struct vrl_container * vrl_cont - pointer to vrl_container to load to
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78 * int - operation status
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79 * to the requested .vrl blob
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81 int get_vrl_by_id(struct vrs_container *vrs_cont, uint16_t id, struct vrl_container * vrl_cont);
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