1 /* Project 16 Source Code~
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2 * Copyright (C) 2012-2017 sparky4 & pngwen & andrius4669 & joncampbell123 & yakui-lover
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4 * This file is part of Project 16.
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6 * Project 16 is free software; you can redistribute it and/or modify
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7 * it under the terms of the GNU General Public License as published by
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8 * the Free Software Foundation; either version 3 of the License, or
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9 * (at your option) any later version.
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11 * Project 16 is distributed in the hope that it will be useful,
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12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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14 * GNU General Public License for more details.
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16 * You should have received a copy of the GNU General Public License
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17 * along with this program. If not, see <http://www.gnu.org/licenses/>, or
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18 * write to the Free Software Foundation, Inc., 51 Franklin Street,
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19 * Fifth Floor, Boston, MA 02110-1301 USA.
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25 #include "src/lib/scroll16.h"
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27 //#define INC_PER_FRAME if(player[pn].enti.q&1) player[pn].enti.persist_aniframe++; if(player[pn].enti.persist_aniframe>4) player[pn].enti.persist_aniframe = 1;
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29 void ZC_walk(map_view_t *pip, player_t *player, word pn)
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31 switch(player[pn].enti.d)
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35 //0000pip[0].video->startclk = (*clockw);
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39 if(pip[0].tx >= 0 && pip[0].tx+pip[0].page->ti.tw < pip[0].map->width && player[pn].enti.tx == pip[0].tx+pip[0].page->ti.tilemidposscreenx &&
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40 !(pip[0].map->data[(player[pn].enti.tx)+(pip[0].map->width*(player[pn].enti.ty-1))] == 0))//!(player[pn].enti.tx+1 == TRIGGX && player[pn].enti.ty == TRIGGY)) //collision detection!
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42 player[pn].walktype=2;
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43 if(player[pn].enti.q<=player[pn].enti.spt)
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45 ZC_animatePlayer(pip, player, pn);
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46 ZC_mapScroll(pip, player, pn);
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47 player[pn].enti.q++;
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48 //0000pip[0].video->clk = ((*clockw)-pip[0].video->startclk)/18.2;
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49 } else { player[pn].enti.q = 1; player[pn].enti.d = 2; player[pn].enti.tx++; }
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51 else if(player[pn].enti.tx < pip[0].map->width && !(pip[0].map->data[(player[pn].enti.tx)+(pip[0].map->width*(player[pn].enti.ty-1))] == 0))//!(player[pn].enti.tx+1 == TRIGGX && player[pn].enti.ty == TRIGGY))
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53 player[pn].walktype=1;
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54 if(player[pn].enti.q<=player[pn].enti.spt)
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56 player[pn].enti.x+=(player[pn].enti.speed);
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57 ZC_animatePlayer(pip, player, pn);
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58 player[pn].enti.q++;
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59 } else { player[pn].enti.q = 1; player[pn].enti.d = 2; player[pn].enti.tx++; }
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63 player[pn].walktype=0;
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64 ZC_animatePlayer(pip, player, pn);
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65 player[pn].enti.d = 2;
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67 player[pn].enti.triggerx = player[pn].enti.tx+1;
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68 player[pn].enti.triggery = player[pn].enti.ty;
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72 if(pip[0].tx > 0 && pip[0].tx+pip[0].page->ti.tw <= pip[0].map->width && player[pn].enti.tx == pip[0].tx+pip[0].page->ti.tilemidposscreenx &&
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73 !(pip[0].map->data[(player[pn].enti.tx-2)+(pip[0].map->width*(player[pn].enti.ty-1))] == 0))//!(player[pn].enti.tx-1 == TRIGGX && player[pn].enti.ty == TRIGGY)) //collision detection!
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75 player[pn].walktype=2;
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76 if(player[pn].enti.q<=player[pn].enti.spt)
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78 ZC_animatePlayer(pip, player, pn);
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79 ZC_mapScroll(pip, player, pn);
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80 player[pn].enti.q++;
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81 //0000pip[0].video->clk = ((*clockw)-pip[0].video->startclk)/18.2;
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82 } else { player[pn].enti.q = 1; player[pn].enti.d = 2; player[pn].enti.tx--; }
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84 else if(player[pn].enti.tx > 1 && !(pip[0].map->data[(player[pn].enti.tx-2)+(pip[0].map->width*(player[pn].enti.ty-1))] == 0))//!(player[pn].enti.tx-1 == TRIGGX && player[pn].enti.ty == TRIGGY))
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86 player[pn].walktype=1;
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87 if(player[pn].enti.q<=player[pn].enti.spt)
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89 player[pn].enti.x-=(player[pn].enti.speed);
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90 ZC_animatePlayer(pip, player, pn);
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91 player[pn].enti.q++;
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92 } else { player[pn].enti.q = 1; player[pn].enti.d = 2; player[pn].enti.tx--; }
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96 player[pn].walktype=0;
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97 ZC_animatePlayer(pip, player, pn);
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98 player[pn].enti.d = 2;
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100 player[pn].enti.triggerx = player[pn].enti.tx-1;
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101 player[pn].enti.triggery = player[pn].enti.ty;
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105 if(pip[0].ty >= 0 && pip[0].ty+pip[0].page->ti.th < pip[0].map->height && player[pn].enti.ty == pip[0].ty+pip[0].page->ti.tilemidposscreeny &&
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106 !(pip[0].map->data[(player[pn].enti.tx-1)+(pip[0].map->width*(player[pn].enti.ty))] == 0))//!(player[pn].enti.tx == TRIGGX && player[pn].enti.ty+1 == TRIGGY)) //collision detection!
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108 player[pn].walktype=2;
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109 if(player[pn].enti.q<=player[pn].enti.spt)
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111 ZC_animatePlayer(pip, player, pn);
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112 ZC_mapScroll(pip, player, pn);
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113 player[pn].enti.q++;
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114 //0000pip[0].video->clk = ((*clockw)-pip[0].video->startclk)/18.2;
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115 } else { player[pn].enti.q = 1; player[pn].enti.d = 2; player[pn].enti.ty++; }
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117 else if(player[pn].enti.ty < pip[0].map->height && !(pip[0].map->data[(player[pn].enti.tx-1)+(pip[0].map->width*(player[pn].enti.ty))] == 0))//!(player[pn].enti.tx == TRIGGX && player[pn].enti.ty+1 == TRIGGY))
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119 player[pn].walktype=1;
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120 if(player[pn].enti.q<=player[pn].enti.spt)
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122 player[pn].enti.y+=(player[pn].enti.speed);
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123 ZC_animatePlayer(pip, player, pn);
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124 player[pn].enti.q++;
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125 } else { player[pn].enti.q = 1; player[pn].enti.d = 2; player[pn].enti.ty++; }
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129 player[pn].walktype=0;
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130 ZC_animatePlayer(pip, player, pn);
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131 player[pn].enti.d = 2;
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133 player[pn].enti.triggerx = player[pn].enti.tx;
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134 player[pn].enti.triggery = player[pn].enti.ty+1;
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138 if(pip[0].ty > 0 && pip[0].ty+pip[0].page->ti.th <= pip[0].map->height && player[pn].enti.ty == pip[0].ty+pip[0].page->ti.tilemidposscreeny &&
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139 !(pip[0].map->data[(player[pn].enti.tx-1)+(pip[0].map->width*(player[pn].enti.ty-2))] == 0))//!(player[pn].enti.tx == TRIGGX && player[pn].enti.ty-1 == TRIGGY)) //collision detection!
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141 player[pn].walktype=2;
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142 if(player[pn].enti.q<=player[pn].enti.spt)
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144 ZC_animatePlayer(pip, player, pn);
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145 ZC_mapScroll(pip, player, pn);
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146 player[pn].enti.q++;
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147 //0000pip[0].video->clk = ((*clockw)-pip[0].video->startclk)/18.2;
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148 } else { player[pn].enti.q = 1; player[pn].enti.d = 2; player[pn].enti.ty--; }
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150 else if(player[pn].enti.ty > 1 && !(pip[0].map->data[(player[pn].enti.tx-1)+(pip[0].map->width*(player[pn].enti.ty-2))] == 0))//!(player[pn].enti.tx == TRIGGX && player[pn].enti.ty-1 == TRIGGY))
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152 player[pn].walktype=1;
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153 if(player[pn].enti.q<=player[pn].enti.spt)
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155 player[pn].enti.y-=(player[pn].enti.speed);
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156 ZC_animatePlayer(pip, player, pn);
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157 player[pn].enti.q++;
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158 } else { player[pn].enti.q = 1; player[pn].enti.d = 2; player[pn].enti.ty--; }
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162 player[pn].walktype=0;
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163 ZC_animatePlayer(pip, player, pn);
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164 player[pn].enti.d = 2;
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166 player[pn].enti.triggerx = player[pn].enti.tx;
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167 player[pn].enti.triggery = player[pn].enti.ty-1;
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174 void ZC_panPageManual(map_view_t *pip, player_t *player, word pn)
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176 #define SHOWMVFUN_ ZC_ShowMV(pip, 0, 0);
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177 switch(player[pn].enti.d)
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181 if(pip[0].tx >= 0 && pip[0].tx+pip[0].page->ti.tw < pip[0].page->ti.tilesw)
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183 if(player[pn].enti.q<=player[pn].enti.spt)
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185 pip[0].page->dx+=4;
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187 player[pn].enti.q++;
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188 } else { player[pn].enti.q = 1; player[pn].enti.d = 2; pip[0].tx++; }
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194 if(pip[0].tx > 0 && pip[0].tx+pip[0].page->ti.tw <= pip[0].page->ti.tilesw)
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196 if(player[pn].enti.q<=player[pn].enti.spt)
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198 pip[0].page->dx-=4;
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200 player[pn].enti.q++;
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201 } else { player[pn].enti.q = 1; player[pn].enti.d = 2; pip[0].tx--; }
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207 if(pip[0].ty >= 0 && pip[0].ty+pip[0].page->ti.th < pip[0].page->ti.tilesh)
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209 if(player[pn].enti.q<=player[pn].enti.spt)
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211 pip[0].page->dy+=4;
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213 player[pn].enti.q++;
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214 } else { player[pn].enti.q = 1; player[pn].enti.d = 2; pip[0].ty++; }
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220 if(pip[0].ty > 0 && pip[0].ty+pip[0].page->ti.th <= pip[0].page->ti.tilesh)
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222 if(player[pn].enti.q<=player[pn].enti.spt)
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224 pip[0].page->dy-=4;
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226 player[pn].enti.q++;
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227 } else { player[pn].enti.q = 1; player[pn].enti.d = 2; pip[0].ty--; }
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236 void ZC_MVSetup(map_view_t *pip, map_t *map, global_game_variables_t *gv)
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241 pip[0].page = &gv->video.page[0];
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243 pip[0].video = &gv->video;
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244 pip[0].p = &gv->video.p;
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245 pip[0].sp = &gv->video.sp;
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246 ZC_MVInit(pip, 1, 1);
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248 for(i=ZC_MVI;i<gv->video.num_of_pages;i++)
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250 pip[i].page = &gv->video.page[i];
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251 pip[i].map = pip[0].map;
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252 pip[i].video = pip[0].video;
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253 pip[i].p = pip[0].p;
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254 pip[i].sp = pip[0].sp;
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262 void ZC_MVInit(map_view_t *pip, int tx, int ty)
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266 //pip[0].tx = pip[1].tx = tx;
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267 //pip[0].ty = pip[1].ty = ty;
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270 void ZC_ShowMV(map_view_t *moo, boolean vsync, boolean sr)
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272 word high_address, low_address, offset;
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275 // calculate offset
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276 offset = (word) moo[moo[0].video->sp].page->data;
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277 offset += moo[0].page->dy * (moo[0].page->width >> 2 );
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278 offset += moo[0].page->dx >> 2;
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280 // calculate crtcOffset according to virtual width
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284 crtcOffset = moo[moo[0].video->sp].page->sw >> 3;
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288 crtcOffset = moo[0].page->width >> 3;
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292 high_address = HIGH_ADDRESS | (offset & 0xff00);
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293 low_address = LOW_ADDRESS | (offset << 8);
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295 // wait for appropriate timing and then program CRTC
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296 if(vsync) while ((inp(INPUT_STATUS_1) & DISPLAY_ENABLE));
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297 outpw(CRTC_INDEX, high_address);
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298 outpw(CRTC_INDEX, low_address);
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299 outp(CRTC_INDEX, 0x13);
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300 outp(CRTC_DATA, crtcOffset);
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302 // wait for one retrace
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303 if(vsync) while (!(inp(INPUT_STATUS_1) & VRETRACE));
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305 // do PEL panning here
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306 outp(AC_INDEX, 0x33);
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307 outp(AC_INDEX, (moo[0].page->dx & 0x03) << 1);
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308 vga_state.vga_draw_stride_limit = vga_state.vga_draw_stride = moo[0].page->stridew;
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312 initMap(map_t *map) {
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313 // just a place holder to fill out an alternating pattern
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319 for(y=0; y<map->height; y++) {
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320 for(x=0; x<map->width; x++) {
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322 // printf("[%d]", map->data[i]);
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323 tile = tile ? 0 : 1;
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326 tile = tile ? 0 : 1;
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330 //===========================================================================//
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333 void near mapScrollRight(map_view_t *mv, player_t *player, word id, word plid)
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335 word x;//, y; /* coordinate for drawing */
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337 ScrollRight(mv, player, id, plid);
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339 /* draw the next column */
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340 x= mv[0].page->sw + mv[0].map->tiles->tileWidth;
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342 if(player[plid].enti.q%4)
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344 if(player[plid].enti.q==4)
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347 mapDrawCol(&mv[id], mv[0].tx + mv[0].page->ti.tw, mv[0].ty-1, x, player, DRAWCOLNUM);
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349 // if(mv[0].video->bgps)
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350 // modexCopyPageRegion(mv[id].page, mv[0].page, x, 0, x, 0, mv[0].map->tiles->tileWidth, mv[0].page->height);
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351 //mv[0].video->dorender=1;//ScrollRight
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355 void near mapScrollLeft(map_view_t *mv, player_t *player, word id, word plid)
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357 word x;//,y; /* coordinate for drawing */
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359 ScrollLeft(mv, player, id, plid);
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361 /* draw the next column */
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364 if(player[plid].enti.q%4)
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366 if(player[plid].enti.q==4)
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369 mapDrawCol(&mv[id], mv[0].tx - 1, mv[0].ty-1, x, player, DRAWCOLNUM);
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371 // if(mv[0].video->bgps)
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372 // modexCopyPageRegion(mv[id].page, mv[0].page, x, 0, x, 0, mv[0].map->tiles->tileWidth, mv[0].page->height);
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373 //mv[0].video->dorender=1;//ScrollLeft
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377 void near mapScrollUp(map_view_t *mv, player_t *player, word id, word plid)
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379 word y;//x, /* coordinate for drawing */
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381 ScrollUp(mv, player, id, plid);
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383 /* draw the next row */
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386 if(player[plid].enti.q%3)
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388 if(player[plid].enti.q==4)
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391 mapDrawRow(&mv[id], mv[0].tx - 1, mv[0].ty-1, y, player, DRAWROWNUM);
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393 // if(mv[0].video->bgps)
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394 // modexCopyPageRegion(mv[id].page, mv[0].page, 0, y, 0, y, mv[0].page->width, mv[0].map->tiles->tileHeight);
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395 //mv[0].video->dorender=1;//ScrollUp
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399 void near mapScrollDown(map_view_t *mv, player_t *player, word id, word plid)
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401 word y;//x, /* coordinate for drawing */
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403 ScrollDown(mv, player, id, plid);
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405 /* draw the next row */
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406 y= mv[0].page->sh + mv[0].map->tiles->tileHeight;
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408 if(player[plid].enti.q%3)
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410 if(player[plid].enti.q==4)
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413 mapDrawRow(&mv[id], mv[0].tx - 1, mv[0].ty+mv[0].page->ti.th, y, player, DRAWROWNUM);
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415 // if(mv[0].video->bgps)
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416 // modexCopyPageRegion(mv[id].page, mv[0].page, 0, y, 0, y, mv[0].page->width, mv[0].map->tiles->tileHeight);
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417 //mv[0].video->dorender=1;//ScrollDown
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420 void ZC_mapScroll(map_view_t *mv, player_t *player, word pn)
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422 word b = mv[0].video->bgps;
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423 switch(player[pn].enti.d)
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428 ScrollRight(mv, player, 3, pn);
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429 ScrollRight(mv, player, 2, pn);
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430 mapScrollRight(mv, player, (0), pn);
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431 if(b) mapScrollRight(mv, player, (1), pn);
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434 ScrollLeft(mv, player, 3, pn);
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435 ScrollLeft(mv, player, 2, pn);
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436 mapScrollLeft(mv, player, (0), pn);
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437 if(b) mapScrollLeft(mv, player, (1), pn);
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440 ScrollDown(mv, player, 3, pn);
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441 ScrollDown(mv, player, 2, pn);
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442 mapScrollDown(mv, player, (0), pn);
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443 if(b) mapScrollDown(mv, player, (1), pn);
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446 ScrollUp(mv, player, 3, pn);
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447 ScrollUp(mv, player, 2, pn);
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448 mapScrollUp(mv, player, (0), pn);
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449 if(b) mapScrollUp(mv, player, (1), pn);
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452 //mv[0].video->dorender=1;//ZC_mapScroll
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455 //===========================================================================
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456 //TODO: put player in starting position of assigned spot on map
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457 //default player position on the viewable map
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458 void ZC_playerXYpos(int x, int y, player_t *player, map_view_t *pip, nibble pn, boolean defaultsw)
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460 player[pn].enti.tx = x + pip[0].tx;
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461 player[pn].enti.ty = y + pip[0].ty;
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466 player[pn].enti.tx += pip[0].page->ti.tilemidposscreenx;
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467 player[pn].enti.ty += pip[0].page->ti.tilemidposscreeny;
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473 //===========================================================================
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475 sword chkmap(map_t *map, word q)
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478 static byte x[(MAPW*MAPH)+1] =
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479 { 1, 2, 3, 4, 0, 3, 3, 3, 3, 3, 3, 3, 3, 4, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 5, 6, 7, 8, 0, 1, 0, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 9, 10, 11, 12, 4, 1, 0, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 13, 14, 15, 16, 0, 1, 1, 1, 5, 8, 1, 11, 11, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 4, 0, 0, 0, 0, 0, 8, 8, 1, 11, 11, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 8, 8, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 3, 3, 1, 2, 3, 4, 3, 3, 3, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 5, 6, 7, 8, 6, 6, 6, 6, 6, 3, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 1, 1, 1, 1, 1, 9, 10, 11, 12, 6, 6, 6, 6, 6, 6, 6, 6, 3, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 13, 14, 15, 16, 3, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 3, 3, 3, 6, 6, 6, 6, 6, 6, 6, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 3, 3, 3, 3, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 0, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 10, 10, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 10, 10 };
\r
480 /*1, 2, 3, 4, 0, 3, 3, 3, 3, 3, 3, 3, 3, 4, 1, 1, 1, 1, 1, 1, \
\r
481 5, 6, 7, 8, 0, 1, 0, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, \
\r
482 9, 10, 11, 12, 4, 1, 0, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, \
\r
483 13, 14, 15, 16, 0, 1, 1, 1, 5, 8, 1, 11, 11, 1, 1, 1, 1, 1, 1, 1, \
\r
484 0, 0, 4, 0, 0, 0, 0, 0, 8, 8, 1, 11, 11, 3, 1, 1, 1, 1, 1, 1, \
\r
485 1, 1, 1, 1, 0, 0, 0, 0, 8, 8, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, \
\r
486 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, \
\r
487 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, \
\r
488 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, \
\r
489 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, \
\r
490 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, \
\r
491 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, \
\r
492 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, \
\r
493 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, \
\r
494 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 3, 3, 1, 2, 3, 4 };*/
\r
495 //check for failed to load map
\r
496 if((map->width == map->height == 0) && (q>0))
\r
498 //initiate a null map!
\r
499 map->width=MAPW;///2;
\r
500 map->height=MAPH;///2;
\r
501 // map->data = malloc(((map->width*map->height)+1)*sizeof(byte));
\r
503 map->tiles = malloc(sizeof(tiles_t));
\r
504 //fix this to be far~
\r
505 // bp = bitmapLoadPcx("data/ed.pcx");
\r
506 // map->tiles->data = &bp;
\r
507 #ifdef __DEBUG_MAP__
\r
508 dbg_mapdata = map->data;
\r
510 map->tiles->tileHeight = 16;
\r
511 map->tiles->tileWidth = 16;
\r
512 map->tiles->rows = 1;
\r
513 map->tiles->cols = 1;
\r
514 #ifdef __DEBUG_MAP__
\r
515 dbg_maptext = true;
\r
518 #ifdef __DEBUG_MAP__
\r
519 else dbg_maptext = false;
\r
524 //TODO: player position here
\r
525 void mapGoTo(map_view_t *mv, int tx, int ty)
\r
527 ZC_mapinitMV(mv, tx, ty);
\r
529 /* draw the tiles */
\r
530 modexClearRegion(mv[0].page, 0, 0, mv[0].page->width, mv[0].page->height, 0);
\r
531 ZC_mapredraw(mv, tx, ty);
\r
533 //if(mv[0].video->bgps) modexCopyPageRegion(mv[1].page, mv[0].page, 0, 0, 0, 0, mv[0].page->width, mv[0].page->height);
\r
536 void ZC_mapinitMV(map_view_t *mv, int tx, int ty)
\r
538 /* set up the coordinates */
\r
539 mv[0].tx = mv[1].tx = tx;
\r
540 mv[0].ty = mv[1].ty = ty;
\r
541 mv[0].page->dx = mv[1].page->dx = mv[2].page->dx = mv[3].page->dx = mv->map->tiles->tileWidth;
\r
542 mv[0].page->dy = mv[1].page->dy = mv[2].page->dy = mv[3].page->dy = mv->map->tiles->tileHeight;
\r
544 /* set up the thresholds */
\r
545 mv[0].dxThresh = mv[1].dxThresh = mv[2].dxThresh = mv[3].dxThresh = mv->map->tiles->tileWidth * 2;
\r
546 mv[0].dyThresh = mv[1].dyThresh = mv[2].dyThresh = mv[3].dyThresh = mv->map->tiles->tileHeight * 2;
\r
549 void ZC_mapredraw(map_view_t *mv, int tx, int ty)
\r
555 i=mv[0].ty * mv[0].map->width + mv[0].tx;
\r
556 for(ty=mv[0].ty-1; py < mv[0].page->sh+mv->dyThresh && ty < mv[0].map->height; ty++, py+=mv[0].map->tiles->tileHeight) {
\r
557 mapDrawWRow(&mv[0], tx-1, ty, py);
\r
558 mapDrawWRow(&mv[1], tx-1, ty, py);
\r
559 i+=mv->map->width - tx;
\r
564 mapDrawTile(tiles_t *t, word i, page_t *page, word x, word y)
\r
568 //word textx=0, texty=0;
\r
573 modexClearRegion(page, x, y, t->tileWidth, t->tileHeight, 1); //currently the over scan color!
\r
577 rx = (((i-1) % ((t->data->width)/t->tileWidth)) * t->tileWidth);
\r
578 ry = (((i-1) / ((t->data->height)/t->tileHeight)) * t->tileHeight);
\r
579 ////0000printf("i=%d\n", i);
\r
580 #ifdef __DEBUG_MAP__
\r
581 switch(dbg_maptext)
\r
586 if(!pagenorendermap) modexClearRegion(page, x, y, t->tileWidth, t->tileHeight, ((dbg_mapdata[i])+1));
\r
587 //modexprint(page, x, y, 1, 15, 0, (char const *)(t->debug_data[i]));
\r
589 modexDrawBmpRegion (page, x, y, rx, ry, t->tileWidth, t->tileHeight, (t->data));
\r
590 /* then the sprite. note modding ram ptr means we just draw to (x&3,0) */
\r
591 //draw_vrl1_vgax_modex(x-rx,y-ry,vrl_header,vrl_lineoffs,buffer+sizeof(*vrl_header),bufsz-sizeof(*vrl_header));
\r
592 //modexDrawBmpRegion (page, x, y, rx, ry, t->tileWidth, t->tileHeight, (t->data));
\r
594 #ifdef __DEBUG_MAP__
\r
597 modexClearRegion(page, x, y, t->tileWidth, t->tileHeight, (dbg_mapdata[i])+1);
\r
598 //modexprintbig(page, x, y, 1, 15, 0, (t->debug_data));
\r
599 /*for(texty=0; texty<2; texty++)
\r
601 for(textx=0; textx<2; textx++)
\r
603 // modexprint(page, x+(textx*8), y+(texty*8), 1, (word)(t->debug_data), 0, (t->debug_data));
\r
612 void near mapDrawRow(map_view_t *mv, int tx, int ty, word y, player_t *player, word poopoffset)
\r
615 if(pagedelayrendermap) if(!y) y+=TILEWH; else y-=TILEWH;
\r
616 poopoffset%=player[0].enti.speed;
\r
617 //printf("y: %d\n", poopoffset);
\r
618 if(pagedelayrendermap){ sprintf(global_temp_status_text, "%-3u", mv->dx); modexprint(mv[0].page, player[0].enti.x, player[0].enti.y-28-(poopoffset*8) , 1, 2, 1, global_temp_status_text); }
\r
619 /* the position within the map array */
\r
620 i=ty * mv->map->width + tx;
\r
621 for( mv->dx=poopoffset; mv->dx<(mv->page->sw+mv->dxThresh)/(poopoffset+1) && tx < mv->map->width; mv->dx+=mv->map->tiles->tileWidth, tx++) {
\r
622 if(i>=0) /* we are in the map, so copy away! */
\r
623 mapDrawTile(mv->map->tiles, mv->map->data[i], mv->page, mv->dx, y);
\r
626 //if(pagedelayrendermap) delay(200);
\r
629 void near mapDrawCol(map_view_t *mv, int tx, int ty, word x, player_t *player, word poopoffset)
\r
632 if(pagedelayrendermap) if(!x) x+=TILEWH; else x-=TILEWH;
\r
633 poopoffset%=player[0].enti.speed;
\r
634 //printf("x: %d\n", poopoffset);
\r
635 if(pagedelayrendermap){ sprintf(global_temp_status_text, "%-3u", mv->dy); modexprint(mv[0].page, player[0].enti.x, player[0].enti.y-28-(poopoffset*8) , 1, 2, 1, global_temp_status_text); }
\r
636 /* location in the map array */
\r
637 i=ty * mv->map->width + tx;
\r
638 /* We'll copy all of the columns in the screen,
\r
639 i + 1 row above and one below */
\r
640 for( mv->dy=poopoffset; mv->dy<(mv->page->sh+mv->dyThresh)/(poopoffset+1) && ty < mv->map->height; mv->dy+=mv->map->tiles->tileHeight, ty++) {
\r
641 if(i>=0) /* we are in the map, so copy away! */
\r
642 mapDrawTile(mv->map->tiles, mv->map->data[i], mv->page, x, mv->dy);
\r
643 i += mv->map->width;
\r
645 //if(pagedelayrendermap) delay(200);
\r
648 void mapDrawWRow(map_view_t *mv, int tx, int ty, word y)
\r
652 /* the position within the map array */
\r
653 i=ty * mv->map->width + tx;
\r
654 for(mv->dx=0; mv->dx<mv->page->sw+mv->dxThresh && tx < mv->map->width; mv->dx+=mv->map->tiles->tileWidth, tx++) {
\r
655 if(i>=0) /* we are in the map, so copy! */
\r
656 mapDrawTile(mv->map->tiles, mv->map->data[i], mv->page, mv->dx, y);
\r
661 void mapDrawWCol(map_view_t *mv, int tx, int ty, word x)
\r
665 /* location in the map array */
\r
666 i=ty * mv->map->width + tx;
\r
668 /* We'll copy all of the columns in the screen,
\r
669 i + 1 row above and one below */
\r
670 for(mv->dy=0; mv->dy<mv->page->sh+mv->dyThresh && ty < mv->map->height; mv->dy+=mv->map->tiles->tileHeight, ty++) {
\r
671 if(i>=0) /* we are in the map, so copy away! */
\r
672 mapDrawTile(mv->map->tiles, mv->map->data[i], mv->page, x, mv->dy);
\r
673 i += mv->map->width;
\r
682 boolean pagenorendermap = 0;
\r
683 boolean pagedelayrendermap = 0;
\r
686 void shinku(global_game_variables_t *gv)
\r
688 word x = gv->video.page[/*!*/(gv->video.p)].dx - (gv->video.page[(gv->video.p)].tlx); // follow the screen
\r
689 word y = gv->video.page[/*!*/(gv->video.p)].dy - (gv->video.page[(gv->video.p)].tly); // follow the screen
\r
690 word col = 2, bgcol = 1, type = 1;//w = 64, h = 8,
\r
691 if(elapsed_timer(gv) >= (1.0 / gv->kurokku.frames_per_second))
\r
693 // NTS: For some bizarre reason, gv->pee is not initialized, but the pointer is not NULL even
\r
694 // though it should be. Instead it's NULL as a neAr pointer but contains a non-null
\r
695 // segment value, so testing against NULL doesn't work. It is initialized properly if
\r
696 // you call start_timer() though which uses neAr malloc. Rather than fight with that,
\r
697 // I decided it would be better to declare a temp buffer statically and sprintf to that.
\r
699 // This fixes *** Null pointer assignment detected error message in ZCROLL.EXE on exit.
\r
700 sprintf(global_temp_status_text, "%.0f fps", (double)gv->kurokku.tiku/ticktock(gv));
\r
701 modexprint(&(gv->video.page[/*!*/(gv->video.p)]), x, y, type, col, bgcol, global_temp_status_text);
\r
702 //0000printf("dx=%u dy=%u\n", gv->video.page[/*!*/(gv->video.p)].dx, gv->video.page[/*!*/(gv->video.p)].dy);
\r
703 gv->kurokku.tiku=0;
\r
704 }else //copy dat sheet
\r
705 gv->kurokku.tiku++;
\r
707 switch(gv->kurokku.fpscap)
\r
709 case 0: //turn this off if XT
\r
710 //modexprint(&(gv->video.page[0]), x, y+8, type, col, bgcol, "sanic!");
\r
711 gv->kurokku.frames_per_second=1;
\r
714 //modexWaitBorder();
\r
715 //modexWaitBorder_start();
\r
716 //vga_wait_for_vsync();
\r
717 vga_wait_for_vsync_end();
\r
718 gv->kurokku.frames_per_second=60;
\r
722 if(gv->video.dorender )
\r
726 modexCopyPageRegion(&(gv->video.page[ ]), &(gv->video.page[ ]), 0, 0, 0, 0, gv->video.page[ ].width, gv->video.page[ ].height);
\r
728 //modexCopyPageRegion(&video->page[0], &video->page[1], enti->x, enti->y, 0, 0, 24, 32);
\r
730 VL_ShowPage(&(gv->video.page[gv->video.sp]), gv->kurokku.fpscap, 0);
\r
731 gv->video.dorender =!gv->video.dorender ;
\r
732 //0000gv->video.tickclk = ((*clockw)-gv->video.startclk)/18.2;
\r
736 void near ZC_animatePlayer(map_view_t *pip, player_t *player, word pn)
\r
738 sword x = player[pn].enti.x;
\r
739 sword y = player[pn].enti.y;
\r
740 sword qq,dd; //scroll offset
\r
741 player[pn].enti.dire=10; //direction
\r
743 switch(player[pn].walktype)
\r
755 qq = player[pn].enti.q*player[pn].enti.speed;
\r
759 y-=pip[0].map->tiles->tileHeight;
\r
760 switch (player[pn].enti.d)
\r
764 player[pn].enti.dire*=player[pn].enti.d+1;
\r
769 player[pn].enti.dire*=(player[pn].enti.d-1);
\r
776 player[pn].enti.dire*=(player[pn].enti.d-1);
\r
781 player[pn].enti.dire*=(player[pn].enti.d+3);
\r
785 player[pn].enti.dire+=dd;
\r
786 //setting xy position
\r
787 player[pn].enti.spri->x = x;
\r
788 player[pn].enti.spri->y = y;
\r
790 if((player[pn].enti.q==1 && player[pn].enti.pred != player[pn].enti.d) || !dd)//when dir changed OR when player change face direction
\r
792 //0000printf(" q=%u pred=%u d=%u dd=%u\n", player[pn].enti.q, player[pn].enti.pred, player[pn].enti.d, dd);
\r
793 set_anim_by_id(player[pn].enti.spri, player[pn].enti.dire); //pip->video->sprifilei = set_anim_by_id(player[pn].enti.spri, player[pn].enti.dire); if(pip->video->sprifilei == -1){ printf("ERROR! %u\n", player[pn].enti.dire); return; }
\r
794 player[pn].enti.pred = player[pn].enti.d;
\r
795 if(!dd)//changed direction while NOT moving!
\r
797 modexCopyPageRegion(pip[0].page, pip[1].page, x-4, y-4, x-4, y-4, 28, 40);
\r
798 animate_spri(&player[pn].enti, pip[0].video);
\r
802 if(pip[0].video->bgps && dd)//if moving wwww
\r
804 modexCopyPageRegion(pip[0].page, pip[1].page, x-4, y-4, x-4, y-4, 28, 40);
\r
807 animate_spri(&player[pn].enti, pip[0].video);
\r
809 //0000if(player[pn].enti.q<4) delay(200);
\r
816 boolean boundary_check(int x, int y, int dx, int dy, int h, int w)
\r
818 return (dx > 0 && (x + dx) < w) || (dx < 0 && (x + dx) >= 0) || (dy > 0 && (y + dy) < h) || (dy < 0 && (y + dy) >= 0) || (dx == dy && dx == 0);
\r
821 boolean coll_check(int x, int y, int dx, int dy, map_view_t *map_v)
\r
823 // Assume everything crosses at most 1 tile at once
\r
824 return dx && 1;//crossable_tile(x + dx, map_v) || dy && crossable_tile(y + dy, map_v);
\r
827 boolean ZC_walk2(entity_t *enti, map_view_t *map_v)
\r
847 if(coll_check(enti->x, enti->y, dx, dy, map_v))
\r
852 // Mark next tile as occupied
\r
853 // Mark this tile as vacant
\r
859 void player_walk(player_t *player, map_view_t *map_v){
\r
861 if(ZC_walk2(&(player->enti), map_v) && boundary_check(map_v->tx, map_v->ty, dx, dy, map_v->map->width - 2*map_v->page->ti.tilesw, map_v->map->height - 2*map_v->page->ti.tilesh))
\r
863 mapScroll(map_v, player);
\r
868 void mapScroll(map_view_t *mv, player_t *player)
\r
870 //word x, y; /* coordinate for drawing */
\r
873 mv->delta += player->dx | player->dy;
\r
875 mv->d = (player->dx) ? (player->dx > 0) ? 3 : 1 : (player->dy) ? (player->dy > 0) ? 4 : 0 : 2;
\r
881 if(!(delta + mv->dxThresh))
\r
891 if(!(delta + mv->dyThresh))
\r