+void VRS_ReadVRL(char *filename, entity_t *enti, global_game_variables_t *gvar);\r
+void VRS_LoadVRL(char *filename, entity_t *enti, global_game_variables_t *gvar);\r
+void VRS_OpenVRL(char *filename, entity_t *enti, boolean rlsw, global_game_variables_t *gvar);\r