\r
IN_Startup();\r
IN_Default(0,&player,ctrl_Keyboard1);\r
- IN_initplayer(&player, 0);\r
+ EN_initplayer(&player, 0);\r
\r
/* setup camera and screen~ */\r
modexHiganbanaPageSetup(&gvar.video);\r
gvar.video.page[0].dx=gvar.video.page[0].dy=gvar.video.page[1].dx=gvar.video.page[1].dy=16;\r
mv[0].tx = mv[0].ty = mv[1].tx = mv[1].ty = INITTNUM;\r
modexShowPage(&(gvar.video.page[gvar.video.panp]));\r
- player[0].q = 1; player[0].d = 2;\r
+ player[0].enti.q = 1; player[0].enti.d = 2;\r
x=y=0;\r
xdir=ydir=1;\r
//TESTBG;\r
\r
/* then the sprite. note modding ram ptr means we just draw to (x&3,0) */\r
draw_vrl1_vgax_modex(x-rx,y-ry,vrl_header,vrl_lineoffs,buffer+sizeof(*vrl_header),bufsz-sizeof(*vrl_header));\r
+//printf("x=%d y=%d rx=%d ry=%d\n", x, y, rx, ry);\r
\r
/* restore ptr */\r
vga_state.vga_graphics_ram = omemptr;\r