]> 4ch.mooo.com Git - 16.git/commitdiff
something is bothering me very much on the animation part of frame. particularly...
authorsparky4 <sparky4@cock.li>
Tue, 24 Jan 2017 19:20:25 +0000 (13:20 -0600)
committersparky4 <sparky4@cock.li>
Tue, 24 Jan 2017 19:20:25 +0000 (13:20 -0600)
MEMINFO.16W [new file with mode: 0755]
src/lib/scroll16.h

diff --git a/MEMINFO.16W b/MEMINFO.16W
new file mode 100755 (executable)
index 0000000..e69de29
index 84a6737d75a4f34b92e4b8303ee14b9ab9dfdfcb..a66cb89729b8fa286d2e176c605b3cd9a2addfa6 100755 (executable)
@@ -95,7 +95,6 @@ typedef struct {
 //printf("map.width=%d map.height=%d   map.data[0]=%d\n", mv[0].map->width, mv[0].map->height, mv[0].map->data[0]);\r
 //printf("&global_temp_status_text = %Fp\n", &global_temp_status_text);\r
 //print_anim_ids(player[0].ent->spri);\r
-//printf("     tile data value at player trigger position: %d\n\n", mv[0].map->data[(player[0].enti.triggerx-1)+(map.width*(player[0].enti.triggery-1))]);\r
 #define SCROLLEXITMESG         printf("tx: %d  ", mv[0].tx);\\r
        printf("ty: %d\n", mv[0].ty);\\r
        printf("\n");\\r
@@ -103,7 +102,7 @@ typedef struct {
        printf("        x: %d", player[0].enti.x); printf("     y: %d\n", player[0].enti.y);\\r
        \\r
        printf("        tx: %d", player[0].enti.tx); printf("   ty: %d\n", player[0].enti.ty);\\r
-       printf("        triggx: %d", player[0].enti.triggerx); printf(" triggy: %d\n", player[0].enti.triggery);\\r
+       printf("        triggx: %d", player[0].enti.triggerx); printf(" triggy: %d", player[0].enti.triggery); printf(" value: %d\n", mv[0].map->data[(player[0].enti.triggerx-1)+(map.width*(player[0].enti.triggery-1))]);\\r
        printf("        hp: %d", (player[0].enti.hp));  printf("        q: %d", player[0].enti.q);      printf("        player.info.dir: %d", player[0].info.dir);      printf("        player.d: %d ", player[0].enti.d);\\r
                printf("        pdir=%d\n", player[0].pdir); printf("   aniframe=%u", player[0].enti.persist_aniframe); printf("        delay=%u", player[0].enti.spri->delay);\\r
 printf("\n\n");\\r