\r
//===========================================================================\r
\r
-//#define NOMAPS\r
-//#define NOGRAPHICS\r
-//#define NOAUDIO\r
+/*moved to src/lib/16_tdef.h\r
+#define NOMAPS\r
+#define NOGRAPHICS\r
+#define NOAUDIO\r
\r
-//#define MAPHEADERLINKED\r
+#define MAPHEADERLINKED\r
//#define GRHEADERLINKED\r
-//#define AUDIOHEADERLINKED\r
+#define AUDIOHEADERLINKED\r
\r
-//#define NUMMAPS 39\r
-//#define MAPPLANES 3\r
+#define NUMMAPS 39\r
+#define MAPPLANES 3*/\r
//++++#define PROFILE//++++\r
\r
//===========================================================================\r
\r
-/*typedef struct\r
+/*typedef struct\r
+{\r
+ unsigned RLEWtag;\r
+ long headeroffsets[100];\r
+ byte tileinfo[];\r
+} mapfiletype;\r
+\r
+typedef struct\r
{\r
long planestart[3];\r
unsigned planelength[3];\r
\r
void CA_OpenDebug (global_game_variables_t *gvar);\r
void CA_CloseDebug (global_game_variables_t *gvar);\r
-boolean CA_FarRead (int handle, byte huge *dest, dword length, mminfo_t *mm);\r
-boolean CA_FarWrite (int handle, byte huge *source, dword length, mminfo_t *mm);\r
+boolean CA_FarRead (int handle, byte far *dest, dword length, global_game_variables_t *gvar);\r
+boolean CA_FarWrite (int handle, byte far *source, dword length, global_game_variables_t *gvar);\r
\r
-boolean CA_ReadFile (char *filename, memptr *ptr, mminfo_t *mm);\r
-boolean CA_WriteFile (char *filename, void far *ptr, long length, mminfo_t *mm);\r
-boolean CA_LoadFile (char *filename, memptr *ptr, mminfo_t *mm, mminfotype *mmi);\r
+boolean CA_ReadFile (char *filename, memptr *ptr, global_game_variables_t *gvar);\r
+boolean CA_WriteFile (char *filename, void far *ptr, long length, global_game_variables_t *gvar);\r
+boolean CA_LoadFile (char *filename, memptr *ptr, global_game_variables_t *gvar);\r
\r
-long CA_RLEWCompress (unsigned huge *source, long length, unsigned huge *dest,unsigned rlewtag);\r
+long CA_RLEWCompress (unsigned far *source, long length, unsigned far *dest,unsigned rlewtag);\r
\r
-void CA_RLEWexpand (unsigned huge *source, unsigned huge *dest,long length,unsigned rlewtag);\r
+void CA_RLEWexpand (unsigned far *source, unsigned far *dest,long length,unsigned rlewtag);\r
\r
void CA_Startup (global_game_variables_t *gvar);\r
void CA_Shutdown (global_game_variables_t *gvar);\r
//void CA_LoadAllSounds (void);\r
\r
/*void CA_UpLevel (void);\r
-void CA_DownLevel (void);\r
+void CA_DownLevel (void);*/\r
\r
-void CA_SetGrPurge (void);\r
-void CA_SetAllPurge (void);*/\r
+void CA_SetGrPurge (global_game_variables_t *gvar);\r
+void CA_SetAllPurge (global_game_variables_t *gvar);\r
\r
void CA_ClearMarks (global_game_variables_t *gvar);\r
void CA_ClearAllMarks (global_game_variables_t *gvar);\r