#define INC_PER_FRAME if(enti->q&1) enti->persist_aniframe++; if(enti->persist_aniframe>4) enti->persist_aniframe = 1;\r
unsigned int i,o,o2; int j;\r
int x,y,rx,ry,w,h;\r
-\r
+#ifndef OLDBGPRESERVE\r
VGA_RAM_PTR omemptr = (VGA_RAM_PTR)video->page[0].data;// save original mem ptr\r
+#endif\r
x=enti->spri->x;\r
y=enti->spri->y;\r
VL_Initofs(video);\r
\r
// render box bounds. y does not need modification, but x and width must be multiple of 4\r
if(!video->rss){\r
+#ifndef OLDBGPRESERVE\r
if (x >= enti->overdraww) rx = (x - enti->overdraww) & (~3);\r
else rx = -(video->page[0].dx);\r
if (y >= enti->overdrawh) ry = (y - enti->overdrawh);\r
// replace VGA stride with our own and mem ptr. then sprite rendering at this stage is just (0,0)\r
vga_state.vga_draw_stride = w >> 2;\r
vga_state.vga_graphics_ram = omemptr + video->ofs.offscreen_ofs;\r
+#else\r
+ w=h=i=o=o2=0;\r
+ modexCopyPageRegion(&video->page[2], &video->page[0], enti->x, enti->y, 0, 0, 24, 32);\r
+#endif\r
}else{ rx=ry=w=h=0; vga_state.vga_graphics_ram = (VGA_RAM_PTR)video->page[0].data; }\r
vga_state.vga_draw_stride_limit = (video->page[0].width + 3 - x) >> 2;//round up\r
\r
);\r
#endif\r
if(!video->rss){\r
+#ifndef OLDBGPRESERVE\r
// restore ptr\r
vga_state.vga_graphics_ram = omemptr;\r
\r
for (i=0;i < h;i++,o += vga_state.vga_draw_stride,o2 += video->page[0].stridew) vga_wm1_mem_block_copy(o2,o,w >> 2);\r
// must restore Write Mode 0/Read Mode 0 for this code to continue drawing normally\r
vga_restore_rm0wm0();\r
+#else\r
+ //modexCopyPageRegion(&video->page[0], &video->page[2], 0, 0, enti->x, enti->y, 24, 32);\r
+#endif\r
}\r
// restore stride\r
vga_state.vga_draw_stride_limit = vga_state.vga_draw_stride = video->page[0].stridew;\r